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Hot Shots Golf Fore!

Developer: Clap Hanz
Publisher: SCEA
Genre: Shooter
Players: 1-4
Similar To: Hot Shots Golf 3
Rating: Everyone
Published: 10 :06 : 04
Reviewed By: Matt Warner

Overall: 8.5 = Excellent

 

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If you're looking to get your golf game on nowadays, there aren't a whole mess of options. At the one extreme you've got the ultra-realistic and super-deep Tiger Woods games, and at the other you have the silly but fun Mario Golf. Hotshots Golf Fore! falls square in the middle, offering a cheery golf game that doesn't take itself too seriously, but still provides a realistic challenge once you get down to it.

There's a lot to be said for this, and as a golf-game newbie I actually found it to be surprisingly enjoyable. You can jump right in without knowing much more about the game than the fact that you hit a little ball towards a little target that's extremely far away. By the time you've cleared through the twelve courses, you'll be well-versed in all things golf and having a blast to boot.

Fore packs in the five courses from its predecessor (which have been fine-tuned a bit to provide a bit more challenge) and crams in another seven on top of that, giving a lot of ground to golf on. The courses are well-planned out and are a great challenge later in the game, and will take some time to get down properly. The main event is the Tournament mode, which is handled a little differently than most other games in that you can choose whatever course you like at the start, and the game will rank you based on your performance. From there, you earn points that can be used to unlock new courses and features. It works well, and serves as a good incentive to get the mechanics of a particular course down pat. There's also a Vs. mode where you can challenge characters to a 9-hole game. Win, and you can then use the (usually better) character.

As for the actual act of hitting the ball, developer Clap Hanz has kept the traditional three-click system. One press activates the swing meter, another press determines power, and the final click determines accuracy. Mess any of these up and the shot will fly off course accordingly. In an interesting












 

move, the game also takes into account how hard you press the button to determine the strength and accuracy of the ball. This is incredibly tricky to control, and results in a lot of slightly screwy shots, but when you nail it just right it's incredibly satisfying.

This goes a long way towards keeping the scores in the game genuine. Most of the time, you'll land that perfect button press on accident, meaning (much like real life) you got in a "lucky shot" that was more fluke than anything else. Conversely, sometimes you'll fudge the shot without meaning to, which may cost you, even though you technically didn't do anything "wrong". It sounds sort of cheap, but it's actually a unique, smartly organic way to keep the shots in check. Anyone who tries to consistently go for the perfect button press every single time is bound to start botching it, since there's no visual indicator to go by. Thus, players can have hot and cold streaks without the game actually enforcing them. It's a nice way to improve on the three-click system without giving the whole thing a major overhaul.

There's also a "secret" option to smack the ball even further and with greater accuracy, for those who are willing to take the risk and aren't content with merely getting their button pressure down pat. When determining the accuracy of the ball, the meter slides between an accurate shot in the center and a total miss off to the sides. Land the slider in the dead zone, and you get a little animated skull to show you screwed up as you watch your shot sail off to the wayside (and usually into a water hazard). However, if you catch it right at the very edge, you'll get an ultra-powerful, ultra-accurate shot that's far beyond the means of a traditional hit. It's super-risky, super difficult, and the penalty for whiffing it is high. Still, like those guys who will go for a forth down conversion with 12 yards to go on their own five, I found myself aiming for the crazy shot even when it was completely nuts to do so, and more often than not, it paid off.

For slightly less-risky shot taking, you can also tweak how far the ball is hit by using a button besides X for the final click. This sends the shot slightly longer or slightly shorter, a necessary technique on the final stages. Like most everything else in the game, it's easy to do but hard to do right, so make sure you get some practice in on the earlier courses to get a feel for it. To the game's credit, you're eased into these moves slowly as the courses progress. Despite the deceptive amount of depth offered (you can also manipulate which section you hit on the ball with the analog stick) a newcomer can still dive right in and be smacking balls across the fairway in no time at all. Thanks to the helpful onscreen grid when taking a shot, it's simple to gauge how far the ball will travel and what it will do when it comes to a stop. Factors like wind are represented graphically in the realistic swaying of the trees on the course, giving a functional bit of eye candy the previous installments in the series lacked.

As for the rest of the graphics, they're crisp and well-animated. The screenshots of the game don't really do it a whole lot of justice, since you have to see it in motion to really appreciate it. Everything is super-colorful, keeping in line with the overall feel of the game, and the courses have a gorgeous tropical feel to them. The frame rate is rock solid, and even when you're not doing anything, the field is alive as the characters putz around, critters scamper back and forth on the lawn, and the trees sway in the wind. There are also weather effects and even seasonal changes that make slight adjustments to the courses, meaning each time you replay them there are new things to look at. While it's not exactly the most cutting-edge game on the market (textures, save those on the character's clothing, can be quite bland), what's here is quite nice and it suits the game very well. No real complaints about the graphics.

The sound in the game is a little less memorable, but still pleasing overall. You've got traditional videogame lounge music as the background for most courses, though you'll never really get a chance to listen to it since the in-game sound effects are surprisingly busy. All the characters are quite vocal, which may start to grate on the nerves after a little while.

Interestingly, there were also some changes made form the Japanese version of the game (the game is Japanese in origin, believe it or not) in an attempt to "Westernize" things a bit for American audiences. A few characters were redrawn, and the vocals for others were toned down significantly to make the game feel like an American release. That's the sort of thing I'd thought we'd finally left behind by this point, but I guess old habits are hard to get rid of. It's not exactly censorship, but it's also not necessary -- American gamers are all well aware that there are videogames that come from Japan, and are perfectly willing to accommodate some Japan-ness in their experience. Still, purist rants on my part aside, absolutely none of this effects the gameplay or the otherwise excellent presentation, so its not that big of a deal.

As for characters, you've got the returning cast of Hot Shots 3 plus some new characters folded into the mix. The real draw for me was the fact that both Jak (with Daxter as his caddy -- awesome!) and Ratchet (with Clank as his) are unlockable. Cool bonus.

Fore also has online play, though the implementation is a little strange. Up to 50 people can compete in a tournament, where each person plays each hole simultaneously within a certain time limit, and then scores are tallied at the end, with the players able to chat before the commencement of the next hole. So far so good, except for one little problem: The penalty for running out of time is automatic disqualification from the entire tournament. Run out of time, and you're unceremoniously booted to the lobby screen. It doesn't matter if you were in first place on the last hole, you forfeit the tournament, which is way too steep a price for just taking too long. I can't help but think this was some kind of programming snafu where the developers couldn't figure out (or, more likely, weren't given enough time to program in) a better way to enforce the time limit, so they just slapped a draconian-but-effective timeout script in there and shipped the game anyway. The matches are still playable, and everything else works like it should, but that's a pretty glaring oversight.

Even so, most of the action is in the single player game anyway, and in that regard Fore! is a solid title and it fills its niche extremely well. Anyone can pick this game up and have a good time, but the people who will get the most out of it are those specifically looking for a golf game that isn't going to ask for a massive amount of devotion to be able to get into, but at the same time offers up a substantial amount of content. If you're in the market for a golf game but don't have a specific allegiance to one particular brand or another, this game is the safest bet on the shelves for a quality title you're sure to enjoy.

Overall: 8.5/10
Hot Shots Golf Fore! hits that perfect blend of realism and fun. As far as golf games go, this is the perfect title for newbies to the genre, while still giving the veterans a lot to play around with. Worth buying.

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