T H E + E N T E R T A I N M E NT + D E P O T // EntDepot.
Untitled Document
NAVIGATION >
Untitled Document
Untitled Document

.............CONTENT
.Home
.News
.Reviews
.Previews
.Features
.Fun Facts
.Wallpapers
.Forums




.............MISC.
.Advertise
.Contact
.About Us
.FAQ
.Legal
.Privacy Policy




.............
AFFILIATES
.insert credit
.DigitalBackSpin
.Rock, Paper, Shotgun
.The Wargamer



...ADVERTISEMENTS

...




Guilty Gear X2

Developer: Arc System Works
Publisher: Sammy Studios
Genre: Fighter
Players: 1-2
Similar To: Guilty Gear X
Rating: Teen
Published: 02 :03 : 03
Reviewed By: Ryan Newman

Overall: 9 = Must Buy

Screenshots

- - - -


Intro

Admittedly, I'm a fan of the Guilty Gear series. Why is that important? Because Guilty Gear X AE broke my heart into a thousand tiny, sobbing pieces. Quick to my aid comes the valiant Guilty Gear X2, galloping on its mighty steed towards me to mend my wounds and to let me know that Arc Systems is every bit as talented as I had remembered. Not only goes X2 up the ante for fighters, it also establishes Arc System Works and Sammy Studios as contenders for the 2D fighting crown with imaginative characters, innovative moves, and incredible balance.


Gameplay: 9.5/10
Guilty Gear X2 features the gears and agents going after the previous titles' main fighter, Dizzy, and her flight to the Jellyfish pirates under the protection of Johnny and the gang. Well, the story isn't important, but at least it's reinforced by a tightly interwoven Story Mode that has the characters going on different adventures that has them interacting with each other - as in, one character's speech given to the player might turn into the player speaking to someone else when they chose to play as their previous enemy - with each unlocking different paths, depending on what characters were played in which order. It's an interesting and wholly enjoyable addition, even if the stories can get a little odd.

Being odd is the name of the game here, from the returning 9 foot tall, giant scalpel-welding Dr. Faust, to new additions like a boy who was raised as a girl and wears a nun outfit as he captures bounties with his yo-yo of doom. And, surprisingly, this parade of freaks is not only immensely enjoyable to play, but they're also carefully balanced.

The new additions, like Bridget (the nun-boy), also include Zappa, the possessed man who can call upon demons and a levitating razorblade made into a sword; an ex-assassin guild-founder and descendant of Nosferatu, Slayer; and I-No, a vicious witch that uses a guitar as a weapon. They fit right in with the old cast and really add a great sense of flair that hasn't been seen this side of Waku Waku 7. Along with the new characters is a new Burst Gauge which fills up when damage is taken and inflicted, allowing for a reversal and to push an opponent back, or do a strike to fill up the Tension Gauge. The Tension Gauge is a wonder as it carries over from round-to-round, unlike Burst, and allows for roman cancels, false roman attacks (new to this release), dead angle attacks, and the dreaded instant kill 'destroy' move. There are also negative penalties to players who constantly block, along with enhanced mobility due to double jumps, dashes, and dust moves; dust attacks take longer to perform, and are weak, but kick the opponent high into the air upon contact and allow for follow-up combos.

To see to it that all these players, moves, and gauges are put to good use, there's a healthy amount of options present for gamers to partake in. Aside from the aforementioned Story Mode, there's also a mission mode in which players have to defeat enemies using specific rules, along with Medal of Millionaires mode, where players get medals for better performance, and more life refilled as they attack strings of enemies; there's the standard arcade and training modes as well.

Whew. Now, with all the features, modes, and character designs out of the way, it's time to discuss the amazing balance that Arc Systems struck with these characters. While the moves are over-the-top and look confused, they are actually strictly confined and offer great opportunities to counter, or to continue to press the attack. Moves will have Baiken, the badass one-armed female samurai, pull an opponent towards her with a retractable claw and slice them with her sword, or the ninja Chipp Zanuff zipping towards his opponent in a swift motion that leaves a cloud of dust and leaves in its path as he disappears to attack. The game truly is what the player wants to make it. It's perfectly serviceable as a button-mashing fighter with similar motions for moves, but it can also provide a wealth of opportunities for players willing to learn. And that is truly its greatest asset: it's one of the few fighters that has such a striking blend that a newcomer can pick it up and have fun, along with a veteran of the series. It's a stunning fighter with a superb engine, and breathes new life into the waning genre's 2D life.

Graphics: 8/10
While Guilty Gear was solid on the PlayStation, and absolutely stunning on the Dreamcast, this second PlayStation 2 release sees little in the way of enhancements. That is far from calling it a bad-looking game as it's still a joy to watch, but I'd like to have seen some touchups to smooth out the characters' outlines. The effects are still dazzling, and more than once they left me seeing double when I attempted to look at anything outside in natural light, but they're well worth it. Some of the moves are also fantastic with scenes popping out of nowhere that not only surprise, but also remain enjoyable after multiple viewings. The imaginative designs are welcome, and it's a testament to the artists as the older characters are still good to see, and their animations can still dazzle and impress with the best of them.


Sound: 6.5/10
The announcer's voice is semi-fixed this go-round, but it still isn't especially clear. Also pretty weak are the redundant sound effects that quickly become tiresome, especially if a character is blocking and all that's heard are the same two phrases over and over. The music fares better with a hard rock soundtrack that does well to fit in with the game's aggressive nature. Everything is serviceable enough, with the music being the high point, but none of it is really up to par with the rest of the game.

Control: 9/10
With only a few moves being real hair-pullers to perform, the majority of moves and the more extravagant attacks are pretty easy to pull off and follow standards set by Street Fighters so many years ago. What makes the controls so good are how well the moves are timed, and linking them together to form great combos that light up the screen and destroy opponents. This aspect is really what makes Guilty Gear X2 accessible to newcomers, as they can easily get into the groove and defend themselves, but also reward those who put the time into it to learn the appropriate ways of how and when to strike.

Overall: 9/10
Guilty Gear X2 has quickly climbed the ranks to become one of my favorite titles, not only on the PS2, but in general. The imagination, design, execution, and style are all excellent and present a game that, while close to the original GGX, provides an even more enjoyable experience. Given a chance, I'm certain many will also find this to be the classic that it's destined to become.

[ top ]

 
Related Links: Sammy
.

.