T H E + E N T E R T A I N M E NT + D E P O T // EntDepot.
Untitled Document
NAVIGATION >
Untitled Document
Untitled Document

.............CONTENT
.Home
.News
.Reviews
.Previews
.Features
.Fun Facts
.Wallpapers
.Forums




.............MISC.
.Advertise
.Contact
.About Us
.FAQ
.Legal
.Privacy Policy




.............
AFFILIATES
.insert credit
.DigitalBackSpin
.Rock, Paper, Shotgun
.The Wargamer



...ADVERTISEMENTS

...






Gradius V

Developer: Konami
Publisher: Konami
Genre: Shooter
Players: 1-2
Similar To: Gradius III & IV
Rating: Teen
Published: 10 :01 : 04
Reviewed By: Ryan Newman

Overall: 9 = Must Buy

 

-

When giant organic alien life forms start trouble, the only recourse is to hop in a space ship and blast the beejezus out of them. In the midst of a billion projectiles flying across the screen, would-be heroes need to gather power-ups and take down barriers while a hypnotic lightshow goes on around them. In a fine return to form from the 1980s, Gradius V harkens back to the days when a game would be played until fingers were rubbed raw, just for the sake of a better score. With shifting levels, simple and fun power-up system, and some of the brightest colors this side of Rez, Konami does shooter and non-shooter fans proud.

With Gradius V, I get a hint at the feeling towards the genre that a few of my friends have, an enjoyment that borders on obsession. Aside from gamers updating their PC rigs for first-person shooters, I cannot think of another genre that would inspire so much devotion of time and money. Gamers will track down obscure arcade hardware just to try a single shooter, or hold titles in such high regard that they will devote entire systems to the genre (re: Sega Saturn). Now, I've been known to enjoy some Life Force and a little Nemesis—now that I've dated my experience with the genre, I'll skip along—but I never got so entranced by a title that I couldn't stop playing. Then came Gradius V and it was all downhill from there.

For newcomers and veterans, Gradius has something for everyone. Those wanting a little strategy will enjoy the game's four weapon system types—each has speed boost, force field, lasers, missiles, and double shot—that differ on where missiles are shot from and, most importantly, how the pods, the extra dots that stay near the ship and shoot when the player shoots, are controlled. The pods can be frozen in position, moved vertically, at angles, which creates an awesome whipping effect with the laser, or in a circle around the ship. Each time the player grabs a power-up












 

the weapon system cycles through the powers, until the desired one is chosen; speed and multiple, how to get the additional firing pods, can be enhanced multiple times. This may not sound like much, but it is actually very interesting in its implementation, and that is in part to how the levels are designed.

By having a pretty decent difficulty curve, despite how much is going on, the game introduces the concept of having a power-up strategy early on. After playing the first level so much, I have a favored type to use and I know when to power up which weapon so that I can be as effective as possible. The great thing is that my system works for me, but someone else may come up with an order all their own: some may prefer getting as much speed as possible early on, while another may prefer upgrading to have a strong offense as possible. By utilizing the analog pad and the L1 button to control the pods, the ship is locked into position while L1 is pressed allowing only the pods to be moved, and this little kink adds in more reason to replay—aside from getting a higher score and faster completion time, it becomes addictive trying to get become as proficient as possible with the pods.

With a level count of five levels, the game may seem thin. However, the game manages to be chock full of replayability because of additional weapons that can be had, the sheer nature of it creating self-competition, simultaneous two-player mode, but also because the levels change. From my experience, I have found that the better I do, the more enemies appear. There is no dramatic shifting of structures, but seeing as how I'm still encountering new enemy patterns on the first level, which makes my previous strategy in trying to get a perfect run different, I find myself constantly playing to find all the paths and to best them all. Some sections also offer a great sense of free flight, with the option to go as high or low, with seemingly no limit—which is nice for a game, you know, set in space—and some that are so confining that the game suddenly feels like a 2D platformer. All, of course, with more projectiles on screen than one could count.

The graphics are also pretty to the point of being purty. I don't go into shooters expecting much, but Konami really packed in the eye candy here. From the trailing lasers to the cinematic camera swoops, it was nice to see such attention to presentation. At times, though, there was some slowdown, but I can't shake the feeling that it was purposeful for old time's sake as it isn't severe and tends to happen when enemies aren't around. The enemies themselves range from standard to strange—par for the genre, apparently. The music is there, but easily drowned out by the multiple explosions; there is also some voice over work which is nice, considering the story is kind of just tossed into it, I was surprised to see they took the time to do it.

I do have a few qualms with the game, though. One is a deceptive continue system. While it allows the player to continue from a section within a level, the player cannot progress past the level; because this is suppose to be more like training for when they get back to it from playing it from the start. I don't like the idea of being able to practice certain parts, but it should be labeled as such. There were also the moments of reprieve when a projectile would hit my ship but not harm it, when another of the same type would; this seems to be a form of leeway given in most shooters, but the lack of consistency is almost as nerve racking as the onscreen action. Lastly, there is an online ranking mode, but it is apparently just for contest purposes and won't carry on for long.

Overall: 9/10
Minor complaints aside, Gradius V is a beautiful, responsive, and addictive shooter that brings the series back with class. The weapon type, power-up system, and control scheme also go a long way in complementing the dynamic levels to keep the game incredibly addictive. Despite not being a follower of the genre, I cannot deny the mesmerizing affect dodging multiple enemies, lasers, missiles, mines, and what-have-you has when you're actually making it through it all. Curiously, it has a T for Teen rating, but ignore that, because there is nothing but sweet, sweet mechanical and organic alien death—all non-obscene, of course—awaiting any and all newcomers.

[ top ]

Untitled Document

Related Links: Official Site
.

.