| Intro
Konami's latest DDR release continues the series' fine tradition of
giving gamers their only source of exercise - I kid, I kid. With a host of new
tracks and progressive difficulty, although with little in the way of expanding
the basics, this new entry into the franchise manages to continue the - embarrassing
- fun. Gameplay: 8.5/10
A few years ago, I was in a room. The room was a typical room, with four
walls and a ceiling and whatnot, but there was one thing different. There was
a monkey with maracas, and he was shaking these maracas to the beat of some random
Ricky Martin song. That monkey was on my television, and then there was me in
front of said television, mimicking this monkey. I was shaking those maracas until
my arms were about to fall off and with the gusto that could alone quell the Latin
Invasion that was soon to last for all of 9 months within the United States. As
I shook those plastic hell-bringers, and struck numerous poses of outstanding
style, I thought to myself that the abomination that was physical gaming should
never again makes its way into my presence.
Since
then, I've managed to kick the maraca habit. Oh, it's true that I glance over
at that long, yellow box in a loving manner that's only equal to that of a mother
bird looking at her chics. But, I also know of the pain. It took less time to
kill my nasty Track & Field addiction back in the 80s, but the maracas
were strong - almost too strong. DDR had been out for a while then, but
as I patted my Dreamcast on its lovely off-white lid, I would just be thankful
that none made their way to Sega's wonderbox. It
seems as though a higher power wants me to do more than sit around and complain.
Nay! Something, or someone, wants me to break a sweat! I had resisted DDR,
not only for fear of pulling a hemi, but also out of sheer terror of looking ridiculous
- note: I would be by myself while playing it, and yes, I'm aware that going at
maraca combat with the gusto of a rabid Charo can be seen as far worse. Deep
down, I think I was only scared of getting addicted to it. Oh, it's easy to hide
the fact that I'm shaking maracas around, but dancing on a pad? There's just no
way explaining yourself out of that. For
those unfamiliar with the DDR series, it involves dancing on a pad (think
of the NES Power Pad) to various tunes in an attempt to time physical action with
onscreen action. To be more precise, the pad works as the controller, with an
arrow for each direction, as well as the start and select keys, and two buttons.
The non-arrow buttons are used to navigate the menus, while the arrows, also used
for navigation, are the primary buttons for the game. During rounds, arrows for
each direction will go upwards, towards a lined set of arrows, if the arrow going
up is in the arrow at the top, stepping on that direction will register it as
a hit; the more precisely timed the step, the better the score, and they also
link together for combos. It sounds simple, but it goes beyond that. There will
be moves that require re-positioning one's self on the pad, as well as jumping
to combine pressings for multiple directions at the same time. Konami has licensed
genuine tracks from established artists (such as Kylie Minogu and The Crystal
Method), which total to 65 songs and over 100 minutes of music. The music, of
course, helps to keep the beat of the player so they can press the arrows without
falling over themselves. It's much more of a workout than it would seem. While
that wouldn't seem like something all that enjoyable, the inevitable happened
to me as it does to most people who try it - I became strangely addicted to it;
but really, my torrid affair with the maracas should've told me this was a foregone
conclusion. As I look for someone to blame for this unhealthy (re: about the only
healthy thing I do) practice, I could only see the name Peter Nguyen on the address
tab that it came in. Well, Peter, I hope you're happy. Well, maybe you aren't,
since it seems I'm still alive, and it would appear that the training lessons
were indeed intent on killing me or any other newcomer. I am glad that training
is there, though: with 3 sessions and 7 lessons within each, the basics are covered
thoroughly with repeated visual displays and hands-on lessons. I made the mistake
of thinking the game was silly and I wouldn't need to learn anything that it could
teach me, well, nearly tripping over myself taught me otherwise. Damn this natural
adversity to rhythm! Those trying the
game out for the first time will also take note that training isn't really a training
mode for them; training is just for practice, which made a lot more sense once
I decided to check out what the other menu options were for - interesting wording.
However, both are helpful and do what they can to prepare the player for the onslaught
of the main modes. All modes have a set amount of tracks, with more to be unlocked,
that feature the player's time above the titles as well as how the accompanying
steps will be comprised of - which means there's either air, freezes (keeping
the foot on the arrow and letting go with the string ends), taps, and so on. Be
sure to check the manual first, a slight difference might mean more than what's
wanted. The arcade mode is represented
by Game Mode, which also boasts a new Beginner mode, and it also allows for those
with multiple pads to play with a friend or use both for themselves. Surprisingly,
the other modes are very solid and contain just as much, if not more, play-time
than Game Mode. These modes are: Training, practicing for difficult songs; Lesson,
this mode serves as the tutorial; Endless, this unlockable mode plays every song
as one continuous loop; and my favorite, Workout Mode. While the workout mode
isn't new to the series, it is to me, and I was surprised at how robust it is.
It allows players to enter their weight, set goals of calories to burn, save their
progress, and also shows how much calories were burned per song and their relation
to how many miles jogged and laps swam. For those with older releases, an Edit
Mode allows custom steps to be made and played on the other releases. To keep
the player abreast on whatever they've unlocked, or changes that have occurred,
there's also an Information mode as well. In all, a large amount of solid features
that have at least one thing to suit anyone semi interested in trying it out. Despite
not really advancing the series any, DDRMAX2 still carries the franchise
well. With that said, I have to also say that it pains me to play it. Not because
of the physical interaction (which can easily be balanced with a few cigarettes
- only if you're over 18, kids! - and eating an entire large pizza while watching
the Family Guy series on DVD), but because I hate the music. The high-pitched
squeals and noises, with random club vocals, just isn't my thing. Other genres
aren't really the suited for what the game is going for, unfortunately; ah, the
things I put up with to keep the beat - but, between you and me, Kylie isn't so
bad, is she? Graphics: 6.5/10
I'm not entirely sure how graphically intensive a game like DDRMAX2
can actually be. There is some eye candy in the form of little explosions and
light shows, which are entertaining and do look good. The game carries a particular
style that seems very ornate to the series, which is offsetting to gamers like
me who aren't use to so many pastels. The backgrounds will feature various images,
some will be still shots, other music videos and footage of real life (though
the quality is somewhat grainy), or just animated figures and objects moving in
the background.
Sound: 8.5/10 As I've stated,
I can't stand the music. It makes my head hurt, my nose bleed, and just makes
me generally uncomfortable. Thankfully, there are onscreen devices so that the
sound can be muted and still played; unfortunately, it's also much harder just
going with those visuals. Despite not being its biggest fan, the music does gel
with what DDR is going for and they are generally helpful in keeping rhythm.
You've won this day, licensed club music by varying qualities of 'artists', but
we'll meet again. Control: 9/10
I dig the dance pad. The only problem I had was that it slid a little, so
something in the way of little weights in the corners might prove beneficial.
Navigating the menus with the pad is generally easy, although it's easy to accidentally
select the wrong option by double taping, so there's always the handy controller
to use. I found it to be reliable in registering pressure and of a decent enough
size to allow good movement. In all, it's a solid product (this is the official
Konami pad). Overall: 8/10
I'm not sure how far a game like this can be taken, but I will only say that
it hasn't been taken far enough until I find myself - somehow - moonwalking. With
that said, long-time fans should enjoy the new tracks and newcomers will find
an addictive title that can cause them undue pain the first few times they try
it; however, depending on how many of the previous DDR releases owned,
there isn't anything drastic enough to warrant this as a must. It's recommended
that one should get 30 minutes of continuous activity a day and I have to say
that this seems like a great way to get it - or with a pair of maracas and a monkey
that's strangely hypnotizing, but alas, this option is now hard to come by. [
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