player
possibilities. Character creation is
always a fun and dynamic experience in dungeon crawls as this is you, or at least
your representation in the world of Norrath. My first me was a Shadow Knight,
bringing back fond memories of Harm Touching Wyverns throughout my jaunts in the
online world of EverQuest. But all the stock choices are available here,
ranging from the pure melee fighter Barbarian to the magic-user Wizard, with the
Shadow Knight, Ranger, and Cleric filling the void between pure fighting and pure
magic. Regardless of your play style, you should be able to find a class that
best suits your needs. Combat in CoN
is a predictable affair. With the X button handling attacks, you can be sure to
whack on it as much as possible while occasionally hitting the shoulder buttons
for health (R2) and mana (L2) potions and the square button to pick up drops.
Blocking is of increased importance, and players should expect to get familiar
with the timing of blocking and counterattacking, especially when playing single
player since there's no ally to act as a decoy. Item
drops always prove to be one of the most enjoyable facets of dungeon crawl games,
and Snowblind went to great lengths to ensure that their game is no different.
CoN uses a sort of randomized prefix, suffix, item type generator where
a prefix is chosen for the condition of the item (like Worn or Elven-Made), then
there's the item name (Patchwork Armor or Long Sword) and then, if the item is
enchanted, there's a suffix (of Burning) that when put together calculates the
item's attributes. It's a system not unfamiliar to Diablo II veterans,
but it seems to work a bit differently here. While Diablo II put more of
an emphasis on the item type, CoN puts more emphasis on prefixes; so, while
plate armor is much better than leather armor, rusty plate mail is statistically
much worse than masterwork leather armor. It's not necessarily a bad system, but
it may be different than what most gamers are used to. Furthermore, there also
rare drops whose names appear in blue and unique drops which similarly appear
in yellow type. Character advancement
is handled via the standard 'kill-stuff-for-experience formula' that has worked
so well in the past. Once characters have earned enough experience to level up,
they are allocated several points to spend on attributes like strength, dexterity,
intelligence, and stamina. Furthermore, each character has a skill tree that,
while not as detailed as Diablo II's, allows characters to learn new abilities
and skills straight from the world of EverQuest. These abilities can then
be accessed via a radial menu by pressing the d-pad and assigned to either the
triangle or circle button for quick, in-combat use. All in all, it's a good, if
not unbalanced system. Some skills deal ridiculous amounts of damage without a
sufficient mana cost or delay, allowing some characters to walk through later
parts of the game like some sort of death factory (the Shadow Knight's Harm Touch
ability is a very good example of this). One
of the best features about Snowblind's Baldur's Gate: Dark Alliance was
the great co-operative play. Taking it a step further, CoN not only offers
co-operative play among 4 players but it also offers online support for up to
4 players using the PS2 broadband adapter. But players used to the online support
offered by the Xbox's great Live service will be disappointed in what is found
here. All of the great features that we've come to expect like lobbies, game finders,
and friend finders are all absent here, making CoN very difficult to setup
and play online. I had to set up a game with friends by way of my computer's instant
messaging to properly coordinate all the information required to get going. Once
a game is finally started, it can be a mixed experience. If all the players have
a fast connection and know what they're doing, the game can be incredibly fun.
If even one person has a laggy connection, the entire experience is ruined by
unloaded textures (which means a big, black abyss of a screen) and some other
definite lag issues. But playing the game cooperatively is really the only way
of doing it. Due to some multiplayer balance issues, single player mode is insanely
difficult and players will need a firm handle on blocking and retreating in order
to get anywhere. With 2 players, the game becomes much more playable, and seems
to be the best way to play the game. With 4 players, nothing can stop you and
your team as you rain down death on anything that is unfortunate enough to get
in your way. There's simply not enough difficulty scaling to accommodate the co-operative
play that the game tries so hard to pull off. But
multiplayer isn't the only aspect of CoN that suffers. The game's AI and
automatic pathfinding is absolutely terrible. Not only was I able to effectively
and prematurely end my game by leading an NPC into an area where he got stuck
in the geography, but I was able to do so on several occasions without really
trying. On top of that, the game occasionally locks up, especially when trying
to view a large, diverse inventory, such as those carried by a character after
defeating a dungeon - a terrible time for a game to lock up. Furthermore, many
of the game's bosses can be easily defeated by taking advantage of the game's
poor pathfinding. However, the visuals
are a complete different story. Snowblind always seems to know how to best utilize
the PS2 capabilities and produce titles that are visually alive. Dynamic lighting,
particle effects, and mouthfuls of other visual gems are abundant here and help
to bring the land of Norrath alive. The first time your Ranger shoots a fire arrow
into a nearby wall, causing the neighboring goblins to run away on beautiful fire,
your grin will be from ear to ear. And where would any good dungeon crawl be without
death animations, which is a feature that CoN handles morbidly well. And
then there's the voice work
lets just say it's predictable - predictably
bad that is (badda-bum -ED).
Overall:
7/10 Champions of Norrath proved to be an enjoyable, if inconsistent,
title. Everything it does right, it does amazingly well. The character creation
and RPG advancement systems are both as close to perfect as we've seen. The item
drops and gameplay, staples of the dungeon crawl, are featured here so well and
so addictively, we may see support groups and Norrath Anonymous meetings popping
up. On top of that are the beautiful visuals that Snowblind is becoming synonymous
with. But unfortunately there are also some problems: the multiplayer support
is spotty and incomplete at best, the AI and pathfinding are almost to the point
of buggy, the game occasionally freezes up, and the multiplayer balance is all
but broken to the point of annoyance. In short, Champions of Norrath is
a great game to grab a friend and play through once or twice, but a lot of dungeon
crawl fans like to play these games extensively - looking for the best possible
character, armor, and weapons as they play the game to its fullest on every difficulty
with every class multiple times - and for that style of play, I simply cannot
recommend it, due to the many bugs, inconsistencies, and balance issues. And it's
a shame too, because with those problems fixed, Champions of Norrath could
be about as close to perfection as it gets. [
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