T H E + E N T E R T A I N M E NT + D E P O T // EntDepot.
Untitled Document
NAVIGATION >
Untitled Document
Untitled Document

.............CONTENT
.Home
.News
.Reviews
.Previews
.Features
.Fun Facts
.Wallpapers
.Forums




.............MISC.
.Advertise
.Contact
.About Us
.FAQ
.Legal
.Privacy Policy




.............
AFFILIATES
.insert credit
.DigitalBackSpin
.Rock, Paper, Shotgun
.The Wargamer



...ADVERTISEMENTS

...




Worms Blast

Developer: Team17
Publisher: Ubi Soft
Genre: Puzzle
Players: 1-2
Similar To: Worms World Party, Super Bust-A-Move
Rating: Everyone
Published: 11 :18 : 02
Reviewed By: Ryan Newman

Overall: 7 = Good

Screenshots

- - - -

Minimum Req.: P3 450, Win 98/ME/2000/XP, 3D card, 800mb hd, 8X CDROM, Win comp. sound card
Reviewed On: P4 2.5, 256MB, GeForce 4ti, SB, Win XP Pro


Intro

The idea of combining the Worms franchise with the Bust-A-Move series brings to mind something with the potential to be the most addictive game ever created. You can rest easy however, as your free time isn't going to be sucked up as much as it would seem as Worms Blast is a port that fails to take advantage of the PC. However, with over 60 mini games, you might want to make some free time in advance - just in case.


Gameplay: 7.5/10
Replace the dinosaurs and their friends from Bust-A-Move with two worms from the Worms series, as well as a host of other misfits -- including a deadly pigeon, an escaped old-folk's-home resident, a skunk, and a cape-wearing sheep -- and you get about fifty percent of what Worms brings to the title. The other half is the charging meter; anyone who has played one of the previous installments of Team 17's ongoing series will recognize it. The longer the fire button is held when using a weapon, the longer and larger the firing line becomes, which indicates the power of the shot. Like Bust-A-Move, players will have to shoot colored balls with their colored bullet, while using the charge meter to get to the trickier spots.

The BAM-influenced puzzles aren't the only means of presenting challenges as there is a host of mini-games awaiting the player. Traveling a world map in a small boat, the player will choose destinations and will have to complete that spot's puzzle. They can range from the example above to a Centipede-esque escape game, to catching falling stars. As free as the world may seem, the locations aren't as open-ended as they appear, and although beating one may unlock a new level, backtracking will need to be done before a new stage will be opened.

If traversing a cartoon map isn't your thing, there's always the tournament mode or the ability to play with a friend. The tournament features the 60 mini-games from the puzzle mode, playable in any order, instead of puzzle's crapshoot. Scores will be ranked and tallied here, but it's mostly enjoyable since playing the less-enjoyable levels isn't required. So, whether you want to shoot falling targets with a shotgun or search through crates to find that lovely laser to cut through obstacles, they're all here ready to be played.

Winning isn't just about gauging the shot to land on the desired target; there will be stones that will deflect most weapons placed all over a level to make hitting a spot all that much more difficult. Another carry-over from BAM is the line additions; these are for the puzzles where every shot needs to be as effective as possible, because if they're wasted, the entire puzzle will end up falling onto the character. Misfired shots will also carry penalties as the color hit will turn into the color of the projectile; this is very effective and brings a heavy strategic element to the game. Time limitations will also play a large role, especially since it seems that there is never enough of it.

As fun as some of the levels are, Worms Blast does have its problems. Multiplayer and its various modes -- including deathmatch, line falling, catching stars, etc. -- are fun, but having two people huddled around a keyboard cuts down on how long each session will last. Control also hampers some of the levels: the characters move at a slower pace for some situations and it can make a fun puzzle needlessly difficult. Even when they are supposedly speedy characters, they always seem to move as if something is dragging them back. The characters also have lifebars, which are lowered when a projectile lands on them, or when they run into rocks; the problem with this is that, since most objects will deplete the entire bar in one hit, it's pointless for most of the game.

Graphics: 8.5/10
I really enjoyed the vibrant colors and smooth character animations. The backgrounds are still images, but they manage to carry the game's island theme and are varied enough to be entertaining for what they are. The character designs were also a plus because hey, who doesn't love a sheep with a cape riding a motorized banana? The animations were also very well done and really bring the visuals to a cartoon level of quality.

Sound: 7/10
The music here is mostly made up of the floaty drums that are most often associated with the Caribbean. The bongo drums are present in full force and go along well with the visuals. The music can get old after a while, but it's around that time that the game itself loses its steam, so most sessions won't end with the speakers getting turned down. I do wish some more comments were added, like the ones found in Worms.


Control: 6.5/10
This is where WB really screams port. The mouse takes a vacation as the keyboard is given full reign of the action and navigation. Using the mouse would have been ideal as targeting/firing and moving could've utilized both buttons and made the action much quicker. Due to the characters' lack of speed, the controls seem to react slow, and as a result, severe key-mashing will occur. Sure, they're more than serviceable; they just aren't optimized for enjoyment.

Overall: 7/10
Worms Blast is an enjoyable title with an attractive MSRP of $19.99. The use of both the Worms and Bust-A-Move franchises was handled well, and I don't think much more could've been added, though it often comes off as a mish-mash rather than the heavenly match that they would seem to be. The levels' different speeds might also turn off those who are used to taking their time, while other levels might bore the BAM aficionados. Still, with over 60 puzzles and the game's naturally addictive nature, it's an inherently enjoyable title, and at that price, it's well worth checking out.

[ top ]

Related Links: Team17
.

.