Intro What's
the price for immortal fame? What does it take to have countless books, a handful
of movies, and an eventual 3rd person action/adventure, RTS hybrid game all based
on you and your life? For Joan of Arc, it took a vision from heaven, a French
army, the ear of a King, an Inquisition, and of course a terrible death by burning
at the stake. Strategy game developer Trevor Chan has taken a break from his successful
Seven Kingdoms and Capitalism titles to develop Wars & Warriors:
Joan of Arc, a game that ties 3rd person combat much in the way of Dynasty
Warriors together with RTS gameplay and a small pinch of RPG character building.
But however cool the concept may sound, Joan of Arc suffers from several
major problems that drag the rest of the otherwise cool game down into the level
of mediocrity Gameplay: 5/10 For
those of you not in the know, a quick history lesson: Back in about 1429, England
and France clashed in the Hundred-Years War - a war based in the inter-marriages
of English and French monarchies that would eventually give the English total
power over the French, making the crown prince of France, Charles VII, almost
powerless. After Charles VI died, the sparks were re-ignited, sending the two
countries back into war. Then came a 16 year old girl with instructions from the
Archangel Michael on how to beat back the English forces - this girl's name: Joan
of Arc.Most of Joan of Arc takes
place in the 3rd person as Joan and her comrades hack and slash across several
English settlements in what could best be described as Dynasty Warriors
meets Diablo in France. In fact, the entirety of the 3rd person combat
feels much more like a console title, and much less like a computer game. Most
of this portion of gameplay is spent running around a map looking for a group
of English to fight and then engaging them. Most mission objectives are finished
when every English soldier has been defeated, when a certain English commander
has been defeated, or when the villagers have been adequately protected (by killing
off English forces). As much of the game
is spent running and killing English soldiers, most of game's focus is on combat.
Joan will have plenty at her disposal, including range weapons, upgradeable swords
and armor, RPG-style stat advancement, stat enhancements, and combos galore -
she is more than capable of handling the overwhelming 20-to-1 odds the game routinely
throws at the player. The combat focuses on the use of combos. With them, Joan
can slice through ranks of English like they were some tea-drinking, pale-skinned
version of butter, knocking them to the ground 3 at a time. Once on the ground,
Joan can execute ground moves to finish the job. With
only two attacks, aptly named attack "A" and attack "B" (bound
to the left and right mouse buttons respectively), Joan's combos are easy to pull
off - usually amounting to hitting A a couple times and then B to finish the combo.
But as Joan progresses and grows stronger, she has the opportunity to unlock more
powerful combos and attacks that, while slower, do more damage to the enemy. As
damage is taken, she can gulp down a loaf of bread to restore her hit points by
either pausing the game and accessing her inventory, or using a Diablo-esque
healing quick key (F1 by default). In fact, much of the game is reminiscent of
the frantic mouse clicking in Blizzard's beloved series. Click, click, heal. Click,
click, heal. Needless to say, if the repetition of Diablo was too much
for you, the same will be true for Joan of Arc. The
game's navigation is one of the most frustrating aspects of the game. Invisible
walls combined with a spotty camera make the simple task of running around to
find mobs painful and tedious. Despite the large area of many environments, players
are forced to walk pre-determined roads. No matter how gradual the slope, or shallow
the river, Joan must abide by the programmers' invisible hands. So although you
can see those English archers on your radar just over the next hill, you can't
necessarily walk up the hill to kill them, instead navigating the long way around
via a pre-determined road - very frustrating. To
further the agitation is a pretty frantic, spastic, and not particularly reliable
camera. In the open, it does fine, responding to every command while not being
too close nor too far from the action. As soon as the opening closes into a clustered
village or forest setting, the camera loses every sense of smoothness and becomes
this twitchy, unpredictable mess of view finding. In searching for the right angle,
the camera will unexpectedly and constantly move from angle to angle, making it
very, very hard to keep track of the action. Adding to the confusion are solid
objects: the camera either shows them as solid, completely blocking off any kind
of view of the action, or they make it semi-transparent and then quickly change
angles, leaving the player with one course of action - mashing the attack buttons
until Joan can hack her way free from the confines of the jittery camera. As
the game progress, Joan eventually earns the ability to ride a horse and subsequently
attack from horseback. There's no doubt about it: killing enemies while mounted
is most definitely cool and a lot of fun
if it wasn't plagued by glitches
and camera problems. Because of the invisible walls, riding a horse soon turns
into a game of ram the hillside, as the same invisible walls that bind Joan to
pre-determined roads bind the horse. Additionally, the camera can never seem to
quite catch up with Joan, instead favoring a side view making fighting all but
impossible. After approximately 7 hours
of play, players can use the game's RTS feature that shows the action from a top-down
perspective. This feature is useful for lassoing up NPCs and directing friendly
troops to relocate to where the action is. Once again, this is a great feature
in concept, but in execution, it suffers from very poor pathfinding that lets
your comrades in arms get foiled by the same invisible walls that keep Joan from
walking up a hill. The problem is that your friendlies will get stuck on that
invisible wall and stay there, never finding an alternate solution, instead opting
for running in place against a hillside. The
enemy AI is very poor. Often times, Joan can pick them off with a bow while they
wait stationary like good little targets. Although, once she is in their view,
they and about 40 buddies come swarming from all angles. Boss battles are the
main source of weapon advancement, and as such, one should be able to expect epic
duels with a lot of give and take. Instead, bosses rush forward and pull off the
longest possible string of special moves they have, letting Joan easily dodge
the attacks and counter with her own damaging combo. Rinse, and repeat about 12
times, and that's every boss battle in summation.
Graphics: 7/10 While Joan of Arc looks very good, it's surprisingly
free of the little graphic innovations and details that help to bring environments
to life - armor is drab, not shiny; water is blue, not waving, glittery, and stunning;
textures are well-colored, but not bump-mapped. But that doesn't keep the game
from looking good: enemy soldiers with numbers in double digits are all rendered
fine without a bit of slow down or skipping, towns and cities look great, and
the battlegrounds are lush with color and design. Joan and her comrades come off
a bit blocky and stiffly animated, but overall, the models are very good, letting
players identify unit types from a ways off.
Sound: 7/10 The "French"
accents spoken in English are so laughably bad that you'll find yourself inviting
friends over just to make fun of it. The units sound like a room full of guys
putting on their best faux-French voice and saying random French phrases like
"Zoot [sic] Alors!" and "Sacre Bleu" nicely mixed in with
English sentences. It's terrible. On the other hand, the music is fantastic and
really lends to the battle mood the game strives to accomplish.
Control: 8/10 Control is defaulted to use the ol' Keyboard and Mouse
combo; the keyboard controls movement and miscellaneous functions, while the mouse
handles the camera and attacks. Joan doesn't have a whole lot of tricks up her
sleeve: she has 2 attacks, a block, a heal quick-key, basic movement, and squad
controls. All of her combos and moves are executed by some combination of her
2 attacks. They are easy to execute and require a minimum of timing. Down attacks
are pretty finicky when it comes to being properly aligned with a fallen opponent,
but for the most part every move and combo works exactly as advertised. I do hope
you have some spare mice lying around, because with all of the frantic and speedy
combo clicking, there hasn't been a game this hard on mice for some time. Overall:
5.5/10 Often times, games that focus on a moment of history have a very limited
appeal to a very dedicated group of gamers. Wars & Warriors: Joan of Arc
eschews this notion by creating an action-packed hybrid experience very similar
to that offered by the Dynasty Warriors series. Through its unique blend
of a 3rd person hacking and slashing, minor RTS and RPG elements, Joan of Arc
admirably attempts to meld the strengths of both pc and console titles. But due
to its unforgivable flaws - from invisible walls to sloppy cameras, from laughably
bad voice work to terrible AI, and any number of other minor bugs - the ambitious
design is left unfulfilled. For every thing that is done right, it seems like
there are 2 minor flaws there to counter-balance it. But notice this: Joan of
Arc is but a subtitle. Perhaps we will see future Wars & Warriors titles
with other historic figures in the lead role, honing the game engine into something
much, much better. And with the potential displayed by Joan of Arc, I,
for one, hope so. [
top ] |