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WarCraft III: The Frozen Throne

Developer: Blizzard
Publisher: Blizzard / Vivendi
Genre: Real-Time Strategy / Role-Playing Game
Players: 1-8
Similar To: WarCraft III: Reign of Chaos
Rating: Teen
Published: 07 :28 : 03
Reviewed By: Ryan Newman

Overall: 9 = Must Buy

Screenshots

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Minimum Req.: P2 400, 128MB RAM, 8MN Video Card, 700MB hd
Reviewed On: P4 2.5Ghz, 256MB DDR Ram, GeForce 4ti, SB, Win XP Pro


Intro

After defeating the Scourge, the Alliance was left weak and scattered. Seeking vengeance for his continuous imprisonment, the Elven demon hunter, Illidan, raised a force to destroy the Night Elves and whomever else gets in his way of conquest. Now, a battle emerges as Illidan and his new minions face off against the Humans, Night Elves, and the Undead, as the player continues the story through a hero of each campaign in Blizzard’s excellent, if off-beat, expansion to the stellar Reign of Chaos.


Gameplay: 9/10
Expansion packs can be tricky business; it seems as though there are expansion packs, and then there are expansion packs. The former being a bare-bones addition that does little more than toss the player a few items and units, with the later feeling as if it could be a stand-alone title that could pass as a sequel. Fortunately, for WarCraft fans, The Frozen Throne is definitely of the emphasized persuasion; while not as strong as a true sequel, it does the job of an expansion title perfectly.

Featuring campaigns for the Night Elves and Naga, Humans (as Blood Elves), the Undead, and a bonus, RPG-ccentric, Orc campaign, there’s plenty of game here. These aren’t hum-drum mini-missions either, each set took me hours to complete. I’d estimate that it took about the same amount of time to complete The Frozen Throne as it did for me to go through Reign of Chaos - not too shabby. There’s also hidden goodies and a secret level awaiting discovery, so there’s always this additional feeling of exploration that’s just as strong, if not more so, than it was in the original.

I have feeling not everyone will enjoy spending so much time with these new units since Frozen Throne takes the WarCraft universe even farther out into left field with the newest, and more interesting race, the Naga. The Naga were elves who were caught in a disaster and had their land sink into the sea, there they adapted and became serpent creatures with enormous strength. It took me a while to get used to the Night Elves and the Undead when playing through Reign of Chaos, and even longer before I could accept the eccentric sea units, but they really grew on me. Who needed no warming-up time were the Blood Elves, a fraction of the Alliance who’ve lost their land and now have an insatiable hunger for magic.

There were also the expected additions, such as new units and structures. One building that all races acquired were their own merchant builders, but instead of simple potions, these sell attribute-enhancing items like shoes for increased speed and gauntlets for greater strength. Other goodies would be a new Undead structure that continually replenishes hit and magic points near those around it, known as the Obsidian Statue; it also launches the flying Destroyers, which are able to attack land and sea units, but also require a constant source of mana. On the defensive end, there’s a new ziggernaut upgrade that shoots ice to slow down attackers. The Night Elves get the enormous Mountain Giants, and the magic-immune Faerie Dragons. All get new heroes - with the giant Undead beetle, Crypt Lord, being the coolest by far - with some having recycled spells, like polymorph (hex); there are also a bevy of cool new spells, like chain healing and impale.

The new races, the Naga and the Blood Elves, are both interesting additions. The Naga have the ability to travel through water, regardless of depth, and have the strength of the Orcs. They also have some shared attributes, like the Orc’s net and the Human Water Element spell, which makes them formidable foes. While they focus on magic, the Blood Elves are far from pushovers. The disillusioned elves get Dragonhawk Riders, who can launch clouds to confuse towers, and Spell Breakers, who are long-range warriors who are immune to spells and can also control other units’ summoned creatures. Despite the Orc campaign focusing on the sole unit, Rexxar, helping to found a new town, they also get some new units for multiplayer; the Berserker (upgrade), Troll Batrider, Spirit Walker, and a new spear-tossing hero, Shadow Hunter, round out their additions. A welcomed presence was the resurgence of high seas combat; duking it out for good landing spots was something I sorely missed from WarCraft II. Even though some of the new additions may initially seem out of place, everything really falls into place after a mission or so.

Frozen Throne didn’t bother messing with the proven formula, and as a result, it’s like icing on the cake. If there was one thing I wasn’t too fond of, it would have to be the dungeon missions. I didn’t like them much in the first WarCraft, and I still don’t like them today. Although, for the most part, they’re used in such a way so that the gameplay doesn’t get monotonous - some even feel a little platformy - but there’s still a few too many for my tastes.

While I ended up enjoying my time making another trip into the WarCraft universe, I can’t help but think that the series may be spreading itself too thin. Call it nostalgia, but I miss the days when it was just Orcs and Humans. As it stands now, I’d say they’ve reached a level that’s just right. With Reign of Chaos and Frozen Throne, there’s enough variety so that there’s enough to please just about everyone.

Graphics: 9.5/10
Unlike Winter of the Wolf, the gorgeous graphics of WarCraft stood the test of time and remain some of the best for the genre. I noticed one or two of the newer characters seemed to have some sharper elbows and whatnot, but that’s really about all. While I would have loved for there to have been more cutscenes, there’s only two this time around, neither failing to impress. Some of the new character designs, like the neutral Draenei, are fantastic, as are the effects for all attacks and spells.

Sound: 9.5/10
Complimenting the graphics are phenomenal voice-overs, along with fantastic music and effects. The new units sound great and there’s even some saucy language this time around. Aside from some of the language, which seemed a bit out of place, everything else is topnotch. There’s even a little arena rock during the ending credits, which is both hilarious and awesome.


Control: 9/10
Surprisingly, I had a few more instances of units not recognizing commands here than I did in Reign of Chaos. It isn’t a consistent or constant problem, but I don’t really recall anything more than a handful of incidents in the original. Everything else is pretty much the same, although, some of the new abilities will have some gamers needing quicker fingers.

Overall: 9/10
Despite its initial wackiness, Frozen Throne manages to come full circle and bring a close, of sorts, to the Reign of Chaos saga. Despite having a few too many dungeon crawling levels, and a feeling that the universe will explode if anything more is added, the uniqueness of the new additions meld well with the style, making a really complete package. I do wish that the Orcs played a bigger role though, I'll always have a soft spot for 'the zug-zug'.

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