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True Crime: Streets of L.A.

Developer: Luxoflux
Publisher: Activision
Genre: Action
Players: 1-4
Similar To: Grand Theft Auto 3
Rating: Mature
Published: 06 :22 : 04
Reviewed By: John Green

Overall: 4.5 = Poor

Minimum Req.: P3 800/AthlonXP 1500+, 128MB RAM, 32MB video card
Reviewed On: AthlonXP 1600+, 512 Meg RAM PC2100, GeForce4 Ti4200 64MB

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Playing off of the success of other games is a fairly standard practice - if something sells for the other guy's company, why not for yours? Activision seems to have had enough of this philosophy being applied to its Tony Hawk line and is now taking the offensive: True Crime: Streets of L.A. is Activision's response to Rockstar's Grand Theft Auto series, and it doesn't really try too hard to pretend to be anything other than a decidedly less-linear GTA wannabe as it follows a tough over-the-top cop car-jacking civilians in the name of justice and taking care of loosely-connected episodes of criminal-busting and investigation.

Having said that, the game isn't absolutely horrible - almost unbelievably over-hyped - but not absolutely horrible. Although the game's concept was always solid and the execution looked well done, many people got carried overboard with this "GTA-killer", and these high expectations play a large part in making True Crime less enjoyable than it could have been if nobody had been notified in advance of its existence. This isn't to say that the game itself isn't flawed - it does have some serious issues - it's just that if no one was expecting anything, no one would have been disappointed and a couple people might have been satisfied.

Right off the bat, though, the game tosses you a curveball - there is no tutorial, nothing in-game to tell you that X arrests and E flashes your badge, or that NumPad 4, 5 and 6 do all the work in fistfights - I guess you're supposed to have thoroughly read the manual or memorized the controls in Options. This isn't an enormous deal, of course, but it would have been a really nice addition that probably wouldn't have been too difficult to toss in. While you're staring at the controls, audio settings and graphics settings (which consist only of a resolution and then Low, Medium and High) it is very possible that you, like me, will be momentarily annoyed with the lack of a clickable way to back up in the menus - Escape is the key to the backwards navigation. Again, this isn't a huge problem, but it's












 

slightly inconvenient to those lazy enough to want to be able to configure settings with just one hand and there's not really an excuse for the absence. The options themselves, as you probably gathered, are rather sparser than I'd like them to be. There is no control over any individual graphical effects, and not even a gamma slider, which would have been much preferred to physically adjusting my monitor's brightness every time I loaded and exited the game (for me it started off so dark as to be unplayable).

Even the installation was bothersome - one file on CD 3 (of 4) kept convincing the installer that it was corrupt, and I had to start the long process back from CD 1. I can't really blame anyone for this, since it's very probable that there was some imperfection in my disc, but I can ask why this game takes four CDs and three or four gigabytes on my hard drive. Maybe I just haven't installed enough recent games to become accustomed to this, but I would have been more accepting of this use of my space if I could see some benefit in-game from it.

Now, up to this point, the game could still be good - the above problems can be taken care of or ignored to some degree. If everything else were fine, True Crime would probably be worth playing. Unfortunately, everything else isn't fine - everything else suffers from the same type of nagging flaws.

The first thing I noticed when I got into the game is that it's not pretty and it should run more smoothly than it does. Aliasing is very noticeable, but even in 800x600 I couldn't run AA and keep the game at a playable framerate. The character models could use more polygons to replace the use of textures designed to simulated more polygons, and some of the characters that I can tell I'm supposed to find attractive (like Nick Kang's useless new partner Rosie) just aren't, and are a bit scary instead. The cars are better, but lack reflections and other nice things, like reasonably detailed interiors. The draw distance is poor, and things pop in and out at odd times, often leaving you only seconds to realize that that shortcut you were aiming for is actually blocked by a fence, a car and three pedestrians. The locale itself is pretty neat; except they apparently copied L.A. faithfully enough that they didn't leave out or liven up the boring residential areas. In fact, one thing that would make the game a lot more fun would be the addition of ramps or the ability to go in the parking garages; basically, make the driving enjoyable, Midtown Madness-style. As it is the houses and buildings may as well just be walls lining the roads, although they do have many exciting indentations in which to crash your vehicle and get stuck. (Also, every time you hit a pedestrian, you lose a Good Cop/Bad Cop point - if you get below zero, cops and civilians alike won't hesitate to take potshots at you.)

The indoor environments aren't all that inspired, either. There really isn't more than one way to complete each segment, and the levels are pretty much laid out in a long box format - you start at one end and shoot your way to the other end, making your way around terra cotta lions and old misplaced bookshelves, while everything around you suffers from slightly under-par textures. Ironically, this almost makes the game play like one of those arcade rail lightgun shooters, which can be good or bad depending on your expectations.

In a couple missions, you're supposed to be stealthy. This consists entirely of running up to people and then Left Clicking on them to knock them out and gain a Good Cop/Bad Cop point. You could, if you wanted to, Right Click on them to kill them, but it has the same effect as knocking them out (the bodies disappear within five seconds either way) and makes you lose a Good Cop/Bad Cop point, so I'm not sure why you would. I suppose you're meant to sneak up on the bad guys, but it doesn't really matter because there are several seconds between the time they notice you and the time they call for help; plenty of time to finish running up to them. In the stealth missions you also start out with a tranquilizer gun, which you never need to fire.

On the other hand, the audio is better than average. The voice acting fits the movie feel of the game, even if it doesn't fit the characters' mouths (the cutscenes and audio got very out of synch for me). Some of the lines, especially Nick's, are pretty cheesy, but sometimes it seems like they were meant to sound that way (sometimes it doesn't). The soundtrack, despite scaring me initially with its claim of having the largest hip-hop collection in any game ever, contained some alright rock and alternative. Nothing I'd really personally listen to out of the game, but again it fits the movie feel.

Even the gameplay fits the movie feel - once you learn what buttons do what, you don't need much skill with those buttons to keep the story advancing. This is in part due to the fact that if you fail a mission you don't have to retry it (you can instead do a "Crime Patrol" mission, which is driving around and meeting an arrest quota by solving the very-common fist-fights, attempted muggings and other disturbances that erupt every minute or so on the streets of L.A.), but it's also proven by the fact that 456654 repeated ad infinitum can win almost any fistfight you get into. Left Shift blocks, but there's really no need. Once you stun an opponent by landing X attacks, you can perform a special move - just continue mashing and Nick will do a Monkey Punch or other fun blow.

Shooting is fairly simple as well, and Nick's default dual pistols are probably too powerful (they have infinite ammo, too). You can pick up opponents' AK-47s, shotguns and other fun toys (as long as you don't mind being vulnerable for an obscene amount of time while Nick flips the weapon into his hand with his foot), but you'll have to watch picked-up guns to make sure you don't run out of bullets. You've also got as much bullet time as you want - simply right click while holding a direction and you'll perform a slow motion dive. I was in this slow motion during most of my firearm combat, I'd say, because there's absolutely no reason not to be. Likewise, there's no reason to hide behind the terra cotta lions and bookshelves, because most things you see won't stop bullets. Realistic? Maybe. Frustrating? Definitely. Your only safe bets are parts of the actual level geometry, like round columns, which don't do you much good anyway because you're usually facing more than one enemy at once, so one of them can probably see you wherever you stand.

You can spend points you earn for completing segments to learn new moves and improve your shooting and driving skills at dojos and shooting ranges you'll see during driving segments, but, again, you don't need to.

Finally, all the gameplay is lightly patched together with story elements - story elements such as those which call for a fight with employees in a strip club (they robbed a bank, apparently) and for a fight high above the city on a helicopter pad with a North Korean Army General. To put it bluntly, the only time the story impressed me was during my ending cutscene (there are three) - it revealed that you were missing out on the good ending in a standard but still well-done way, with Nick storming off to uncover the real story on his own.

Also, the game has multiplayer. It is, in one word, laughable. In two words, it's extremely silly - and two is also the number of games that were going on when I looked for internet games (there were a total of five players online). There are several modes; the game I joined was a race. A very boring race - one long straightaway. Very, very long. I persevered, holding W (accelerate) until the host cancelled the game and apologized for the lag. Lag wasn't the only thing holding me back, though - the game slows down a lot in multiplayer. Maybe the other modes handle it better, but I'll never know - no one was playing them.


Overall: 4.5/10
The entire game is one mostly a chain of indoor fight sequence - driving sequence (a couple are timed!), and the gameplay doesn't really change from one fight to another. Luckily, the game isn't all that long, and you always know what you're supposed to be doing. The only times you have to look for things to do is when the mission is "Solve 4 Crimes", which is usually a punishment for failing a previous segment. While being able to use interstates, L.A. exit signs and all, is a pretty neat experience, the driving loses its excitement as you realize that there's nothing special for you to do in your commandeered car. About all you can do is run people over, and that happens enough on accident anyway. The assortment of cars is modest, and while a couple models are much faster than others, there's usually no reason to get out of Nick's car - what would you do with the extra speed anyway? The fist-fighting is a mash-fest, and despite the Monkey Punch, it has no depth. The shooting is standard third-person shooter fare. True Crime: Streets of L.A. could have been good. If more attention had been paid to the details, if a little more character had been injected into the driving, if a little more effort had been put into the fighting system - it could have been worth the 3GB on your hard disk. As it is, though, there is no need to play this one - the developers just didn't try hard enough, and True Crime can't stand up to GTA, Max Payne or the hype that preceded its release.

Of course, this is the only game I know of in which Snoop Dogg is an unlockable playable character, but you have to ask yourself: is that really a good thing?

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