T H E + E N T E R T A I N M E NT + D E P O T // EntDepot.
Untitled Document
NAVIGATION >
Untitled Document
Untitled Document

.............CONTENT
.Home
.News
.Reviews
.Previews
.Features
.Fun Facts
.Wallpapers
.Forums




.............MISC.
.Advertise
.Contact
.About Us
.FAQ
.Legal
.Privacy Policy




.............
AFFILIATES
.insert credit
.DigitalBackSpin
.Rock, Paper, Shotgun
.The Wargamer



...ADVERTISEMENTS

...






TrackMania

Developer: Nadeo
Publisher: Enlight
Genre: Racing / Tycoon
Players: 1-8
Similar To: Racing / Puzzle
Rating: Mature
Published: 07 :19 : 04
Reviewed By: John Green

Overall: 8 = Excellent

Minimum Req.: P2 450Mhz, 64MB RAM, 16MB video card
Reviewed On: AthlonXP 1600+, 512 Meg RAM PC2100, GeForce4 Ti4200 64MB

-

It's been a while since Rollercoaster Tycoon was the new cool thing, but I'm sure a lot of people fondly remember neglecting their customers and using shady tactics to finance a ferocious beast of a rollercoaster. TrackMania is pretty much the same thing as the coaster construction in Tycoon with an integrated driving game (the neat thing is that it makes an equal amount of sense to view it the other way around).

The game is made up of track construction puzzles and time trial challenges - that is, you can race to beat times on the pre-made "official" courses in one mode and then construct and race on your own tracks to beat times in another.

Racing itself is mechanically simple - only four keys are used to drive: forward, backward, left and right. Although TrackMania generally does a good job of keeping things interesting with its obstacles and insane track pieces, it's hard to cover up the shallow racing gameplay. This is not to say that the racing isn't fun - it is - it's just that a bit more variety would go a long way toward making the game even better than it is - for example, Mario Kart 64 style driving could easily make the driving more interesting, especially a move like Mario Kart's Power Slide. As it is, though, the game keeps things spicy by switching up your car type. There are three: a truck, a little European job and a muscle car, and all handle differently enough to keep things feeling, if not fresh, at least recently doused with Febreeze. Likewise, there are three different types of environment/track-sets: snow, forest/grass and desert (the vehicles are each associated, in order, with a track type).

There is no car/car collision detection whatsoever - in the races with other physical cars (as opposed to the ghost of you best time), vehicles pass right through each other. Unfortunately, the collision detection with other












 

objects is on the opposite end of the spectrum - hitting railings, pilings, boxcars or pretty much any obstruction with any speed to speak of can send your car flying and your heart pounding, because if you land upside-down, you're history. Luckily, the races usually last two minutes, max, so you never lose too much progress, although of course it's frustrating when you finally make that crucial turn perfectly only to get stuck and flip over in the track infrastructure five seconds further down the road. Frustrating, but bearable, and almost masochistically enjoyable. If anything, it seems rather old-school, and it's hard to fault the creators - they planned it this way, or else they wouldn't have put the default restart button so close to the default driving controls (it's Enter).

Once you've honed your skills in the Race mode on the officially designed tracks, as I'd suggest you do, you can move on to the Puzzle mode. You start off with a big grid, which always has a Start point and a Finish point and sometimes has Checkpoints in between, a finite number of pieces to place Rollercoaster Tycoon style and a goal time. Once you get into it, it becomes obvious that this is the meat of the game - it requires all the driving skills you picked up and all the puzzle-solving ability you can muster working together. This is free-form problem-solving at it's best: just you, your tools, your skills and the challenge, and it just feels great when you find a solution that probably isn't how the ghost car did it, finishing way before you can even see the dust the CPU is kicking up and patting yourself on the back for finding that off-road shortcut, made possible by your single ramp-piece.

Multiplayer is also a blast, and it's very cool seeing what other people have done with the track editor. The game supports up to eight players, and has several different modes. And, because you're only really interacting with the track itself and never other cars, lag isn't a problem - even when you see one of the other cars transporting a couple feet at a time, it can't impact your own time. When I played it, there were many more European players than American ones (the game's actually a hit over there, I hear), and more French players than any other flavors (they told me their forest level had problems too, when I asked in the best French I could muster). Despite the ocean between the other racers and me, the matches still went smoothly, and whenever a connection problem could lead to someone somehow gaining the upper hand, the game sent a message to everyone clarifying that that person's time for that run wouldn't count.

The sound is spectacular, from the rumbling of the hot rod to the in-game music. Some of the tunes sound more like adventure game tracks that racing fare, and it works very well. The menu music is catchy and reminiscent of those old simple videogame tunes. There's nothing not to like about how the sound in this game was done - very high quality stuff.

The graphics are perfect for the arcadey feel of the game - not incredibly realistic, but sharp and good-looking. The minimum system requirements are impressively low for a game that looks like this, and, as a bonus, you can run the game windowed if you want. My only graphical qualm has to do with the forest world - it must be broken. I was happily running the game full-throttle with perfect framerates on the desert and snow levels, but as soon as the forest tileset loaded (and this even happens in the demo movie in the intro) the FPS drop to somewhere around five. I exited the game (you can only change graphics settings when launching) and set everything to the lowest settings, and the world worked fine, but it's a very poor design that has you changing game-wide settings to accommodate specific problem like that.

One of the only other annoyances I encountered (and it's a low-blow, I know) is that the game takes about a minute and a half each time you load it to "check the disc", presumably to ensure you're legit. It may not sound like much, but when you're sitting down staring at your screen ready for some action, it's a long time.


Overall: 8/10
TrackMania is an excellent idea executed superbly. Two parts Hot Wheels Turbo Racing and one part Rollercoaster Tycoon, the game is like a guilty pleasure from a previous game (mistreatment and fiscal irresponsibility) turned into a respectable freestanding product, with lots of innovation and fun to be had. If you ever enjoyed pushing the limits of little sprite-based theme-park patrons, TrackMania is your new best friend. In fact, if you enjoy enjoying things, take this game for a spin. Just watch out for the bumps!

[ top ]

Related Links: Official Site
.

.