Intro With Episode II out in theaters, it was only a matter of time before
games based on the better-received Star Wars installment would make their way
onto gamers' hard drives. While the recently released Clone Campaigns expansion
for Star Wars Galactic Battlegrounds offers a nice chunk of the Episode
II universe with a plethora of new units and a campaign representing each side,
it still remains so close to the original Battlegrounds that many who didn't
enjoy it won't be converted over. Gameplay: 6.5/10
The story of the Clone Campaigns is told through
two main campaigns, the Confederacy and the Galactic Empire. Since neither are
based on the movie and play as side-stories, the events will simply parallel the
events in Episode II as opposed to reenacting them. As the title is attempting
to create its own section within the Star Wars universe, the game has to be played
in the order of the Confederacy and then the Galactic Empire. What makes this
feature nearly pointless is that as the Confederacy, the player assumes the role
of Sev'Rance Tann, an upstart general who gets her orders directly from Count
Dooku. However, while playing as the Galactic Empire, the game is relayed to the
player as a story from Mace Windu, with the player acting out the role of Echuu
Shen-Jon, as a sort of living story. These methods both work on their own, but
they fail to unite the campaigns into one coherent story. As the Confederacy
has ties to the Trade Federation, this side will have access to related units,
as well as a few new ones. As Sev'Rance, it will be your job to establish base
camps, fend off Empire forces, and gain Count Dooku's favor, solidifying your
status as general with each victory. Playing as Echuu is a totally different matter,
as he fights a war of attrition and his story is one of a slow descent into the
Dark Side. Without giving too many of the specifics away, I will say that Sev'Rance
provides a cool backdrop for the Confederacy's story, but Echuu's tale is absolutely
outstanding and I found his exploits, and partaking in them, much more enjoyable
than any of the campaigns in the original. While the existing sides gain two additional
units and special bonuses, I found the new sides more refreshing as my disappointment
of playing unknown characters turned to appreciation as they were worked into
the Star Wars universe very well. Needless to say, I stuck with the newcomers.
Basic improvements like the decreased turret strength and improved anti-air
defenses help solve problems found with the original. The Jedi have also been
tweaked with quicker health regeneration and less cost for their research. The
addition of clone troopers, prototype starfighters, rechargeable shield regenerators,
bounty hunters - similar to the ones that cause the chase in Episode II - new
droids, and the option to take these new units into the original campaigns all
add a good deal of variety to Clone Campaigns. However, even with these
improvements, I still found the overall gameplay to move in the same slow fashion
as the original. With five resources to keep track of and maintain, I spent most
of my time gathering materials instead of fighting. The fighting itself wasn't
edge-of-your-seat action either, as the enemies took an approach similar to Emperor
of Dune, in which the computer simply sends small waves that look like a bulky
single-file line to attack, as opposed to using large armies to out-maneuver and
overcome adversity. While I may not be a huge fan of the game's pacing,
the stories were the definite high point for me. Playing an upstart general and
a Jedi falling from grace presented an excellent change of pace from being Obi-Wan
battling on Naboo, or a random starfighter battling droids in space. The amount
of additions goes far beyond my mentioning; to be honest, there's too many to
mention as the review would just turn into a very long list, and while these new
units gave a good deal of diversity and replayability - especially with the scenario
creator - I just couldn't shake the doldrums I felt as I trudged through some
of the missions. The extra units helped beef up the rosters, but the fundamentals
were altered so little in the new single-player campaigns that I just couldn't
launch into them wholeheartedly.
Graphics: 6/10 While some units look quite nice and are animated well,
the bulk of the troops and locations look very dated. On the whole, the larger
units and objects on the map fare better than their smaller, less detailed and
smudgier counterparts. Although select Star Wars characters make appearances,
they are far less flattering here than in other SW-based titles as they are presented
in a pixilated manner, with strange outlines around their frame that make them
seem like small pictures that were simply pasted into the game. Most of the units
look the same, and none seem natural in the various environments. In fact, not
much has visually improved over the original, but fortunately, this bodes well
for the structures as they actually fit in well with the levels, as well as the
random animals, which also look just as good. For the most part, the original
looked dated in its release and save for a few cool-looking standard troops -
namely the clone soldiers of the Galactic Empire - and touched-up animations,
whatever gloss that has been layered overtop of the original has been lost on
me. Sound: 8/10 Faring
far better than the graphics, the sounds of Clone Campaign actually help
to draw the player into the combat. While some standard explosions and vocals
seem of static quality, the rest is just right. Armor clanks as troops move, the
voices of the main characters are done well, and just enough was done to compensate
for the large amount of standard effects. What is the most impressive feature
here is not the classic background music, which would get any fan of the movies
pumped, but the excellent voice-overs during the debriefing screens. As both Count
Dooku and Mace Windu sound great, the strong narratives really give the stories
and situations a very authentic and genuine feel.
Control: 8.5/10 It's pretty standard fare here. Similar to the original,
there are icons representing different unit positions and buildings are broken
down into military, defensive, and resource structures. The menu system is easy
to navigate and controlling the units is simple, but if even that isn't enough
for you, then there's a wide array of hotkeys to draw upon. Handling large amounts
of units, particularly in specific formations, is done well thanks to the versatile
and effective game engine. In all, this aspect is handled just like a standard
real-time strategy title, but with plenty of optimized hotkeys that are configurable
per the player's preference. Overall:
6.5/10 If you enjoyed the original Galactic Battlegrounds or are a
big Star Wars fan, there is no question that the Clone Campaigns expansion
should be in your game library. With the outstanding stories, additional Episode
II units, and ability to utilize both new and old characters in the scenario editor,
the icing just got thicker on this RTS cake. However, if you weren't a particularly
big fan of the original - as was the case with myself - you might find that there
haven't been enough changes in the core gameplay to warrant a purchase. [
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