Intro The jaded
gamer in me has a hard time taking a game like The Sum of All Fears seriously.
It doesn't take more than two minutes of inspection to realize the game is shovelware,
tossed out the door to sell with the rest of the Sum of All Fears franchise. The
jaded side of me wants to write the game off immediately and spend the majority
of this review grumbling about the sad state of the industry. Cooler heads prevailed,
however, and I actually gave SoAF a try, and much to my surprise, found
the game to be fairly enjoyable. Gameplay: 6/10
Those of you familiar with Red Storm's Ghost Recon
will be right at home with this latest iteration of the engine. Here players start
out as HRT (hostage rescue team) men for the FBI, the first few missions are straight
forward hostage rescue scenarios, and the team's success attracts the attention
of the CIA. Eventually the team becomes full fledged CIA operatives tasked with
finding out who is responsible for the bombing of Baltimore as seen in the recent
major motion picture conveniently having the same title as this game!
Since this game is meant to appeal to a broad,
mainstream audience, there have been a lot of changes made to the standard "Red
Storm Tactical Shooter" that most gamers are used to by now. These changes
were designed to make the game more action based and less "one shot and game
over". To put it bluntly, they've dumbed it down quite a bit. Players
now control only one team at a time, all other squad members run an automated
set of waypoints which cannot be changed. There is even less pre-mission preparation
here than previous games, now players pick only a kit for their team, and each
kit assigning weapons for all three team members, it is not possible to individually
assign each soldier with a kit. Also gone is any kind of skill progression for
soldiers. In fact, skills themselves are entirely gone. Each soldier moves, aims,
and behaves exactly like everybody else. No more worrying about picking the right
men for the job, they are all equally qualified. No
pre-mission planning, no controlling multiple team members, no assigning skill
points (or skills at all), and no individual weapon selection. Pick a weapon kit,
such as "stealth" or "assault" and start the mission. Once
the things start, follow the waypoints and kill everything that doesn't turn the
crosshair blue. This is as close as you can get to a Ghost Recon/Rainbow
Six "run and gun" game. Is
that a bad thing? That depends on who you ask. People expecting the next big thing
as far as tactical shooters go are going to have to wait a bit longer, probably
until SWAT 4 or Raven Shield hit the stores. Those that got frustrated
with the dumb AI and sometimes overwhelming amount of micromanagement required
in previous games should enjoy SoAF quite a bit. While
I did have fun playing the game, I found the lack of skills and group management
to make the things a bit too shallow for any kind of long-term enjoyment. It's
hard to enjoy JUST the mission parts of this game when there are so many far superior
run and gun "realistic" FPS's out there, such as Medal of Honor Allied
Assault and Soldier of Fortune 2. Still, people new to the Tactical
Shooter genre will find this to be a great place to start, and it could be a "gateway"
game for other, more complicated games such as SWAT 3 or Ghost Recon.
Graphics: 6/10 Nothing terribly
new or interesting here, the developers changed the Ghost Recon interface
slightly and swapped the blue color for a funky tan/ochre. In-game is also nothing
special. If you've seen Ghost Recon you've seen this. SoAF focuses
more on urban and indoors environments, which seems like a waste given what the
engine was designed for. The textures,
models, and skins are all fairly nice, with special attention being paid to the
player models and skins. It's possible to see all kinds of interesting details
on the player skins such as ammo clips that are taped together for quick switching. All
of the player animations are believable, but many of the death animations (all
of which are entirely lacking blood) are ridiculously long and melodramatic. Some
were so long they reminded of Paul Ruben's death sequence in Buffy the Vampire
Slayer. After the believable and varied death animations in games such as Soldier
of Fortune 2 and Medal of Honor, it's hard to find these acceptable,
especially when MoH was also lacking blood but did an excellent job of
conveying the force of a bullet hitting a body. Sound:
6/10 Much like the graphics, many of these sounds are taken from previous
Red Storm games. I was never particularly impressed with this sound set, especially
the weapon sounds. They never seemed to have enough "oomph" to them.
A few do stand out as pretty good though, particularly the silenced 9mm pistol.
There is some ambient sound in levels but its all pretty standard fair, nothing
particularly memorable about any of them. The
music is also done by the same guy that does all the Red Storm music which is
a good thing; I've always liked the Rainbow Six/Ghost Recon score.
Control: 8/10 Once again, anyone
familiar with Red Storms games will feel right at home here. Ghost Recon's
departure from the slow and steady pace of the earlier games is even more evident
here, as the high move rates allow the player to get behind cover relatively quickly.
This is an improvement over the slow as molasses movement rate of the Rainbow
Six series. The combination of quicker movement and smaller, less open
environments make for some fast paced and intense battles. The
drawback to this is the recoil modeling is still the same as in Ghost Recon.
That recoil model worked fine for large, open spaces, but tends to make things
unrealistically inaccurate indoors. Still, it wasn't too bad, just a bit irksome.
Overall the control is very solid, no
real complaints here about how things or set up or the options for changing things,
I was up and running in under five minutes. Overall:
6/10 If Ghost Recon and its two expansion packs are not enough of
this style of game for you, I suppose Sum of All Fears could tide you over
for a day or so. While disappointingly simple compared to previous games in the
series, I have to admit that simplicity had its charm, and I did enjoy it all
the way through and even played some "single missions" for a little
while after that. All in all, I'd say I enjoyed the game for about a week. Not
too bad for a 20$ game based on a movie. [
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