Intro
From Wild West to outer space and just about everywhere in between,
real-time strategy games have thrown players into virtually every
type of situation imaginable. Even the blood-stained battlefields
of World War II were explored in the two-year-old Sudden Strike,
a relatively successful title that found its home among fans who were
hungry to explore a war-themed RTS title. Sadly, a number of gnawing
problems kept it from possessing truly widespread appeal, as its somewhat
epic scope caused a number of glaring control issues. Now, a mere
two years after its release, Fireglow has cranked out a sequel, leaving
many to wonder if Sudden Strike II has learned its lesson or
if it merely slaps on a new coat of paint to the same battle-scarred
warhorse.
Gameplay: 7/10
As it's scarcely been a couple years since the release of the original,
one can't really expect Sudden Strike II's gameplay to deviate
too much from what we've become used to - and sure enough, it doesn't.
For the most part, this is a good thing, since the gameplay is every
bit as solid as it was when the original was released. Fans will have
no problem recognizing it, as it's virtually identical to the first:
as the commander of either the German, Russian, American, or Japanese
forces, you must lead your troops through a series of historically-inspired
campaigns, featuring a number of connected missions. For example,
storming and occupying a supply depot in one mission will enable you
to use that very depot as a base in the following mission. Even individual
missions are made up of a series of sub-objectives, such as the invasion,
capture and defense of a given area or city, or you might even find
the need to simply travel to a certain spot relatively unharmed. To
this end, there are even some unspoken goals you can pursue that might
make your life easier; you might not necessarily have to take out
the enemy's hidden anti-aircraft guns, but you could find yourself
rewarded with the capability to drop paratroopers if you do so. Each
nation's goals are varied nicely, and while a certain "been there,
done that" feeling sets in after a while, it never affects gameplay
to the point where you truly feel bored. Fans of the first title will
also be glad to see that the pre-mission briefing screens have been
fixed so that the audio now matches the animated objectives, and even
allows you to replay individual points at the touch of a button.
The complete lack of resource management
was a big selling point of the first Sudden Strike, and so
it's absolutely no surprise that would-be war heroes won't have
to worry about mucking around with building bases; the only thing
you'll have to worry about is your men. While there is a certain
amount that you're initially given, you're often privy to reinforcements
as you complete objectives, which helps to replenish the ranks of
those who have fallen in battle. What's even more fortunate is that
your troops are now capable of a broader range of abilities, on
top of the ones that have been carried over. As a result, you'll
find your men able to drop to a crawl when necessary, while tank
crews may lean out to gain better visibility in the newly added
fog of war, at the risk of exposing themselves completely to enemy
fire. With kamikazes, commandos, bazooka units, tank hunters and
snipers rounding out the ranks, there's no shortage of unit types
to choose from. This expanded level of versatility is a definite
improvement over the original, while the added enhancements - such
as increased unit types, and the ability to clear airstrips in order
to properly land, use or capture planes - will give players a lot
more to chew on. That there's absolutely no resource management
apart from merely keeping your men alive allows you to focus entirely
on tactics and strategy, though it's at this point where the game's
rougher edges definitely start to show.
As a strategy game that focuses almost
exclusively on combat and combat-related tactics, it seems almost
ludicrous that there should be no way to organize men into formations,
and yet, such is the case with Sudden Strike II. If you might
think it a good idea to have your troops plow into enemy territory
in a specific way apart from simply running in, screaming, you're
either going to have to painstakingly direct the incredibly tiny
individual men one by one, or you'll have to simply group a bunch
together and hope for the best. Because of this glaring omission,
you can't help but feel as though you're simply massing large groups
of guys together and simply tossing them all at the enemy, hoping
to overwhelm him, which certainly takes a lot of the strategy out
of something that is supposed to be a real-time strategy title.
That you're able to have some control over your groups by directing
them to move at set speeds or by adding specialty units saves the
game from complete disaster; in fact, when it works, it works very
well. Sadly, the effort needed to get it all working can sometimes
be too much. The fact that there are too few group keys and too
many men, not to mention the hideously painful control scheme that
will be discussed later, only hurts what is an otherwise entertaining
game.
Another major knock against Sudden
Strike II is that the AI is almost painfully stupid at times.
Not only is the pathfinding rather embarrassing to watch, but the
enemy is often downright brainless. You'll sometimes find yourself
able to clear innumerable ground troops with a single tank: simply
order the crew to lean out, and so long as you've more visibility
than your enemy, you'll have no problem picking him off at a distance.
This might sound like a strategic move, but when you consider that
enemy soldiers will often stand completely still as they're being
shelled, thinking absolutely nothing of the explosions or the men
dying around them, the AI hardly comes across as capable. Factor
in the still-sluggish speed and the various crashes to desktop,
and you've got yourself a war-themed RTS that forces you to see
past its numerous flaws to find the entertainment value within Sudden
Strike II.
Graphics: 8/10
In keeping with the "stick with what you know" theme that
seems to run through the game, Sudden Strike II's graphical
engine hasn't changed particularly noticeably since the first came
out a couple years ago. This is no bad thing, as the 2D approach
made for some appreciable environments, with the broken and hollowed-out
buildings of a city under siege mixing quite nicely with the lush
forests of the war-torn countryside. The Japanese levels in particular
are quite distinctive, with the island themes coming across successfully.
Also, the new weather effects not only serve interesting tactical
purposes, but they look great as well. The new units all seem rather
well-done, though only true history buffs - which I'm certainly
not - will be able to tell if they're historically accurate or not.
Additionally, the vehicles all have their own unique look, so you
shouldn't have any trouble telling them apart, though this is certainly
the exact opposite of the various soldiers, which are still virtually
indistinguishable from one another. This creates a particularly
nasty problem, which will be detailed in the following section.
Sound: 7/10
Though the accents have largely improved
since the last outing, Sudden Strike II's vocal acting still
floats around the mid-range point. It's certainly a plus that the
units now respond to your commands in their native language, which
is a nice added immersion factor; on the other hand, the mission
briefings are often quite bad, as the various nationalities have
been injected with a B-movie type of accent. The music is equally
middle-of-the-road in terms of quality, though the small number
of tracks and the inclusion of what appeared to be strange German
pop music will have you lowering the music volume in no time. The
fact that the music volume itself is broken is probably not a bad
thing, as you likely won't find yourself complaining about the inability
to bring the music back after dropping it to nothing. As a result,
you should probably just ignore the soundtrack and listen to your
soldiers as they respond to your orders amidst the well-done explosions
and tank engines.
Control: 3/10
If there's one area that Sudden Strike II suffers the most,
it's in its control scheme. The fact that there are often hundreds
of units onscreen at any given point probably led to the soldiers'
minute, ant-like size, which might not be such a problem if the
controls were somewhat polished. As it stands, however, the primary
frustration from the first go-round remains the primary frustration
in the second: namely, the inability to easily select individual
units. Sure, you can sit there and run your cursor over each and
every one, taking note of the unit type that temporarily flashes
onscreen and then sending off men in the groups of your choice,
but this is frustrating at the best of times and downright impossible
in the heat of battle. What's worse is that you'll often find yourself
needing specialty units like tank-killers to help you win the tougher
battles, and so it's often a game of patience to prepare your men
beforehand. It's a single gripe, but in a title such as this, it
can make all the difference between a fun time and a hair-pulling
session.
Overall: 7.5/10
As one of the few - if not the only - World War-themed RTS titles
on the market, Sudden Strike II is best suited to players
who are not only eager to explore this relatively untouched niche,
but who are also willing to cut the game a great deal of slack.
The bulk of the problems that turned gamers off the first title
are still very much present here, and so sore spots such as the
lack of formations and the extreme difficulty involved in finding
and selecting particular units isn't likely to win it any new friends.
The often questionable AI also comes into play to create an offering
that might leave die-hard fans wondering where they might actually
find the strategy in this so-called real-time strategy experience.
However, if you're willing to stick with it and are able to look
past the unnecessarily obtuse and frustrating control scheme, you'll
find a surprising amount of fun lying deep within the tarnished
heart of Sudden Strike II.
[ top
]
|