Intro Space. The word evokes a myriad of emotions and its expanse and
origins have been on the minds of humanity for countless generations. Whether
in literature, cinema, or games, the word has always seemed to accompany a sense
of seriousness and thoughtfulness. Colony. Perhaps one might think of English
settlers in the early 17th century. Maybe the super-insect creatures known as
ants might come to mind. Put the two together and you've got the title Space Colony,
wherein you might expect a super serious simulation that follows the perils and
hazards of exploring the final frontier by what's left of humanity after the earth
is ravaged by aliens. Um, no, that's not what this is. Stay tuned, however, as
it turns out that this offbeat "people-sim" is still worth exploring.
Gameplay: 8/10 By now, you've seen Electronic Arts' The
Sims series, whether on a PC or the multiple console releases that are either
here or coming. Space Colony takes The Sims ideas to the next step,
by attempting to combine the "people-sim" elements of that immensely
popular series with the world building elements found in other popular titles,
such as the successful Sim City series and, most importantly, it's fun
to play.As you begin the game, you're given
a few different options for gameplay styles. You can go through a story based
mission mode, which will follow the antics of predetermined characters along a
tale in which you'll have to accomplish tasks to advance to the next chapter,
which usually involves getting more characters or having more difficult parameters
to be successful. There's also the Galaxy mode, wherein there are specific missions
on a group of planets that you can choose from. Also, there's Sandbox mode, which
consists of planets that have specific challenges inherent to the planet that
you select. This is a type of "free will" mode, where you can basically
do whatever you want. There's also a fourth mode, which will allow you to download
user contributed scenarios from online players who've taken the time to create
them. Between those four aspects of the games design, it's readily apparent that
there are plenty of challenges here and many rewarding scenarios in which to partake. Initially,
Space Colony puts you in charge of a small group of characters, usually,
that perform various functions of everyday living. You are the hand that guides
these gentle, (and, in some cases, mean-spirited), souls through the rigors of
everyday life. You'll handle fundamentally basic tasks, such as bathing and showing
up to work everyday, as well as trying to maintain or improve their relationships
with those that surround them. You are in an incredibly small community of bio-sphere(s)
that eventually interconnect to other bio-spheres (small and large, as you build
them and progress in the game) and these usually come at a premium price with
a severely limited amount of space. Within these confines, you'll have to regulate
oxygen, gather nutrients to make food, maintain a continuous flow of power, and
keep an eye on many normal, and not normal, aspects of every day living on a planet
that you're probably not naturally otherwise supposed to be on. Each character
has multiple aspects of things that you have to maintain, ranging from basic stuff
like hygiene and food to more intricate things like the need for human contact
and their happiness with the wages they are getting. All of which have to be monitored
by you, oh God of game players, monitor of all that is. . You'll even have
to clean the living quarters or the residents become progressively dejected and
under-perform or just plain cry the blues. Some of your cast of characters will
be natural enemies of one another and serve as an anchor on the morale of your
small community as well as your patience. It will be your task to make sure that
these two have a conversation in a social area (which you'll need to erect, chief)
to patch things up for the sake of the rest of the community. Unlike its older
competition (The Sims), Space Colony's inhabitants actually speak
English (not the psycho babble that you might have become accustomed to) and you'll
find yourself smiling wryly at some of the clever commentary and witty remarks
that will wreak havoc on your unsuspecting ears. There are even veiled references
to Star Trek sprinkled in among that which will be yours to eavesdrop on. There
will be aliens that your little base will encounter that you'll have fend off.
Get those Ikaruga thoughts out of your head though, as this has nothing to do
with that. There are automatic sentinels and laser cannons that can be erected
to tackle the swine, but you'll have to build them and maintain them or the base
will fall to pieces. One will have a repair facility that will have to be manned
and this will provide much needed maintenance to the exterior of the base. You'll
be asked to raise space chickens. S-P-A-C-E C-H-I-C-K-E-N-S, you read that right.
You see, you'll have to earn money for "the man" (i.e.
the large
corporation that is financing this whole space gig) and make sure to keep them
happy with your progress. Want to buy a Jacuzzi? Dance floor? Exercise equipment?
A watering hole? Then get ready to mine iron, silicon or even do the space chicken
thing to earn cash for such spending. You
can even try to get two particular people to fall in love (though, don't be surprised
if the girl tells you to "Eat shit and die" if you ask her to "be
yours" too soon) and it's also a requirement of one of the missions. As is
the happy factor, where you have to try to keep the morale of the entire base
above and beyond a certain number or the mission will be deemed a failure. As
the game becomes more intricate, there are more and more factors that affect you
and your base. Medical conditions, bio-labs to make medicines and food, volcanic
vents that power your base and many, many more interesting factors come to bear
on your success or failure.
Graphics: 8/10 This isn't really the type of game that one looks for
when trying to determine if their new Super Rig with 14 gigs of RAM is up to snuff.
The title has accomplished graphics that serve their purpose well without having
any glaring weaknesses. The planet surfaces and the human engineered structures
are obviously rendered a bit wryly and in good fun. They succeed. Perhaps the
interaction with the characters could have been a bit more engaging, but there
isn't much to complain about here. Sound:
9/10 The characters always have a lot to say and most of it is intelligible
and much of it is humorous. Obviously, over time one will begin to hear things
that have already been heard before but it doesn't really get on your nerves and
it's worthwhile to listen to for the humor. Occasionally, something will come
across that hasn't yet been heard and that makes it all the more worthwhile. As
an added feature, Space Colony allows you to integrate your own music (via
MP3's) in the soundtrack, if you happen to disagree with the music selection that's
chiming in the background. Control:
8/10 Titles such as these require an intuitive interface, which Space
Colony accomplishes. Anything that you need to do is easily accomplished for
the most part. One notable exception is when you are trying to get two specific
characters to interact romantically, it can be a frustrating exercise to get the
two to actually talk and continue talking. This was the weakest aspect of the
entire game and was somewhat frustrating and tedious chore. Overall:
8/10 Space Colony is the natural evolution of The Sims, except
it wasn't done by Electronic Arts, and is a great place to either start your people-sim
addiction or to continue it. Buy some groceries before you install it, it might
be a few days before you can find the resolve to leave the house again. [
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