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NASCAR SimRacing

Developer: EA Tiburon
Publisher: EA Games
Genre: Sports / Racing
Players: 1-44
Similar To: NASCAR Racing 4
Rating: Everyone
Published: 04 :06 : 05
Reviewed By: Richard Heaton

Overall: 9 = Must Buy

Minimum Req.: P3 1GHz, 256MB RAM, 32MB video card, DirectX 9 comp. sound card
Reviewed On: P4 3.4 GHz, 1GB RAM, ATI Radeon 9800 XT 256MB

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Attention all my Papyrus NASCAR Racing brethren: within NASCAR SimRacing, EA has finally built a better sim. For those unaware, Papyrus has long been the gold standard of racing sims, both NASCAR and IndyCar (prior to the whole nasty, CART/INDY split). Long before EA shocked the world with their NFL exclusive deal, they crushed NASCAR racing fans by gobbling up exclusive rights to NASCAR. This was great for console fans, but most hardcore PC sim fanatics went ballistic. EA's NASCAR PC sims had always done their best work in the trailer. They looked good, but when you took it out on the track, they didn't measure up.

With NASCAR SimRacing, EA has finally gotten it right. In fact, they have gotten it more right than Papyrus ever did. Before you go throwing yourselves off bridges and claiming the end times have truly come, it's important to note that many of the people who worked on the awesome Papyrus sims are now working at EA's Tiburon studios, where this little gem was created.

Anyone who drives sim racers does it for one reason: realism. And realism starts with a physics engine that makes you feel like you are in the car and fighting for every bit of grip and speed you can muster. Traditionally, EA has had some serious downfalls in this area, but this time out, they nailed it. Cars diving too deep into a corner and carrying too much speed will push with a slowly increasing drift towards the wall. Fail to correct it in time and your exit line will look less like the casual float to mere millimeters from the wall you see your favorite NASCAR drivers pull off, and more like a rocket propelled bee line for the concrete. In the past, getting into heavy push usually meant the best you could hope for was a good thump on the side panels instead of a head-on crack up. This time, however, you can tweak your car into a more neutral position, provided you have a hell of a lot of

 

skill. It will take a good deal of feather-light touches on the gas and brakes, and soft subtle steering inputs, but you can do it. You can even force a pushing (understeering) car into an oversteering situation without your backend passing you. The best part is that the whole time you feel 100% in control. That is, until someone collects your rear end or you hit some dirty air, then you're off on a ride.

Of course, you aren't going to be able to finesse your car around the track if you haven't mastered the true heart of any racing sim: the set-up. NASCAR SimRacing gives you an amazing number of options and settings for your car. You can change everything that NASCAR allows a real crew chief to change. If they can do it in the pits, so can you. In fact, EA has even thrown in a separate application that allows you to track and monitor your car's telemetry data throughout a race to help you fine-tune things, often in mind-numbingly deep detail. For example, you can adjust tire pressure, bump, rebound, spring rate, camber, caster, and ride height for each corner of your car's suspension. In the case of ride height, the adjustments can be as small as one one-thousandth of an inch. You can literally spend hours, and even days, tweaking a car for a given situation.

You can save several settings per car, per track. You can have a custom qualifying setting that maximizes speed at the sacrifice of tire wear and dicey handling and then switch over to a more tire friendly, and easier handling, race set up. You can even go wild and create settings specifically designed to accomplish various personal goals such as top speed, fastest lap, or if you're really a nut, best fuel economy and tire conservation. It's really amazing just how deep you can go with it.

There's no point in spending all this time getting your car just right unless you plan on spending a lot of time turning left. NASCAR SimRacing gives you all the tracks and races from the Nascar Nextel Cup 2005 season. You'll have all your favorite drivers along as well. One odd thing is that there is no Pocono Raceway here. It's a bit disappointing as I live just 10 miles from the track. Also, as usual, licensing rules and various laws have restricted some of your favorite drivers' cars to showing placeholder graphics. Rusty Wallace's Lite Beer car for example has the "lite' removed and "Rusty" slapped down in its place. A good bit of this isn't EA's fault. Federal laws prohibit marketing certain products to minors or placing ads for them on 'toys'.

You can choose to go into testing mode where you can tweak out any car you like or quick race where you can enter any race at any track using any of the NASCAR drivers. But the heart of the game is career mode. You'll start off as a new team with a little over $1 million in the bank and a car. By default you'll start off in the craftsman truck series, the lowest of the three NASCAR leagues. If you don't want to tinker around in the minors you can opt to start in the "National" Series (it's the Busch series but see above for that whole "beer" thing) or go all out and try to make it in the Nextel Cup Series. I'd suggest you start at the bottom and work your way up to Nextel stardom, if only because you'll need the time to learn how the career system works, and to raise enough money to stand a chance.

Briefly, career mode lets you control every aspect of your team. You control the purse strings on everything. Sure, you can custom tailor your car/truck in terms of paint scheme, but the real meat here is the management aspect. It's not as deep as some career modes in other sports titles but it does capture what it's like to run a NASCAR team fairly accurately. You will have to decide how much money to spend on R&D for your team, and then you will need to decide where that R&D money needs to be spent; speed, aerodynamics, or a half-dozen other areas. In order to keep your team racing you'll also need to make money, and that means sponsors. Of course, no one will shell out the big bucks for an unknown, so performing well in races and building up a fan base will have a direct impact on your team's bottom line. Oh, and no popular driver worth his cool-suit would be caught dead without a slew of licensed products. Yep, you can license everything from die-cast versions of your car to mini-helmets and the whole range of typical NASCAR swag. This contributes to the cash on hand, which adds to your team's competitiveness, which can raise your driver's popularity, and this of course brings us full circle.

Once you think you have it all figured out and have a handle on schooling the AI (which can be wonky on occasion), EA has included an amazing multiplayer mode. Knowing that NASCAR fans are a community and they want to race against other fans in huge, full field, online races, EA has given NASCAR SimRacing fans the ability to participate in hardcore, full field, full length races. This mean you could spend a Sunday afternoon staring at your monitor as you and 42 other racing fans go at it while your real-life heroes take each other on in the real world version of your track of choice. I never managed to get into a full 42 car race, but the races I did find ranged from 4 to 19 cars and none ever showed signs of lag.

Everything is rendered in rich detail. I've visited many of the real world tracks and I can honestly say there's not much missing in their virtual counterparts. With NASCAR SimRacing running on a P4 3.4ghz with over a gig of ram and a Radeon 9800 XT card with 256MB, the frame rate stayed rock steady even at maximum detail and a 1280x1024 resolution. This is a must with a sim racer as tiny inputs must be reflected quickly and accurately onscreen or the whole thing is shot. Even during major collisions with 42 cars onscreen as parts and tires went flying and smoke pouring out in all directions, the graphics engine never dipped below 60 FPS. In some clear running areas, I saw the FPS counter hit over 120 on several occasions. EA has a frame rate counter built into the game; just hit ctrl-f to pop up the window in the upper right corner of the screen. They've also thoughtfully added a 3D setup application that will help you tweak the game's settings for the best effect on your system.

From an audio standpoint, it may seem that there can't be much to think about when it comes to NASCAR. Anyone who has ever been to a track knows it's pretty much just one loud, constant roar from green to checker. EA has gone the extra mile however and provides drivers with the in-car sounds in very realistic detail. You'll hear your crew chief and spotters calling out tips and alerting you to traffic and track conditions all around you. You'll also notice that turning to look out either window while driving from an in-car view will shift the engine noise accordingly. Look left and the engine noise becomes more noticeable to the right, for example. EA has also packed in the now-standard EA music system that displays the song info in a pop-up box at the lower left of the screen. This doesn't really add or take away to the game but I do find it interesting that the majority of the music here is alternative rock, not the southern rock or hard country I was expecting. A minor disappointment in the audio is the announcer. Sadly, no driver names are given, only car numbers. NASCAR is all about the fan's attachment to their favorite drivers and having an announcer call out "the number 2 car" instead of "Rusty Wallace" feels a bit like being cheated. The Pit Row lineup is especially disappointing in this respect as you get an endless list of "On row one, we have the #2 car and the #23 car" for all 43 cars. Who cares? Give me the names or shut up already.


Overall: 9/10
If you're a long suffering NASCAR sim racing fan, your pain is almost over with the arrival of the appropriately titled NASCAR SimRacing. With members of the original Papyrus team adding to the talents of the guys at Tiburon, EA has finally erased memories of the past and set a new benchmark in the genre. This title will satisfy all but the most die-hard sim fanatics, and even a few of those will have to admit that EA has a top performer both on the trailer and on the track.

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