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Missing: Since January

Developer: Lexis Numérique
Publisher: The Adventure Company
Genre: Adventure
Players: 1
Similar To: Majestic
Rating: Mature
Published: 07 :06 : 04
Reviewed By: Ryan Newman

Overall: 5.5 = Average

Minimum Req.: P2 333 MHz, 128 MB RAM, SVGA video card, internet connection
Reviewed On: P4 2.5 GHz, 512 MB RAM, ATI Radeon 9800 Pro

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A few years ago, Electronic Arts tried to add a twist to the world of online gaming by introducing Majestic, an online episodic adventure title that had players unravel mysteries by way of informants leaking information via email, instant messaging programs, and even phone calls. Despite being fairly inventive, the game was shut down after interest in it quickly faded. Missing: Since January is essentially an episode of Majestic, but with the phone calls replaced with more rudimentary adventure-genre elements. Despite being an interesting attempt, the game fails to deliver on being anything more than a unique oddity.

When reporter Jack Lorski and his associate, Karen Gijman, go missing, you are asked to help in the investigation when Jack's employer, SKL, receives a CD showing disturbing video of the two. The CD was sent by a man known only as The Phoenix, and now you must track down him and discover the whereabouts of the couple.

The way the game works is pretty clever. Players set up an account with SKL Network, which gives them access to the contents of the CD. When starting an account, an email address is entered so that they and others hired by the company can pass on vital information. From there, players will solve puzzles to unlock video clips that were shot by Jack and Karen, detailing their journey to track down The Phoenix, and also by the antagonist himself. The puzzles are both arcade-style Flash games and riddles that require sleuthing around websites, email accounts, and analyzing gathered information. For what all is done within the course of the game, the developers did a commendable job of making a good basic system - they use fake downloads to emulate new tools being added to the player's toolbar, real sites for authenticity, and fake sites offering plenty of information.

Unfortunately, the game never lives up to the potential of the design. For












 

starters, many of the puzzles are needlessly difficult. Built on a system of modules, each containing a handful of challenges that need to be completed, the puzzles will range from hair-pulling to very simple. The flash games, for the most part, are just silly: flying a target to knock parasites off a table, moving a moon through a maze and avoiding skulls ala Pac-Man, and slinging a ball through a maze of obstacles are just a few examples - none of which inspire fear for the couple's situation or the villain. The non-flash arcade puzzles are no better: keeping stove lights lit by making sure the gas stays on and dragging a lit match over the holes; moving a lit match around a dark room, avoiding holes that shoot out air; and using a combination of pills to make a roach-like insect turn dials. I actually enjoyed only one of these games, and it was a flash game where a cube had to be slung from certain points along a wall, avoiding obstacles and the wall itself. Some of the puzzles, though, seemed to be throwaways; one was simply putting a card back together from six pieces. However, there was one that was so annoying that it went head and shoulders above the rest, and almost made me quit: it consisted of multiple dials that have to be turned in order to isolate a single noise out of about 4 of the most annoying sounds I have ever heard, all of which are played really loud, and it took me forever to find the right combination - here is the correct position, just because I love you. It's an uneven mix, to be sure, and one that isn't skewed to the positive.

The detective puzzles were better, but not by much. Many of the puzzles were just so random that I had to guess at what to do, primarily because, not only did they make no sense, but no direction was given; there is a help box and hints given by The Phoenix himself, but in several puzzles neither will offer up anything. Another significant problem is that the game has been out for months in Europe, under the title In Memoriam, so looking on Google, their preferred search tool, would actually cause answers to pop up because of the search finding a walkthrough for the game; also, just by the nature of search engines, quite a few of the generic sites set up by the developers are buried under mounds of forum posts about the game and unrelated sites - although, I am surprised at how often the needed sites would appear on the first or second page of results.

When the puzzles did make sense, the game was actually pretty fun. A few that are particularly good include piecing together stills of a movie to have it play in the correct order, and memorizing an eerie nursery rhyme and playing it back by selecting the right order of sounds. But, for every good puzzle, there are several that are just pointless, like one that is nothing more than pixel-hunting for a spot to cause a movie to play at the correct speed. And it isn't that getting no help is bad enough, but the fact that emails from others, which often look like spam and have chit chat that comes off as stupid ("CUL8R") rather than realistic, offer answers to the puzzles after I had already solved them. Only one out of the dozens of emails actually had an answer I needed.

I also had a problem with the game's villain. The Phoenix is yet another psychopath with the Hannibal Lecter Syndrome - that is, he loves astrology and all the signs and figures that lie within that field, foreign languages, especially Latin, and takes pride in trying to come off as intellectual by spouting off about higher truths. This is made even more irritating by emails from a psychiatrist who does nothing but repeat himself about how The Phoenix is a genius and how crazy he is - thanks, I think I figured that out myself. The whole story revolves around persecuted philosophers, the occult, the renaissance, and anything else that would allow the developers to use art from the 1400s.

The character of The Phoenix really speaks of the game itself: he's a cliché villain for a C-rate thriller - which, in the case of the game itself, is in regards to both story and gameplay. Granted, the story doesn't try to be anything more than what it is, but the whole game gets very tiresome towards the end. The puzzles get more inane and the main characters get more annoying as the very anti-climatic ending comes about. Not to mention all the super-sleuth-shots, like the camera zooming on Jack's pencil as he writes out a word, circles it, then draws multiple arrows to other words - because making a connection between two words written an inch from each other would be impossible otherwise - and Karen putting her head in her hands or staring intently at an old book just seem so hokey. There are also times when both Jack and Karen are in the video, which means that an invisible camera man was filming their adventure. The developers were also big fans of showing random grainy images really quickly, which seem to be what passes for creepy these days. There are also plenty of grating sounds accompanying the long muzak tune that lasts throughout entire game - ah, the joy of hearing elevator music mixed with the sounds of metal tinging and scraping - to go along with the rapid-fire video sequences. The effort put into the production is evident, though, the results just weren't impressive.


Overall: 5.5/10
Essentially, Missing: Since January is a straight-to-video thriller mixed with puzzles that rarely shine of ingenuity. However, the experience, despite being marred with plenty of problems, is still a unique one. While it isn't necessarily a uniquely good one, it's still something that will undoubtedly enjoy a cult status among gamers. With the state of adventure games being not-so-hot, most following a rigid formula, Missing comes along like a warm breeze on a hot day - while it doesn't really satisfy, it's still kinda appreciated.

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