Official Statement
Between reality and fiction, Iron Storm takes place in an imaginary environment
that has been inspired by real events. Taking real elements from the First World
War (trenches, barbed wire fences, mines, gas warfare), Iron Storm combines
them with more modern elements from the Second World War (radar, penicillin, automatic
weapons, tanks...) as well as elements inspired by the Vietnam War (helicopters,
lasers, electronics...). The player undertakes an infiltration
mission and must possess combat skills as well as stealth if they are to survive
as they penetrate behind enemy lines. The gameplay combines shoot 'em-up, action
and reflection and, depending on the circumstances, the player can choose between
first-and third-person views. The player must watch out for all the dangers
of a real war: machinegun bunkers, snipers, mines, tanks, aerial bombardments,
muddy trenches, mine-carrying dogs that are trained to attack the enemy, etc.
The player's weapons consist of a Russian short saber, a Heckler & Koch MP-6
'Wotan' assault pistol with a fitted silencer, a Remington M910 'Bull's Eye' shotgun,
a M203 40mm 'Clovis' grenade launcher, fragmentation and smoke grenades, and anti-personnel
and magnetic mines. General
Information Coming from the Great White North, Canadian developer DreamCatcher
looks to break into the "first-person shooter" genre with its upcoming
title, Iron Storm. With the recent popularity of war-themed first-person
shooters like Medal of Honor: Allied Assault and Battlefield 1942,
Iron Storm is poised to enter the fray at the peak of a revival in war
games. The game takes on a mix of elements from various
popular FPS games and looks to combine them to achieve a unique product that will
set them apart from the Red Factions of the FPS world. In Iron Storm, the
first World War never ended and has continued on into the year 1964 where battles
are still being fought between a Russian/Asian front and the United States of
Western Europe. The war has divided Germany down the middle, with Russian/Asian
forces on the one side and the U.S.W.E. - who you are fighting for at the front
lines -- on the other. One interesting aspect of the story that is yet to be fully
revealed is that the armies are somehow being financed through the stock market,
with victories leading to rises in stock prices. Iron
Storm promises the thrill of going "over the top", bursting out
of a trench with a squad of your troops while fighting fortified machine-gun bunkers
and dodging sniper fire. If executed correctly, this could create the type of
single-player intensity found in multiplayer games like the Half-Life mod
Day of Defeat. Throughout the game, you will be aided by your fellow troops
in capturing various objectives and securing more information about the Russian/Asian
forces. Additionally, the third-person element promises to make running amok over
No Man's Land even more of an adventure. The third-person view will be similar
to the one in Jedi Knight 2, affording you a much wider field of view but
at a decrease in accuracy. Due to Iron Storm's lack of any powerful melee
weapons like JK2's lightsaber, the view is used for a different purpose, mostly
as a means of reconnaissance as opposed to an alternate fighting angle. Though
Iron Storm does not endeavor to bring many new elements to the first-person
shooter, it does look to be a very interesting game. By mixing and matching various
elements from a wide variety of themes and sources, Iron Storm should be
a delicious FPS stew if prepared correctly (Have a sandwich before writing
your next preview -ed.) Hands-On
The build of Iron Storm I received only served to make me even more
curious about the game. Were it not for an error on one of the levels which made
me unable to continue on, I would no doubt still be happily charging deeper and
deeper into enemy lines. The cut scenes in the single player are well done, while
fluid movement and quality voice acting help to enhance the experience. Throughout
the game you can find small "field TVs" where you can watch the current
news on the war. One report I got was on new fortified Russian bunkers; another
was on a family of Russian soldiers. It's an interesting system that helps to
advance the story without being intrusive. After a short debriefing at the beginning
of the game, you are immediately sent into the trenches where you learn how to
effectively use a variety of weapons the only way you can - through combat. The
weapons themselves are a mixed bag. The weaker weapons like the knife and pistol
are virtually useless as far as full-on combat, instead being used mainly for
stealth operations. The shotgun and sub-machine guns are a blast to use, if you'll
forgive the pun. The shotgun lets out a satisfying crunch every time, though with
only four rounds per clip, its use often becomes a demonstration in reloading.
The sub-machine gun serves as your all-purpose street-sweeper, appropriate for
nearly any combat situation; be it fighting off a squad of enemy troops who have
broken your lines or infiltrating the kennels, the sub-machine gun's rapid rate
of fire and 35 bullet clip work well. Should you want to take a slower, more careful
route, look no further than the sniper rifle, which has some unique aiming characteristics
that render it tougher to use than an AWP in Counter Strike and easier
to use than the sniper rifle in Soldier of Fortune 2. If you have been
running for an extended period of time and zoom the rifle, it won't focus until
you've waited for your soldier to get his rest, and only then will it have pinpoint
accuracy. It's a happy medium between the bunny-hopping antics and the never-quite-steady
scope of SOF2. The game's alternative
plot allows for other creative weapons technologies to be displayed in the game,
including a bulky sub-machine gun reminiscent of Aliens, an enormous RPG
and a plethora of different hand grenades. The latter come in a variety of flavors,
from your garden-variety grenades to the incendiary grenades capable of turning
groups of people into a set of match sticks, to the more elaborate nerve gas grenades
which can kill or merely impair an enemy. These grenades are great for small areas
due to the large blast radius and the amount of time that the gas lingers. There
does not appear to be a gas mask in any form in the game however, which could
add a whole new element to the multiplayer combat. Additionally, since the world
history in Iron Storm is very much different than today's history, the
technologies and tactics that have been developed are varied. Battles are still
waged in trenches, but helicopters can be found flying overhead, peppering the
field with machine gun fire and missiles. Action
is fast-paced, and you never know when the next patrol might come along, or if
some troops are going to break over the top of the trenches. Fighting alongside
your computer allies is another great experience: in one situation, I was positioned
behind a shelled building, sniping enemies while my allies stormed across the
field at them. What I failed to realize until it was nearly too late was that
the enemies also had a sniper who was copying me and sniping the rushing troops.
I had to go back to my last save point because I couldn't bear to see my dead
buddies strewn over the field; in all, it adds a new aspect to the game. The
developers at DreamCatcher have an eye for detail. When in third-person view,
you can see all the different weapons that you are carrying strapped to your body.
It's no longer a mystery how you can hold nine different weapons, as they're clearly
displayed slung around your neck, on your back or strapped to your leg. What's
also interesting about this is the fact that when you change weapons, your character
has to place the gun back on his shoulder before he unbuckles the gun attached
at his hip. One thing I did find lacking
was a good aiming reticle. The best one I've played with was the one found in
Soldier of Fortune 2 which showed your widening range of fire and showed
up clearly against the background. The reticle in Iron Storm doesn't change
at all and at times is hard to distinguish from some of the lens flares; this
and a few quirks in the controls are the only immediate downsides to the game.
I don't believe that Iron Storm will be a massive hit commercially but
I do believe that, with some work, it could easily be one of the best and most
entertaining FPS games of this upcoming winter season.
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