Intro As more
and more games seek to explore the various facets of World War II, it's somewhat
surprising that, apart from Sudden Strike, nobody has really tackled the
more complex strategic aspects involved in this terrible and fascinating conflict.
With an obvious love for the subject matter and an already impressive resume,
Paradox Entertainment took their experience with Europa Universalis - not
to mention the engine - and tried to rectify this absence in the gaming world.
The result is Hearts of Iron, a title that asks fans to overlook its oft-times
glaring flaws to appreciate the solid gameplay within. Gameplay:
8/10 Using a heavily modified version of the engine used within the Europa
Universalis games, Hearts of Iron offers you the chance to relive -
or remake, if you prefer - World War II in a pausable real-time setting. As with
the previous titles in the unofficial "series," you're suggested to
take the helm of one of the primary players in the war, such as England, Germany,
Russia, Italy, or, if you wish, you can also jump into the shoes of a lesser country
and attempt to make a difference with more limited resources. Beginning as early
as 1936 and ending as late as 1947, it's up to you to lead your chosen country
to glory as you attempt to weave your way through the infinite complexities that
make up the second World War. Initially, this seemingly meager span feels somewhat
restrictive, especially to those who have spent countless centuries attempting
to conquer the world within the first two Europa Universalis titles. In
that regard, a mere seven years doesn't feel like nearly enough time to tackle
what is one of the most definitive conflicts of all time. However, when you consider
the sheer amount of technological innovation that occurred in this time, coupled
with the game's deceptively moderate pacing, the apparent restrictiveness melts
away somewhat, leaving you to come to grips with the game's complex nature.
And complex it certainly is: if you found Europa
Universalis to be a daunting challenge, you're certainly not going to find
Hearts of Iron to be a cakewalk of any sort. It's no simple matter to carve
out your own piece of history here, as you're constantly forced to keep your eye
on any number of factors, all of which have a distinct and crucial role to play
in the functioning of your war machine. Items such as the economy and international
trade can make or break your federal bankroll, which in turn will affect your
ability to invest in your infrastructure, unit production, and military research.
The accumulation and use of various resources such as oil and rubber is also important,
as it affects your capacity for industrial production, and can lead to conflicts
solely for the purpose of controlling specific resource-rich areas. This all goes
without taking into account the units themselves, which in turn are subject to
all manner of sub-level issues dealing with attrition, morale, supply, leadership,
and so on. As a result, playing Hearts of Iron can be a positively colossal
undertaking, and one that shouldn't be considered lightly. However, if you're
willing to put in the time and effort, you might find the time investment to be
worth it. The genre's Holy Triad of Diplomacy,
Research and Combat is wholly intact within Hearts of Iron, and in some
ways is much more so than its Europa Universalis brethren. For starters,
diplomatic matters are more fully fleshed out, and enable you to take advantage
of a wider range of tactical options, such as influencing other nations, sharing
research, or attempting to bring other nations into an alliance. Of course, you're
unable to force ordinarily hostile and opposed governments to align, or to force
countries into non-traditional alliances; in other words, don't expect to see
England as a member of the Axis, helping Germany to lead the siege against Russia.
Research plays a distinctly more significant role here as well, as is evident
from the moment you lay eyes on the relevant screens. With actual tech trees that
include numerous and equally important branches, significant military advances,
and brand new technologies to be discovered - including the ever-ominous Nuclear
Bomb - the entire realm of research will help to determine exactly how effective
a force you will be as time goes on. In fact, the question is no longer, "Will
I invest in technological development?" but rather, "In which branch
of research will I invest my funds?" Simply put, failing to take advantage
of the opportunity to improve your infantry, upgrade your tanks, discover new
units or to develop new defenses will likely find your generals dead and your
nation flattened before long. It's certainly an idea that's true to the period,
and the general smoothness with which it's been implemented helps to build the
atmosphere considerably. A game revolving around World War II wouldn't
be worth talking about if it handled combat poorly, but thankfully, that isn't
an issue with Hearts of Iron. Although the systems of supply and movement
are similar to those within the Europa Universalis series, combat itself
is much more tactical and allows for a surprising degree of flexibility and creativity.
The main reason for this lies within the Combat Coordination box, a powerful battlefield
tool that enables you to establish the exact date and time for a given unit or
set of units to arrive in a given province/country, and exactly what they will
do once they get there. This might not sound particularly ground-breaking, but
it actually makes it feasible to soften up a target province by arranging for
your bombers to make a run through it, then have a tank division rumble through
it two hours later, only to have your troops help to mop up whatever might be
left two hours after that. It really is a stroke of genius, and a true element
of strategy to a genre that often finds it lacking. This
isn't to say that Hearts of Iron isn't without considerable problems, the
most obvious of which is the staggering learning curve and rather paltry documentation.
Considering the expanded depth of the entire system, it's a shame to see that
the manual is apparently even smaller than that of Europa Universalis 2;
it's certainly much less informative. The meager in-game tutorials do little to
make up for this rather disastrous shortcoming, as they skip over considerable
chunks of the experience, and leave you to discover the more complex workings
on your own. Not only does this do players a tremendous disservice, it further
serves to keep newcomers and novices at arm's length, which does nobody any favors.
Hopefully this particular problem is rectified in future releases. What's
more notable than even this, however, is the jaw-dropping amount of bugs scattered
about the game like so many landmines. Random crashes, save game corruption, broken
tutorials, erratic and underperforming AI all contribute to what is easily one
of the buggier releases in recent memory, and render the game incredibly difficult
to play out of the box. Thankfully, the developers have been quite diligent in
releasing earth-shatteringly monstrous patches that address record-breaking amounts
of problems. As a result, Hearts of Iron is now much, much more playable,
and although several AI and balance issues are still being ironed out, there are
few show-stoppers to be seen. Attempting to play the game might not have been
worthwhile upon its initial release, but it's definitely a different story now.
As it stands, Hearts of Iron is a great game that, despite some flaws,
manages to successfully introduce the spirit of World War II to a genre that desperately
needed it.
Graphics: 7/10 As the Europa Universalis engine has been used
to power Hearts of Iron, it's not a surprise that the two look virtually
identical. Colossal world maps marked with bright colors are again the main theme
here, with the prime difference being the appropriate change in unit icons, which
are more functional than anything else. It's obvious that this is a game about
substance rather than style, and although it's not ugly by any means, it's not
a particularly wondrous thing to look at either. What is somewhat strange is that
provinces have often been broken down in less-than-historical fashion, and are
often given the name of the most resource-laden city in that area. For example,
I was downright shocked to see a huge chunk of eastern Canada named after my hometown,
which was one of the world's leading producers of nickel during the war. It's
somewhat distracting, though it doesn't detract from gameplay in any real fashion.
What should be noted here is that the developers have dug up a great many photos
from military and political leaders of the time, all of which are used with their
in-game counterparts. It's a small addition, but one that helps to spice up what
is an otherwise generally bland graphical whole. Sound:
7/10 Much like the graphics, Hearts of Iron's audio portion is mostly
about functionality than showiness, which isn't necessarily a bad thing. Occasional
sound clips play as you order about your units, make certain decisions and generally
maintain the state of your country and your military, though none of these prove
to be overly distracting, as they serve their purpose and little else. The music,
on the other hand, is as grandiose and majestic as ever, encompassing a ton of
classical music that at times seems gloriously appropriate, and at others seems
strangely out of place. Still, at the end of the day, you're left with the likes
of Bach and Tchaikovsky churning away in the background, which is hardly something
to complain about.
Control: 5/10 Perhaps the greatest flaw of the Europa Universalis
system is with regards to its handling of information. All too often, you're forced
to search through countless menus, only to discover that you're not provided with
the exact info or numbers that you're looking for. This is very much in keeping
with the general clunkiness of the interface, which is far too cumbersome, and
while it's obvious that strides have been taken to improve it for this incarnation,
there is still considerable room for improvement. What is done well is the ability
to filter the type of pop-up messages you receive, and how you receive them. Since
there can often be an overwhelming amount of them during wartime, this is certainly
a good thing. Overall: 8/10
In its attempt to encompass the whole of World War II, Hearts of Iron
presents itself as an incredibly complex game whose drastic learning curve and
poor documentation are guaranteed to keep away newcomers to the genre. However,
with some patience and the latest patches, genre veterans will find a great deal
to enjoy here, as a terrific mix of diplomacy, economy management and combat combine
here to create what is certainly one of the most ambitious and entertaining takes
on the period. Whether or not the game's potential is fully realized is somewhat
questionable, but there's no denying that, despite the remaining bugs, iffy AI
and clunky interface, Hearts of Iron is an engaging and highly amusing
effort. (Note: This review was based on the fully patched version; unpatched gets
a 5). [
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