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G.I. Combat - Episode 1: Invasion Normandy

Developer: Freedom Games
Publisher: Strategy First
Genre: Real-Time Strategy
Players: 1-?
ETA: Oct. 2002
Similar To: Close Combat
Published: 06 :14 : 02
Previewed By: Ryan Newman


Screenshots

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Official Statement

On June 6th, 1944, the 1st Infantry Division of The United States Army took part in the greatest amphibious invasion in the history of the world. The invasion took place on a long stretch of shale beach in Normandy France that would be immortalized as Omaha Beach. Adolph Hitler's dreaded Atlantic Wall would crumble before the weight of the military might of America, England, Canada, and France and his Nazi empire would crumble a year later, smashed between the Western Allies and Stalin's Red Army. GI COMBAT puts you in the role of a company commander on the front lines to lead the crusade to free Europe from Hitler's evil clutches.


General Information
Made up of former Atomic Games employees, Freedom Games is set out to conquer the strategy genre with their latest wargamin and action hybrid, a real-time strategy title called G.I. Combat - Episode I: Battle for Normandy. While many might see this as the spiritual successor to the Close Combat series -- and with good reason, as this fact has been touted on various images and releases -- it is, in fact, a whole new game. From the ground up, G.I. Combat has been built to take advantage of the creators' developing experience and endless fan requests, putting the World War Two setting into a dynamic 3D battlefield.

That isn't to say that there no similarities to Close Combat; indeed, the beginner-friendly interface, white-knuckle action, and historical accuracy are all accounted for, and have even been enhanced to ensure that G.I. Combat is in a class of its own. While many titles are released in 3D, very few take advantage of what this medium is truly capable of with the possibilities given. However, Freedom Games is doing what Bungie did years back with their Myth franchise and is taking the initiative to ensure that this new realm isn't merely a gimmick, but a crucial element of gaming. Gamers can view battle from a birds-eye view that will give a better sense of the overall battle, from within a vehicle, or from an up-close view that will show off all of the units in their meticulous detail. Using this new dimension opens up mounds of possibilities, and being able to use it as a means of viewing actual terrain from the French countryside that you can battle through is just one aspect of the care and attention that has been given to ensure that G.I. Combat will appeal to both casual and serious wargamers.

Similar to Close Combat, soldiers in G.I. Combat will have various stages of adjustable morale that dictates whether they break and run in hectic situations, or stand and fight to the death, depending on which setting the player prefers. Initial orders can also be given before combat, allowing you to tell your soldiers to either Assault (move fast), March (move normally), Caution (low crawl), Defend (you can set the range to defend at), Smoke (to make cover), and Fire (fire at target). There will also be options to call in artillery, bombing runs, and naval bombardment. Weather will also play a role in how quickly your troops and vehicles move, as well as how well the battlefield can be seen. Other details abound, like the correct number of crewmembers per vehicle and their armor slope, thickness, and hardness, along with the fact that weapons have over forty different variables apiece, such as armor penetration, rate of fire, etc. In other words, there will more than enough to satisfy those who fondly remember the days of excessive data spreadsheets and units represented with stars and crosses on grid maps.

G.I. Combat looks to be taking the real-time strategy genre a bit further with realistic weapons, authentic settings, and the touch that made Close Combat so special. It's important to note that G.I. is its own game, and by seeing how things are shaping up, it would seem that it is pulling its weight very well. Freedom Games looks to have gamers crawling through hedges around July 2002.

Hands-On
While the build I got to try out was very early, it did give a good sense of the squad-based combat. While artillery, air raids, and naval bombardments weren't yet available, the squads and their various functions were. With a similar movement menu to Close Combat, double-clicking on a squad will bring up their sub-menu that will allow players to tell them how to approach a designated point. The classic line of sight is also brought back with green meaning good to go, orange giving iffy results, and black being not in sight. The various camera views were also more helpful than I had imagined as I was able to get a good view of the whole battle, but zooming out gave me a far better picture of my troops' situation than I had imagined; being able to see where some hedges or a wall ended allowed me to have my men move in tighter formations, and to keep better tabs on their numbers.

What was already showing great progress was the game's aesthetics. Since the build was early one, the rough edges of units and structures could be fixed, but what was in place was the great amount of detail for each unit. The outfits looked great, as did their accurately modeled weapons and the various objects sported by each, including pouches, backpacks, shovels, etc. The sound was also impressive, and although much was absent, the various skirmishes sounded great and the various vocal orders were well-done.

The retail version could very well be the addiction of many gamers this summer as Freedom Games seems to be on the right track. While the controls haven't been polished yet, I can only hope the camera control is as intuitive as that found in the Myth series, especially since everything else is done extremely well, and the easy navigation system used in Close Combat should be great for new and veteran players alike. The game engine used here is capable of great things and if all goes well, it will be taken full advantage of as G.I. Combat makes its way onto store shelves this summer.

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