| Intro Leaving
behind fairies and ogres for the competition to worry about, WestWood is taking
to the stars in their latest online RPG, Earth & Beyond. After years
in development and beta testing, this latest entry into the MMORPG foray is an
interesting take on the genre, especially when you consider that the only other
major players out there that are outside the fantasy realm have been World
War II Online: Blitzkrieg and Anarchy Online. Polished and pristine,
with far better service than the latter two, E&B still has a few kinks
to work out before it can achieve its full potential.
Gameplay: 7.5/10 Earth &
Beyond is sure to intrigue many players as it seems only natural that someone
finally took the initiative and released a space-oriented online RPG. How many
have fantasized about taking on the wonders of the universe in their own starship
while zipping through Star Trek: Bridge Commander, or having the world
engulf them, rather than having a god-like view in Solar Winds. Yes, E&B
sets out to fulfill all those lofty dreams and more in an extremely polished effort
that manages to deliver on most of its promises.
Even
in the future there are different classes; it seems that no matter how advanced
people become, there will always be a need to separate societies into groups.
To that end, E&B features the standard stable of selectable classes:
Enforcers and Tradesmen (Terrans); Warriors and Sentinels (Progen); and Defenders
and Explorers (Jenquai). While they have similar traits, the differences for each
culture - whether it be technological, spiritual, or cultural takes on life in
general - are different enough so that even a similar role for two different races
feels more like a unique experience, rather than just a new set of skins. With
a solid number of classes and a wide array of views, choosing a character to your
liking won't be a problem - or so it would seem. Each class has specific abilities
that will be utilized during the game, mainly for combat, and this can definitely
hinder one's decision. Do you want to become a Terran Fighter and have the ability
to hack into an enemy's system to turn off their shields? Or, maybe you want the
ability to feign your ship's destruction. Other abilities range from enraging
enemies to attack prematurely, folding space to warp out of dangerous situations,
to using tractor beam to pull opponents closer in. These, along with the large
arsenal of weapons - which range from beam, projectile, and missile-based components
- are all factors in deciding who to pick. One class might have a strong military
belief that seems like something fun to participate in, but you might really want
to learn the hacking ability to mess with someone's ship. I guess it's a good
thing, then, that multiple characters can be made. Customizing
is also handled well with each facet of a character and ship being alterable.
Everything from weight, height, eye color to hairstyle is adjustable per RPG standards.
Ships can be designed from various hull and wing choices, along with different
colors and decorative patches. I also liked being able to name my ship, which
proudly displays its name in blood red on the wing; matching colors is a must. Starting
off a character is easy enough. A computer guide will explain the absolute basics
while a guild guide will go into more detail about your class's special abilities
and their specialties. Along the way, players will be tutored by a host of colorful
characters. Some will preach the ways of that race, others gossip on the latest
news, and a few will even murmur about some darker issues like getting information
to overthrow someone else, and so on. The developers did a good job of giving
them varied personalities: I really didn't think I'd meet a man relentlessly practicing
his vocal skills on a space station, nor did I plan on dealing with a short, stocky
man obsessed with missile guidance. Talking
to these guides and brushing up on your merchant skills will take place on space
stations. These are the social gathering centers of space, complete with a night
club section to hang out in, although I rarely saw anyone doing so. These stations
also serve as respawn points as players will be towed back to the station at which
they docked or registered before they blew up. Early on, no penalties are given
to those who tow back, but there will be some as the player gets higher up in
their levels. Basically, these are the centers of a new region and are a necessity
to visit. Since players can level up through three means -- exploration, combat,
and trade - these centers serve as a means of leveling up the trade skill, and
will benefit the other two earlier on as quests are given, and finding your way
to one will unveil new areas, giving you exploration points. They are also a great
means of giving personality to the game as advertisements are displayed in hangars
and voices over a loudspeaker call out names and point out random information.
Having the ability to choose responses and questions will also bring out their
traits as some will get offended and end the conversation, although this is fairly
simple as it only takes choosing the right - and most obvious - choice to get
them happy, or at least content, once again.
There is also plenty to explore, both in space and on planet surfaces. Since exploration
is an ability that levels up, it's encouraged. Some truly amazing sights await
those who are seeking adventure, but they have to be careful, since there are
some incredibly powerful enemies out in the farther reaches of space. Thanks to
a clean and informative HUD, these enemies can be ignored as their combat kill
and rank tells their difficulty. In the vastness of space, there lies plenty of
opportunity: there are asteroids to prospect, space oddities and pirates to kill
and loot, and quests to fulfill. Looting ships is a key element in Earth &
Beyond as it is the major means of income and can also lead to items to use
in manufacturing your own goods. Found on space stations, consoles are set up
to identify an item, not only to tell what materials make up the object, but to
make the object as well. Careful though, as plans are also needed and it isn't
guaranteed to work, so identifying a precious item could lead to nothing as it
is destroyed and no identification comes from it. Trading in the looted items
also increases the trade ability, and will also lead to upgrading your ship's
weapons, shield, reactor, and other devices. It's crucial to keep up the ship's
maintenance as it's not too pleasing to realize that a few grand spent on the
ship could've increased the warp speed enough to where it wouldn't have taken
half the time to get back to the station. To
get this loot, you'll have to fight for it, and this leads to Earth & Beyond's
more controversial issue: combat. Utilizing a Bridge Commander-style of
one-click combat, players will use a very easy and convenient display menu to
select either a weapon or special ability. Each weapon's range will be displayed
as a circle within the icon, growing smaller as the distance to the enemy shortens,
and eventually turning green to indicate that the weapon can be used. While buying
better weapons and leveling up combat will lead to more power and better accuracy,
a part of me yearned to take the reins for myself and do some Jump Gate
hands-on action. Right clicking in the direction that an enemy flew towards to
pursue them and bashing on the numerical keys just didn't give me that much satisfaction.
Granted, the special abilities are incredibly cool and do lend some strategic
elements to the fighting, but I also felt a bit helpless as I mashed away. So,
while the varied weapons and abilities did make the combat somewhat exciting,
it really isn't the kind that'll make sweat drip from your forehead. For those
of you who don't mind this, the enemies aren't of the dogfighting sort and are
actually well tailored to the combat style. It should also be noted that this
review was written prior to the introduction of PVP (player versus player) combat. With
a handy mission log, keeping track of quests was never a problem. The structure
in which the quests were given held up most of the time; there were a few instances
when I was sent out on a mission that I wasn't even close to being prepared for
and some races are slower to get their abilities, so earning cash to upgrade their
ships will be a longer and more arduous process. Leveling up also presented some
difficulties as I often had a good number of points stored up, and hadn't leveled
up enough in one section, which range from reactor, shields, beams, abilities,
device usage, and so on, to use my skill points. This did cause some sections
of the game to drag on for a bit. The
group aspect was also a bit shaky whenever I played. While many people were offering
guides to join, just as many were slamming them and going on and on about 'noobs'
(note to all game developers: whoever filters out that word will be my hero.)
Even though the game encourages the player to seek out wingmen, I ended up going
on most tasks alone, and that wasn't really a problem. I enjoyed the solitude
of being a lone pilot in space a la Wing Commander: Privateer, ready to
take on whatever was in front of me. To give credit to the players, some did hold
voyages for newer players so they could group up and share the experience, and
to learn the ropes. In all, Earth
& Beyond was a fairly enjoyable experience. While there were attempts
to introduce storylines to make the world seem alive, they didn't appear to be
as imperative as those in Asheron's Call. The developers did have a market
day that gave incentives to go to certain markets, which was pretty cool. The
stalled leveling up and combat really didn't hit home for me though; although
the game was designed for both, and they work well, they just weren't my cup of
tea. However, the special abilities, huge areas to explore, planets to visit,
and space anomalies really made it fun to visit the E&B world and to
get lost in a few hours in far-off galaxies. It's a definite change of pace and
a solid step in the right direction.
Graphics: 9/10 Eye candy out the wazoo -- that's pretty much the best
way to describe E&B. In space, planets look absolutely gorgeous and
the different anomalies have to be seen to be believed. Even the lowliest creatures
look fantastic, with some looking like neon jellyfish and others looking like
floating brains. The space crafts also looked great with solid design variations
and shiny paintjobs to give nice glossy finishes. The graphics are truly breathtaking.
The only minor fault is that the character models are a bit rough and tend to
repeat the same animations over and over during a conversation: imagine someone
tossing their hands in the air, putting them on their hips, then pointing at your
character and repeating the process until you end the conversation. Even these
looked better than most online RPGs that focus on the character avatar all the
time. Sound: 8/10 Orchestra-style
music that plays during slower periods gives way to silent beams and missiles
slamming into enemies during combat. The music sounds great and should be more
prominent, while the sound effects could use some work. The voice-overs are fantastic,
for the most part. They seem to be random, with some people having vocals when
they don't seem to need them while some important people have no speech at all,
though they're still very well done. The loudspeakers in the stations and radio
chatter when exiting are also excellent touches to help draw the player in the
world. Control: 7.5/10
Using either keys or mouse button, navigation is simple. An icon can be selected
to go forward or backward until clicked off, or the ship can accelerate by holding
down the key and mousepad, while actual movement is done by moving the mouse to
the desired side of the screen. This can make turning in combat a tedious process,
but it is an effective means of traveling. Long distances are handled well with
a map that has various display toggles and the always-handy warp button. Combat,
as stated, is one-click so that means you simply target the enemy, get them close
to the center of the screen and click, or press, away. Again, it's not the method
I would choose, refined or no. Talking and choosing responses are also simple
with players having chat bubble icons over their ship when selected, plus there's
also an easy-to-use chat menu at the top with several frequency settings (local,
all, etc.) Earth & Beyond is pretty refined in the control department,
with most things being handled by a few clicks of the mouse, with menus being
shortened down to a few icons, along with clever usage of the keyboard.
Overall: 7/10 Earth &
Beyond is a solid showing from WestWood, with a promising start and endless
possibilities. Being continuously updated means that my qualms of combat and leveling
may be without merit in a future update; as for now, combat is the main reason
I would play a space title, and the limited control just wasn't for me, though
again, this is a personal preference. In the end though, it's a highly polished
title that intrigued the Magellan in me to the point where I played nightly for
some time, just to explore some of what was out there. Imagination and wonder
are both present and extremely powerful; here's hoping Earth & Beyond
gets better with age. [
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