Intro Disciples II has allowed gamers to take the lead role as
one of a resurrecting Empire, an Undead Horde, one of the Legion of the Damned,
a member of a Dwarven clan, and now, an Elf. Following the previous two expansion
packs, Guardians of Light and Servants of Darkness, Rise of the
Elves follows similarly to its fellow expansion packs by remaining enjoyable,
despite very little being done to enrich the series. Gameplay:
6.5/10 It isn't easy being an elf. Those who played the previous expansions
had a few run-ins with them, and they know that, once they get powerful, they
are a tough bunch to control. The same applies to the gamer in Rise of the
Elves. While they will find the early portions of the level tough, they will
come to dominate the battlefield once their units get a few levels under their
belt. Until they do, though, some ingenious hit-and-run tactics have to be utilized
to ensure that the units will last that long.For
those unfamiliar with the Disciples II series, we have a review of the
original here
and of Guardians of the Light here.
Very little has changed from Guardians of the Light, so the few additions
it made, increasing map size and additional menu features, is about all that is
new here. The expansion is bare-bones, but newcomers will appreciate that the
original Disciples II is included. For fans who already own the expansions,
you now have your fourth copy of the original. The
best way to describe the gameplay style is that it's very similar to Heroes
of Might and Magic (last one I played is III, so go with me on this),
but here, the capital is almost impossible to lose (thanks to massive guardian
units who can't be moved out of their respective kingdom's capital), heroes participate
in combat, and the units are fixed in their positions on the battlefield. Running
around on a large world map to collect goodies and fight bandits is also here;
one difference, though, is that resources have to be flagged by a special rod-bearing
unit to be taken by a kingdom. The game also has a main quest and minor quests;
the minor ones are played independently of one another. For
those who have played the series before and enjoyed it, Rise of the Elves
delivers much of the same experience. The fun of leveling up heroes and units
and trying out all the different upgrade paths and new spells is just as enjoyable
with the elves as it was with the other factions. Those expecting something new
will be pretty disappointed. The new units and spells look cool, but any fundamental
enhancements, like making objects transparent when a unit is behind them or increased
resolution on the battlefield, are absent - which is a shame, because the series
is beginning to feel a little stagnate. Still,
the game takes advantage of the 'must level up' mentality well and does so with
beautiful art and a well-defined gameplay world. Also, the story is also pretty
interested as well. With a faction of the elves causing problems for the traditional
group and raging dragons on the loose, you have yourself a party. Although, there
was one bug: I did experience a scripting error in one level that forced me to
cheat to complete the level. So, Rise of the Elves is a fun, if rehashed
and oh-so-slightly problematic, release.
Graphics: 8/10 It can still be a pain selecting an army when it is
around objects or other armies. I do wish this would have been perfected, with
this being the fourth release and all. The world resolution was bumped up in the
first round of expansions, but the battlefield one remains low. Since the art
and unit design is still fantastic, I'd love to see the soldiers in higher resolutions
with richer backgrounds. Surprisingly, the battles manage to convey a great sense
of the surrounding world, now they are just doing it a little too largely.
Sound: 7.5/10 The music
is on par with the rest of the series; that is to say that it's good. Units still
have basic sayings that don't offer much, but are nice to hear. One thing I noticed
was the narrator was especially weak this time around - words were over-emphasized
so much that it sounded a little comedic at times, instead of the dramatic tone
taken with previous releases. Control:
8/10 Aside from it being tricky to select units on the world map at times,
everything else is just as easy as it was in the others. Unit selection in combat
is simple with two ways for the player to select who to attack and inventory management
is a breeze. Overall:
6.5/10 I still like the Disciple II series and style. Rise of the
Elves is an enjoyable expansion that fans of the series should enjoy, as the
stories and units live up to the rest of the releases. However, with a series
going on four years old and on its fourth release, I was expecting more - especially
one without a scripting error. After the last two expansions, I was hoping that
this one wouldn't be so bare, but it was. The inclusion of the original isn't
a bonus for most of the people who will buy this, so it's basically $20-30 for
one additional campaign and quest set. That's pricey for what it is. Although,
newcomers should definitely pick it up as there is months of solid playing here;
fans of the series, though, might want to wait a bit until it goes down some before
taking on the elves. [
top ] |