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Disciples II: Rise of the Elves

Developer: Strategy First
Publisher: Strategy First
Genre: Turn-Based Strategy
Players: 1-4
Similar To: Heroes of Might and Magic
Rating: Teen
Published: 02 :05 : 04
Reviewed By: Ryan Newman

Overall: 6.5 = Fair

Screenshots

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Minimum Req.: P2 233, 32MB RAM, 8MB Graphics card, 200+ MB hd
Reviewed On: P4 2.5Ghz, 512MB DDR Ram, GeForce 4, SB, Win XP Pro

Intro

Disciples II has allowed gamers to take the lead role as one of a resurrecting Empire, an Undead Horde, one of the Legion of the Damned, a member of a Dwarven clan, and now, an Elf. Following the previous two expansion packs, Guardians of Light and Servants of Darkness, Rise of the Elves follows similarly to its fellow expansion packs by remaining enjoyable, despite very little being done to enrich the series.


Gameplay: 6.5/10
It isn't easy being an elf. Those who played the previous expansions had a few run-ins with them, and they know that, once they get powerful, they are a tough bunch to control. The same applies to the gamer in Rise of the Elves. While they will find the early portions of the level tough, they will come to dominate the battlefield once their units get a few levels under their belt. Until they do, though, some ingenious hit-and-run tactics have to be utilized to ensure that the units will last that long.

For those unfamiliar with the Disciples II series, we have a review of the original here and of Guardians of the Light here. Very little has changed from Guardians of the Light, so the few additions it made, increasing map size and additional menu features, is about all that is new here. The expansion is bare-bones, but newcomers will appreciate that the original Disciples II is included. For fans who already own the expansions, you now have your fourth copy of the original.

The best way to describe the gameplay style is that it's very similar to Heroes of Might and Magic (last one I played is III, so go with me on this), but here, the capital is almost impossible to lose (thanks to massive guardian units who can't be moved out of their respective kingdom's capital), heroes participate in combat, and the units are fixed in their positions on the battlefield. Running around on a large world map to collect goodies and fight bandits is also here; one difference, though, is that resources have to be flagged by a special rod-bearing unit to be taken by a kingdom. The game also has a main quest and minor quests; the minor ones are played independently of one another.

For those who have played the series before and enjoyed it, Rise of the Elves delivers much of the same experience. The fun of leveling up heroes and units and trying out all the different upgrade paths and new spells is just as enjoyable with the elves as it was with the other factions. Those expecting something new will be pretty disappointed. The new units and spells look cool, but any fundamental enhancements, like making objects transparent when a unit is behind them or increased resolution on the battlefield, are absent - which is a shame, because the series is beginning to feel a little stagnate.

Still, the game takes advantage of the 'must level up' mentality well and does so with beautiful art and a well-defined gameplay world. Also, the story is also pretty interested as well. With a faction of the elves causing problems for the traditional group and raging dragons on the loose, you have yourself a party. Although, there was one bug: I did experience a scripting error in one level that forced me to cheat to complete the level. So, Rise of the Elves is a fun, if rehashed and oh-so-slightly problematic, release.

Graphics: 8/10
It can still be a pain selecting an army when it is around objects or other armies. I do wish this would have been perfected, with this being the fourth release and all. The world resolution was bumped up in the first round of expansions, but the battlefield one remains low. Since the art and unit design is still fantastic, I'd love to see the soldiers in higher resolutions with richer backgrounds. Surprisingly, the battles manage to convey a great sense of the surrounding world, now they are just doing it a little too largely.

Sound: 7.5/10
The music is on par with the rest of the series; that is to say that it's good. Units still have basic sayings that don't offer much, but are nice to hear. One thing I noticed was the narrator was especially weak this time around - words were over-emphasized so much that it sounded a little comedic at times, instead of the dramatic tone taken with previous releases.

Control: 8/10
Aside from it being tricky to select units on the world map at times, everything else is just as easy as it was in the others. Unit selection in combat is simple with two ways for the player to select who to attack and inventory management is a breeze.

Overall: 6.5/10
I still like the Disciple II series and style. Rise of the Elves is an enjoyable expansion that fans of the series should enjoy, as the stories and units live up to the rest of the releases. However, with a series going on four years old and on its fourth release, I was expecting more - especially one without a scripting error. After the last two expansions, I was hoping that this one wouldn't be so bare, but it was. The inclusion of the original isn't a bonus for most of the people who will buy this, so it's basically $20-30 for one additional campaign and quest set. That's pricey for what it is. Although, newcomers should definitely pick it up as there is months of solid playing here; fans of the series, though, might want to wait a bit until it goes down some before taking on the elves.

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