single
player first-person shooting experience that Counter-Strike had become
for the multiplayer world. I really wonder what happened during all that time.
The bulk of the gameplay comes from a single player take on the online version
featuring 6 'tour of duty' map sets, each with 3 maps; even myself, who only played
randomly, immediately remembered most of the layouts of over half of them. If
any of maps are new to you, as some were to me, don't worry, they're small and
the enemy is predictable. What makes this different from the regular version is
that there are more objectives than preventing a bomb from exploding and saving
hostages. Now, players will also have to kill a certain amount of enemies and
kill a certain amount while using a specified item. Each map has to be beaten
with a lead of two wins for the player to progress; requirements do not have to
be fulfilled in any set amount of rounds, as long as the computer doesn't win
by two rounds, the player can continue working towards the goals. Also of note
is that the terrorists aren't selectable for the tours of duty. Each
map will start off with the player choosing their teammates. Every person has
a reputation point assigned to them, with these points being earned by completing
missions, and each has a specific item or weapon they are experienced in. All
possible teammates are rated in Skill, Bravery, and Co-Op - the higher their cost,
the better weapons they use and the better all-around players they'll be. It's
actually pretty interesting to see how good a job the developers did with your
teammate's AI - they will miss ledges when jumping for them, misfire, and even
offer useful help when they feel the need, much like real players. The problems
come when they impede the player from completing their objectives and when they
fail to learn from their mistakes: several times a teammate would throw a bomb
at a certain point that was way too far for any of the enemies to be semi close
to so early in a round, round after round. After dying, some surprising things
can be seen during the free watch mode, including teammates missing the enemy
at pointblank range, in one instance the bullets made an exact outline of the
enemy's head; switching to knives, then shotgun, then knives, with enemy in pursuit,
then taking out the shotgun again to open fire; and staring at a planted bomb,
and either waiting for it to go off, failing to shoot the guard and be killed
while disarming, or just run circles around it until it detonated. The
biggest problem, however, wasn't the random acts of stupidity by the player's
teammates, but the complete lack of control the player has over them. As the role
of the leader, one would expect the player to be able to exert some sort of control
over the other players, but no. First, get any notion of Raven Shield-styled
commands out of your head; there isn't anything that drastic in Condition Zero.
Instead, basic commands, like "stay", are always disobeyed by at least
one teammate, two on the average. This means situations like
this arise: one hostage left needing to be rescued, the terrorists are almost
gone, the player is seconds away from the extraction point, orders the men to
stay, two confirmations come back, one negative, then the one negative proceeds
to kill the last terrorist and force the round to start all over. That situation
can, and did, repeat over and over and over again. It's infuriating. Bots can
be adjusted to turn this 'rogue' nature off, but that is on available in custom
games - the Condition Zero version of a skirmish. However, more often than
not they are surprisingly realistic and are very vocal when spotting enemies and
bombs, so they definitely have their perks. Since
the game is just Counter-Strike with bots, maybe the developers spent time
polishing it up, putting on a new coat of gloss, and creating new sounds? Nope.
The game looks like a slightly cleaner version of what you have - for free - right
now. There are still the awkward sideways standing animations when going up ladders,
models are very angular, and everything just looks dated. Some of the textures
are good, allowing for some nice detail in a few of the levels, but even those
would be looked down upon if released in a first-person shooter we weren't already
so familiar with. The music is, from what I recall, the same. The voices of the
other players are replicated by the voice chatter sound and have sayings, like
"owned!" - yay!, but they do keep in constant contact with solid intel.
What I found even more surprising was that the menu system wasn't addressed: players
still have to go back into the buy menu once they choose an item or cancel that
section, due to being booted out of the buy menu. There is an auto-buy - which
always picked the same thing for me, once my weapon-specific objective was complete
- and a re-buy option, both of which came in handy since it helped minimize how
long I had to slug through the menus. Complementing
the mock online portion is a version entitled Counter-Strike: Condition Zero
- Deleted Scenes. Deleted Scenes are 12 levels from Ritual, a previous
developer of Condition Zero, and consist of missions that take place around
the globe to participate in unrelated scenarios. From disarming nukes in Russia
to saving hostages in jungles, players will use remote bombs, video cameras, blow
torches, and other goodies to gather evidence and take down terrorists. This sounds
interesting, but it's more in line with The Hunger, a Half-Life
mod released a few years back. The levels are decent, but the AI isn't too bright,
enemy models are constantly reused, and the missions are short. A disc of Half-Life
2 footage is also packed with Condition Zero, if it's any consolation.
In short, Condition Zero feels like a trainer for the online version, with
a slightly above-average set of maps that have minimal stories and scripted events.
Overall:
6.5/10 Condition Zero is lucky in that it does retain some Counter-Strike
charm; the thrill of a headshot is just as sweet, and the weapons and equipment
still have that quality about them that makes one want to practice to perfect
their skills with them. If you don't already have Counter-Strike for PC
or Xbox, your online connection sucks, or if you're tired of dealing with other
players, Condition Zero will suit you well. The bots, while prone to bouts
of stupidity, are surprisingly representative of what you'd find in a quick match,
and the action is just as nail-biting. Deleted Scenes is an interesting
distraction, but aren't entertaining enough to really sway a decision to purchase
or not. Going into this with the expectation of anything more than playing the
same old Counter-Strike again is going to leave you disappointed - and
out $40. [
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