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Codename: Panzers - Phase One

Developer: Stormregion
Publisher: CDV
Genre: Real-Time Strategy
Players: 1-8
Similar To: Blitzkrieg
Rating: Teen
Published: 10 :19 : 04
Reviewed By: Ryan Newman

Overall: 8 = Excellent

Minimum Req.: P4 1.3GHz, 256MB RAM, 64MB video card, 3 GB HD
Reviewed On: P4 2.5 GHz, 512 Meg RAM, ATI Radeon 9800 Pro

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Codename: Panzers - Phase One is the latest WWII-theme real-time strategy game from German publisher CDV and Hungarian developer Stormregion. Taking a fast-paced approach as a kind of Blitzkrieg-lite, Panzers packs on the difficulty with extended mission objectives that require quick action and a fast mouse wrist. Storm a house to kill the sniper on the top floor, call in a dive bomber to take out that piece or artillery, or send in the infantry to toss some Molotov cocktails to cause a tank crew to eject, Stormregion managed to use less arcane rules than Panzers, but still capture the hardnosed-style action.

Like just about every other title based on the Second World War, Panzers features three major campaigns: Germany, Soviet Union, and Allied. A minor twist here is that the Allied campaign is more of an Anglo-American set, since it features both U.S. and British troops. Each campaign takes the typical diary approach to get the player familiar with the main character of each set, with the best and most engaging being the rather risqué and sometimes humorous sets of letters containing banter between American Jeffrey S. Wilson and British James Barnes. Unfortunately, the entries feature typos and the voice-over work, while good, often misreads from what is written - minor inconsistencies, but noticeable enough. Each does a good job of getting the player attached to each campaign as they take their hero to the war's conclusion. Some main characters also have their stories continued in bit parts in other campaigns.

Those who have played Blitzkrieg will be immediately familiar with how to play Panzers, with its similar icons and unit behaviors (vehicles switching gears, etc.). The only thing I really missed was that infantry cannot hitch ride on tanks and tanks aren't able to tow artillery. What has been added, however, is in-house fighting, with infantry able to storm barricaded buildings and take down units who are taking potshots. With flamethrowers, snipers, riflemen, machine gunners, tank crews, anti-tank soldiers, medics,

 

and bazooka-toting units, a severe amount of pain can come out of any building at any time. Because of this, the game moves at a fairly slow pace; it's when combat commences that it picks up, with tanks hammering away at each other and infantry running in crouch positions from one building to the next. With gorgeous in-game graphics, including beautiful water, explosions, detailed structures and armored units that feature fluid animations, watching a fight unfold is just as much fun as controlling it - aside from some not-so-hot human models in the cutscenes and a graphic anomaly here and there. For instance, it rained so hard at one point, the game dropped to about one frame per second.

There is also extra support in the form of paratroopers, recon planes, fighter bombers, bombers, and artillery barrages. These aren't carried over from one mission to another, but come in handy when available. The bombers were way too precise for my taste, striking only lines and at certain angles. The fighter bombers were a huge help in taking out larger tanks, while the artillery was crucial in taking out anti-aircraft guns. For those with nightmares of overly precise artillery, particularly the kind that didn't seem to damage some tanks, those fears are unfounded here as they cannot fire half a screen away and can damage any unit around.

Similar to other titles, Codename: Panzers allows the player to gather prestige points throughout the missions. These are allocated to purchasing units, whether it's artillery, infantry to push the artillery, or trucks to pull the artillery. Support vehicles, like ammo and repair trucks, are absolutely crucial and also easily ignored for the first bit of the game, with the rush to get huge tanks and heavy artillery pieces. The player is allowed a twenty-five unit army, but the army means much more than just the number. As units gain experience in combat, they increase the amount of damage they inflict, making it important to keep units alive and to not rely on simply re-supplying depleted forces. Adding a unique twist are the extras that can be purchased for infantry: binoculars, mine detectors, grenades, Molotov cocktails, and even dinghies can be purchased. Just a few squads of decked-out infantry can be a formidable force. In fact, one of my favorite moments in the game was carrying a few squads of machine gunners, medics, and mortars around a main objective by using the dinghies and taking the awaiting enemy by surprise. There are few opportunities to use most of the items, with many of the missions taking place in cities, though binoculars, infantry-destroying grenades, and cocktails that can overheat a tank should always be on the must-purchase list.

Aside from the campaigns, there are also a healthy amount of additional features to play through. Like most other titles, the multiplayer component uses GameSpy, which is unfortunate, because, either by poor implementation or the service itself, I always find going through it to be a hassle. Codename: Panzers is no exception, with a patch being released shortly after release just so it would stop crashing. For those braving the online world, I hope you are familiar with German, because those are the majority of the players. Even then, the number of members of the community can best be described as a modest amount. The available modes include team deathmatch, domination (holding automobile factory and infantry camp for reinforcements, and a radar station for air attacks and scouts), or assault (go for goals or attack). The most interesting mode is single player co-op, but unfortunately no one plays it, and a friend who was interested in trying it out with me wasn't able to track down a copy in time. Also available are LAN and Direct IP.

Those who want to go solo can use the training camp to mess around with the various units and equipment without having to concentrate on winning or the timer. Scenarios can also be experimented with, as two are included off the bat, with another one in the patch to play online, and more to come in the future. The scenarios are pretty tough and for the advanced players, if they ever make it through the arduous Allied section. There is also a skirmish mode, which is the shortest of the features, with most taking just a few minutes to complete.

What I particularly enjoyed was that the game took advantage of the 3D engine. Sure, there were times when artillery would pound an indestructible wall trying to hit a soldier inside, but more often than not items like elevated structures provided sound cover for maneuvering troops. A favorite tactic of mine was to send troops to crawl through tall grass, being undetectable by most enemies, allowing me to get the drop on any patrols. I do wish infantry would have been smart enough to crouch behind items and peek around corners, though.

Really amping up the excitement and tension are some great sound effects. Hearing multiple tanks roll through and pound a position while mortar rounds and machine guns go off in the distance really amplifies the engagements. It's a bit disappointing that the audio department didn't deliver as strongly. The music is good, as are the narrated diary entries, but the vocals during the cutscenes tend to range from horrible to mediocre. The German portion was particularly unsettling, with some troops sounding like they were from New Jersey and Texas. Some characters also sounded different mid-sentence. Thankfully, those poorer elements take place in-between missions, not completely ruining the atmosphere.

As enjoyable as Panzers can be, it also has its fair share of problems. One is the pathfinding. Since the game has no formations, like columns, sending groups of units through a city often scatters them, causing many stragglers to get ambushed. When sending multiple units somewhere, they are either placed far apart or way too far apart, with no way to make the space tighter. Another problem I had was the difficulty. The German portion is fairly easy throughout, but mid-way through the Soviet portion, the game starts to go to an extreme. While it was once rare to have multiple objectives stacked together, it eventually becomes commonplace; the Anglo-American portion borders on tedious at several points. Not only that, the game is stingy with reinforcements, meaning that those two objectives and your force that is just right for them turns out to be far too few because three more objectives appear later. The Allied portion just shoots up on the difficulty factor, causing some of the game to be more irritating than enjoyable. Nearly unlimited supply depots help out to keep units healthy and full of ammo, but it is very easy to lose large chunks of your army in just one engagement.

The game also only allows for a unit to be put in one group. If you want all riflemen in group one and a mix of riflemen and medics in group two, whoever is placed in the latter group will be taken out of the first. This was unnecessary and made the game seem more unwieldy, particularly since I use that method so much in other games. However, I did like that just right-clicking on a unit with another would cause them to follow. Even though the infantry wouldn't really seek or find cover behind a tank, it did help to keep the game somewhat organized. I would have liked to see such ingenuity throughout.


Overall: 8/10
Codename: Panzers Phase One is a great strategy game for those inclined to play something less fanciful than Command & Conquer, but more accessible than Blitzkrieg. The action is fast and intense, while the missions themselves can be fairly plodding. It definitely has some rough edges, but it is also a highly enjoyable title that rests at the top of the pack.

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