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Chessmaster 10th Edition

Developer: Ubisoft Bucharest
Publisher: Ubisoft
Genre: Chess
Players: 1-2
Similar To: Chessmaster 9000
Rating: Everyone
Published: 09 :21 : 04
Reviewed By: Nick Stewart

Overall: 8.5 = Excellent

Minimum Req.: P3 450 MHz / AMD Duron 600, 128MB RAM, 32MB video card (GeForce 3/ATI 8500)
Reviewed On: P4 2.4 GHz, 2x512 DDR RAM, ATI Radeon 9800 Pro 128MB

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Some gaming genres, such as real-time strategy and first-person shooters, bristle with virtual competitors, which in turn forces developers and publishers to innovate and perfect. Other genres, such as sports (until recently, that is), have very few key players and as such tend to produce few significant changes from year to year. Chess certainly falls into the latter category, as there are precious few developers cranking out chess simulators, and among those, there's really only one franchise that's readily available on store shelves: Chessmaster.

In fact, apart from the relatively recent Majestic Chess, there really hasn't been any mainstream competition for the Chessmaster series, and even then, Hoyle's entry proved to be more of an introductory glimpse for beginners. This leaves the longstanding franchise as the only true mainstream option for serious chess players. As a result, very little would have to be changed from game to game in order to compel players to purchase each new iteration, which has certainly proven to be true as each new entry brings a small handful of addition or changes. The same also holds true for the most recent title, Chessmaster 10th Edition, though the question remains whether or not the nature of these changes is enough to persuade fans of the game to make yet another purchase.

Now, it's important to note that the scant changes made to the series over the years is mostly a thing of necessity. Unlike sports games, there aren't yearly differences in rules and teams and whatnot that would warrant deep and significant changes in the core gameplay. Also, unlike first-person shooter titles, chess is not exactly a game that lends itself to yearly adjustments in cutting-edge graphics. The problem then is to find enough additional new material with which to surround a supremely ancient game, and to make it compelling enough for purchase. This has meant that Chessmaster has gradually been given tutorials from various international figures, better graphics, stronger educational tools, online play, and even












 

three-dimensional boards. However, some problems have remained exactly the same from version to version, the most obvious being the chronically cluttered interface. The numerous necessary windows that provided the player with the information they needed to play and understand the machinations of the game, their own moves, and the AI.

With Chessmaster 10th Edition, the permanently choked-up interface has finally been cleaned up, a fact that practically smacks you in the face when you first boot up the game. Rather than the clogged "take your pick from these dozen options" approach of previous editions, this new edition instead offers you three main jumping points from which to launch your chess experience: Play, Fun, and Learn. This doesn't mean that options from previous games have been trimmed, however; rather, they lay nested within these three choices. It's an approach that's used throughout the bulk of the game, offering you even more choices and options, but using less screen real estate through the use of nested options and slimmer windows. There is still frequent use of windows, mind you, and there are still some moments where you'd wish that you could somehow wrangle a bit more screen space, but the problematic aspects have been minimized, and windows now take up less room, and display information much more efficiently. This may sound like a minor point, but when you consider that the Chessmaster series has spent a great deal of its history within Interface Hell, this is actually a vast and incredibly welcome improvement.

Initially, having Play and Fun as two separate section may seem a little redundant. After all, why Play if it's not going to be Fun? However, a closer look reveals that the Fun segment is basically the Kids' section from Chessmaster 9000, right down to the tutorial set, which is a direct port of the one used in that section in previous years. However, the assistance provided here is much more clear and basic, and the interface more cartoony and kid-friendly. As in regular games, you can have the AI clearly indicate on the board which moves are "capture" moves, "pin" moves and "check" moves, using a combination of shaded squares and colored arrows. It sounds confusing, but actually is very clear and should help younger players pick up the game much more quickly. Again, these improvements are directly related to the interface, but are an example of how a game like chess can benefit more from this type of improvement than fancier bells and whistles.

As one might expect, the Learn segment is dedicated exclusively to instructing players on how the game works, as well as how to develop and improve their own approach to chess. This section is almost entirely made up of tutorials recycled from previous versions, and initially seems as though it has nothing to new to offer, though they are handily organized. Even the advertised IM Josh Waitzkin's Academy seems to be a repetition of tutorials he's done for previous editions, but this too is deceptive. Thankfully, three whole new sets of Waitzkin tutorials have been added to the ones that he's already done, thus fleshing everything out into a cohesive, comprehensive course on chess. For starters, there's a new Introduction set, where Waitzkin presents and explains the core concepts of the game from his unique perspective. Arguably, his introduction tutorials are much stronger and more informative than the "Your First Chess Lesson" of previous Chessmasters, and offer the player with a much better sense of understanding of the underlying ideas of the game, rather than straight-up game mechanics. There's also the new Arsenal tutorial set, where Waitzkin introduces and expands upon crucial chess techniques such as forks, pins and skewers. For the casual player who's never picked up a book on the subject but seeks to take the game more seriously, this set is absolutely invaluable, as it lets you delve deeply into the building blocks of chess success at a comfortable if not challenging pace. Finally, there's the new Strategy tutorial set, which discusses opening principles, pawn structures, and the like. It's the perfect way to round off the new aspects of the Academy, since it is just as helpful, insightful and accessible as the other new additions. In fact, along with the spiffy new interface, these new tutorial blocks are reason enough for undecided chess buffs to pick up the game.

As if these new tutorials weren't enough, GM Larry Christiansen has been recruited to discuss his take on the style of Attacking Chess. Using actual games as his examples, Christiansen explains the concepts behind this style and elaborates on his own strategies. It's all rather interesting, and although it's not as helpful as the Waitzkin tutorials, it still offers an interesting if not a somewhat advanced perspective. What's perhaps most interesting about his series of presentations, however, is that it includes a fully annotated series of four games that Christiansen publicly played online against Chessmaster 9000 - a series that he lost, incidentally. To hear a Grandmaster discuss how the Chessmaster program mercilessly, tenaciously outplayed him is a true testament to how strong the game's chess AI can truly be, and how its sheer strength has something to offer to everyone, from the freshest beginner to the experienced Grandmaster.

Another major addition to the series are the new animated boards, which are clearly the star of the show here. Not merely 3D, these three new boards feature pieces that run, skip and jump across and over squares and enemy pieces. Though the types of animation vary widely between the three sets, all three are quite fantastic, with equally excellent colors and peripheral effects. The childlike gnomes, pegasi and sleepy-eyed kings that grace the Fairytale board are cutesy if not somewhat charming, while the Rubber set is much more neutral, with bouncy, elastic pieces that seem to be made of, well, rubber. Fans of Battle Chess may be glad to see that the third set, entitled Clash, features humans and orcs violently duking it out on the battlefield of chess. A human knight will run his sword through his orcish pawn opponent as he captures it - a showy and strangely satisfying sight to witness. Though it's the most appealing of the three sets, the Clash set is not without its own problems: its character models are fairly muddy and much less clearly defined than on the goofier ones, which can make initially difficult to discern which piece is which. Still, with a good eye and some practice, you can make each one out in no time, and relive Battle Chess memories within the modern skin of Chessmaster.

There are some notable disappointments with regards to the other types of chess sets, however. Unfortunately, many sets from previous games aren't included here - namely, the newspaper style from Chessmaster 9000 - and the game provides you with far less sets than its predecessor. Whereas Chessmaster 9000 had a true wealth of sets, ranging from 2D options to Fixed View options (and you had to love the African set), Chessmaster 10th Edition is much more sparing, especially with regards to the 2D sets. It's as though the inclusion of the animated sets was made at the expense of the previous collection, which is a terrible shame. What's more, the game restricts you from using a handful of sets, and offers you incentives to play ranked games by barring you from using certain sets until you've met certain requirements. For example, you can't access the Classic Old Wood set until you have 25 victories in rated games. This approach is an interesting one, and lends a certain goal-oriented perspective to using Chessmaster. This would perhaps be more acceptable if more default sets were offered, but as it stands, the selection is somewhat of a disappointment. Now, to be fair, the game's developer has begun to offer a number of new sets through the official website and forums, not to mention that one generous and enterprising forum member (here's looking at you, misimatt) has figured out how to read and recode the default boards so as to provide a wide variety of different types and colors of boards. This helps to remedy the issue, though the question remains as to why these weren't included with the game to begin with.

One should also consider Chessmaster 10th Edition's online capabilities, which is an important aspect for a game that was meant to be played with other people. Although Chessmaster 9000 featured online play, it was problematic and failed to offer a reliable number of opponents, and used the same cluttered interface as the game itself, almost always making Yahoo Chess a preferable alternative. With the cleaned-up interface, a reliably steady stream of online opponents and an incredibly strong Teaching Mode - which allows stronger players to use various indicators and examples to give instruction to others - Chessmaster 10th Edition stands to be a worthwhile online experience. There's just one problem: a major, fatal flaw in the game prevents a great deal of users from being able to watch or play other people online, even though they may still be able to connect to the servers. Though a beta patch has been released, this often fails to solve the problem. The only truly simple solution is to go into your OS' Device Manager and disable various network adapters until the proper ports open up.

What's particularly mystifying is that this information can only be gleaned by cruising through the official forums and poring over the many frustrated posts regarding this issue. Although Ubisoft's online support section lists exactly which ports must be open, it does not offer any kind of layman's approach on how this can be achieved. Given, computer-savvy individuals can achieve this without too much difficulty, but casual PC users will likely be left mystified and frustrated. That being said, the online portion is well worth whatever initial hassle there may be, as it is a strong and incredibly engrossing experience, complete with any number of ongoing games and tournaments. One can stand by and watch games as a spectator, or participate in ranked play in either Bullet, Blitz or Standard game types. As previously mentioned, it's a truly engrossing experience, and the majority of online Chessmaster players are as gracious in victory as they are in defeat, with many offering helpful suggestions on how to improve one's game. If a future patch can truly address the fatal connectivity problem, this online mode will likely see an explosion of new players, and will remove the only thing that mars an otherwise wonderful online mode.


Overall: 8.5/10
When all is said and done, Chessmaster 10th Edition's appeal is ultimately going to depend on two things: one, if you already own Chessmaster 9000, and two, if you didn't mind its interface. If the answer to both those questions is a yes, then chances are that you aren't likely to feel that this new edition is worth the extra money. However, for anyone who doesn't already own a copy of the previous version, or for dedicated fans of the series who are dying to see improvements to an already excellent title, this release proves to be a worthy and ultimately satisfying offering. With a considerably less claustrophobic interface, stronger (though initially problematic) online options, a new and insightful chess course courtesy of IM Josh Waitzkin, and a great trio of animated boards, Chessmaster 10th Edition proves to be a worthwhile addition to the series, and to any chess fan's collection.

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