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Call of Duty: United Offensive

Developer: Gray Matter
Publisher: Activision
Genre: First-Person Shooter
Players: 1-32
Similar To: Call of Duty
Rating: Teen
Published: 10 :04 : 04
Reviewed By: Ryan Newman

Overall: 7 = Good

Minimum Req.: P3 800MHz MMX, 128MB RAM, 32 MB Video Card
Reviewed On: P4 2.5 GHz, 512 Meg RAM, ATI Radeon 9800 Pro

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Call of Duty was a cinematic and blood-free visceral experience that felt like a culmination of all the better parts of previous WWII-themed first-person shooters. Careful level design nudged the player along without confining them as they embodied a member of a squad of soldiers within campaigns for Americans, British, and Soviet forces. By finding a comfortable mix of scripted sequences and on-the-fly gameplay, Call of Duty felt more like an experience than a game. With oodles of accolades under its belt, it is now home to its first expansion pack, Call of Duty: United Offensive.

United Offensive returns to familiar ground, with players controlling an American, British, and Soviet soldier through their separate campaigns of the war. While each level set has a mixture of gameplay elements, they each have one style that is more prevalent than the others. The Americans, who start out in Bastogne, will typically fend off German infantry and tank attacks, either fighting in trenches within forests or holding a town taken by assault. This is also where one of the expansion's main new weapons, the bazooka, makes a timely entrance. With this new ordinance, tanks are less of a problem, but unfortunately, it's typically the player who has to be the one to run into the line of fire to grab the weapon and take down the mechanized behemoths. The beginning, with the random deaths by tank shells, conveyed the randomness of war, but also started to wear out the campaign's enjoyment pretty quickly. To be honest, despite this section taking the longest, I found the American portion to be the weakest.

The Brits have by far the shortest level set, coming in at around two hours. Following the story of a RAF turned SAS commando, this portion really focuses on fighting from vehicles. After opening with an intense sequence of the player acting as a gunner on a bomber, the player then goes through a high speed chase through a village in the sidecar of a motorcycle, takes command of the weapons on a boat, and fends off numerous pursuers as the commandos make their daring escapes in transportation trucks. Since












 

the player is a part of an elite group, their missions are more focused on raids, with quick escapes capping things off, many of which prove to be fairly exciting. Dodging German patrols, blowing up bridges and lighthouses, hit and run assaults - United Offensive did the British proud.

The last campaign, which featured the Soviets, was my favorite. Similar to the original, the Soviet campaign starts off with a bang as players rush out of a train to reinforce trenches along a makeshift front. This was also the first time I saw one of the expansion's other main weapons, the flamethrower, in action, and it was a sight to behold; let me say that there was little else as cool or frightening as seeing a unit whip a trail of flame around the inside of a trench. I really liked the constantly moving and defending of the ramshackle fortifications, with threats mounting on all sides; one siege hit its zenith when Germans broke through, and I turned to see soldiers going at it one-on-one with the butts of their guns. This portion is really all about assaults, either storming small villages or planting charges on attacking tanks. The progression from smaller villages to larger cities was nice, and the cities, like Stalingrad in the original, were impressive with the sights and sounds of combat constantly going on all around the player as they rush through a desolate city. There is also the return of tank combat, one of the more surprising and enjoyable elements of the original. Hurriedly being recruited into the tank corps, players will get a taste of large-scale tank warfare as they push German heavy tanks and artillery away from the front. Like the American portion, the Soviets' last level is nothing short of absolute chaos, nearly causing my mouse button to break because I had to hit continue so much. While not as short as the British campaign, it would've been about the same time span if the last level hadn't been so difficult, what with the stukas dive-bombing, tanks shooting on all sides, and armored troop transports spending into the middle of the fighting.

Other new additions are a few rifles and machine guns, as well as a sprint feature. There is no on-screen indicator of how much stamina the player has to show how much longer they can run; instead, it works similar to Operation Flashpoint in that the player hears their breathing get hard as they start to slow down. It's a nice addition that is great to use in quick jams, but because either the combat areas are so small or because of its briefness, I didn't use it much. The other goods include three new multiplayer modes: Base Attack, Capture the Flag, and Domination. Considering how short the single player campaign is—it took me about 7 hours to complete on Normal—the other new additions are kind of weak, but I'm also a Day of Defeat kind of person, so those big into its multiplayer component will get more out of it than I did.

What was so surprising about United Offensive is how rough it is. While it exudes a feeling of polish on the surface, a lot of problems become apparent during gameplay. One of these problems is hit detection: when enemies are crawling through a window, they can only be hurt once they get inside and not during the motion, and since enemies take quite a bit of damage—something I didn't like in the Medal of Honor series but found much better in the original Call of Duty—by the time one intruder is killed, another is already in the process of getting inside, thus impervious to harm. Quite a few shots also missed the target completely: I took about 10 perfectly-aimed shots at a nearby enemy and not one hit him. There is also an annoying feature that makes it impossible to shoot certain friendly soldiers on certain occasions, which creates a false impression since others will rush towards the player and seem like an enemy, but if they are killed, the player fails the mission.

The level design is not nearly as fluid as it was in the original. Where I felt nudged before, I feel pushed now, with landmines absolutely everywhere, making it perfectly clear that the developers want you to go from point A to B in exactly a certain way. This also limits maneuverability, often forcing the players into limited combat areas, which isn't really conducive to promoting imaginative attacks and defenses. It also leads to weird oddities, like one friendly soldier who was on a cliff that was perfect to use during an ambush, but I couldn't get on it because the way up was surrounded by mines; and, with mines often a foot off the road, did the planners expect trucks to never have to veer for any reason? A final complaint is how ungodly damaging a hit from the butt of a rifle is: an enemy can take up to five shots to be taken down, but one or two whacks from a gun will take down even the healthiest foe - and likewise for the player.

Further increasing the problems from the lack of maneuverability is the fact that there are respawning enemies. In the original, I remember taking out reinforcements, but once they were gone, they tended to stay gone; if there were respawning sequences, they were far more limited than they are now. One portion of an allied mission in particular drove me insane: after an ambush, I had to take a tank. Since we were surrounded by landmines, I could only hide behind a rock or wooden fence to shoot, but the whole time, enemy infantry was storming over a hill, and would continue to do so until the tank was destroyed. Situations like that also made me wonder: if a hundred men were going to attack a handful of men before a tank blew up, why not after, when their odds of winning were still very good? This really damaged the sense of finality and believability-yes, it is just a game, but its predecessor managed to pull off those feelings quite nicely.

The graphics, while still looking good, also suffered due to technical problems. Despite using a fairly old engine, the characters and effects still looked great, but there was noticeable clipping. There were times when half a soldier was on the outside of a wall, or the barrel of a gun could be seen before the door was open. Thankfully, these weren't very common and rarely took anything away from the gameplay. Just on the aesthetic front, though, the cutscenes have to be some of the ugliest I've seen; after completing a campaign, horribly compressed movies of the accomplish missions play while you wonder why in the world it looks so grainy. Luckily, nothing in the sound department is a disappointment. The music and voices is still top notch, adding much to the atmosphere that the game still manages to effectively create.


Overall: 7/10
With all of its faults, United Offensive still manages to be an enjoyable game, which is mainly a testament to how strong the original was. The additions outside of the single player campaign aren't much and those who found there to be too many scripted sequences or the game too confining before won't be converted now, but fans should still enjoy it. However, given the game's short length, technical and design problems, as well as its pedigree, Call of Duty: United Offensive was a little disappointing, and definitely inferior to its predecessor.

*Correction [10/05/04]: The small icon of a soldier that displays stance position also works as a sprint meter.

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