Intro Youve
watched the episodes, youve sat in your la-z-boy, and youve whined
and moaned on how you could have resolved the situation in no time. Well, now
its your turn. Step up and sit down in the captains chair and prepare
to take the role of a young captain who is thrown into his new position and now
must go through a trial by fire. Gameplay: 7.5/10 Renown
for their X-Wing and Tie Fighter titles for the Star Wars universe,
Totally Games has decided to tackle the other sci-fi juggernaut, Star Trek. As
Star Trek games are not known for their quality, it is with a sigh of relief that
Bridge Commander was placed in such respected hands and while it falls short in
some aspects, it certainly delivers in others. Getting
to the captains chair isnt a difficult task, but it does get the story
in motion. While returning from a research mission, the captains shuttle
is caught in the path of a star going supernova. Lucky you! You have been promoted
from first officer to captain and its time to figure out just what happened.
The story now kicks in and the result is a mixed blessing; on one hand, theres
not much of an epic backstory a la Wing Commander or Tie Fighter
to wrap your brain around, but on the other hand, everything is told in a script-like
fashion that makes the entire game feel like an episode. Theres betrayal,
and various races to deal with, including Cardassians, Klingons, and Romulans,
among others. Told in an extremely linear fashion, there isnt much here
to get stuck on or any situations where an option will lead to a dead-end as everything
is laid out pretty clearly for you. This helps the game to move along briskly,
but there isnt much game. The campaign will last a few hours and the remnants
are a perfectly good Star Trek engine just sitting there begging to be used some
more. Im getting ahead of myself though.
Now then, fans should be pleased with the story, while the space-sim gamer might
be a bit let down at its strict point A to point B approach. Without
giving too much of the story away, the Klingons will soon join your side as the
Cardassians sneak their way around and amass a large fleet and form alliances
to bring the Federation down. To combat your various foes, you have been given
a well-trained crew that functions like a finely tuned machine and one of the
most obnoxious characters that I have ever encountered, the ships first
officer. Yes, despite the fact that you are the captain, it seems as though she
is more in command as she bellows out the various orders and even has to audacity
to take an authoritative tone with the captain on occasion. Ignoring her fingernails-against-a-chalkboard
presence, the rest of the crew is adept at fulfilling your orders.
From the captains chair, you can command tactical to target specific spots
on their particular targets. Do you want to disable their weapons to deal with
a bigger threat, or would you prefer to disable their shields and let your comrades
finish them off for you? If the enemy retaliates in kind, would you prefer engineering
to up the shields with the reserves, or weaken life support and the reserves to
up the power of the weapon system? Those are the fun decisions that really engross
the player. Its a shame there arent more situations that require such
thought. Traveling is a simple affair as youre told where to go and how
to get there, and more importantly, there are no moral decisions. The aspect of
the Star Trek series that I particularly enjoyed were the moral choices that the
captain made; you knew Picard was going to get out of the situation, but you didnt
know with what cost and exactly how. Those were the types of choices I wanted
to have, and some diplomacy wouldnt have hurt either. Instead of taking
a solid chunk out of the Star Trek universe, just a single aspect was focused
on, but with so much potential and history to work with, it seems to be a bit
of a shame that such an excellent engine wasnt given the treatment it rightfully
deserves. Being the captain isnt all its
cracked up to be, either. Taking control of your ship during combat is fun at
first, but the AI has far better accuracy and can target specific sections. Aside
from negating what systems take priority, what needs to be repaired, where to
go, and what ships to target, there really isnt much to do. And while those
may sound like a solid number of choices, they have been simplified to make the
game easy to get into and quick to complete. Its fun at first, but it gets
a bit mundane after a while. Without the implementation of other aspects, like
diplomacy, its only a matter of time before the process of going to a location,
fighting, then going to another location, and then fighting some more gets tiresome.
There were also odd faults: when shooting an enemy craft, a starbase was saying
I was targeting them and my mission ended; the same thing happened with friendly
craft, and other times the tactical officer would actually target and fire on
the friendly craft or wait for no apparent reason very annoying.
While this might make Bridge Commander out to be a bad game, it really
isnt. Totally Games set out to make a gamer feel like the captain of a Federation
starship and they have done just that. The atmosphere is there and youre
certainly given the feeling of command as you order a red alert which is
then echoed by your manly, yet strangely feminine first officer and there
are also appearances by Data and Jean-Luc Picard, complete with their voices.
The story plays out exactly like an episode taken from any of the series and there
is an overall feeling of polish. As I said, they took one aspect of being the
captain and did it very well, but there just wasnt enough to make an entire
game out of it. The game is also short and multiplayer problems prevented me from
actually logging on, but the skirmish modes were fun. While some potential has
been lost, it should also be noted that, in the end, this is a solid title, and
with a series having so many dogs being released with the franchises name
tacked on, its refreshing to see an enjoyable title come out for it. Now,
heres hoping for an expansion pack with more exploration!
Graphics: 8/10 Staying true to the series, all navigational menus
match those found in Star Trek: Next Generation and Voyager. This is a simple
and effective way to capture the ambiance of being on a starship. Other effective
means of drawing the player is the primary view, which is exactly what the captain
would see; this also involves being able to look around and watch your crew members
toil away at mundane tasks, and also seeing their bodies sprawled about the bridge
whenever the ship takes heavy damage. Not only do crewmembers react when in combat,
but the bridge will also physically take damage as well, with sparks and small
explosions shooting out of the walls and various panels. Lighting is also handled
well with phaser fire giving slight hints of illumination off the ships
hull. Not every detail is a plus, however, as the
faces of the crew are photo mapped, and while they look strikingly similar to
their real-life counterparts, their overall appearance suffers in the process.
Character models have very rigid heads that connect at angels and their mouths
seem to be nothing more than a slit cut out from their face. Similarly, the various
ships look fantastic, but they also suffer from their own flaws. The detail seems
to disappear into overblown pixels when up close, but this also keeps the title
from becoming one that would run solely on high-end machines. Those looking for
Descent: Freespace 2 style of advancement will be disappointed, but despite
its flaws, Bridge Commander does an admirable job of conveying the Star
Trek universe. Sound: 8.5/10
This is a pretty solid category. With a solid soundtrack that fits the game
extremely well, to the strong done voice-overs, Bridge Commander really
delivers in this department. Some more varied explosions would have been nice,
but thats really a small complaint as the regular weapons fire and
explosions are pretty solid. Only time I could find a fault with the sound was
when the first commander would complain for the umpteenth time and generally just
not shutting the hell up. Control:
8/10 What starts out as a maze of menus within menus soon becomes simplified
through memorization and hotkeys. While things are streamlined, they will take
a while to get accustomed to, but its a good thing there wont be many
distractions. If you decide to let the computer take over, expect much better
marksmanship, but also expect tedious battles. Aside from commenting on where
to go and what systems should take priority, there really is nothing else to control.
However, if youre a hands-on gamer and go
to combat the enemies by taking control of the ship yourself, youll have
some difficulties hitting all the spots that the AI nails with far less problems.
Theres also the issue of the ships saucer blocking the line of sight,
and constant clicking with no real strategy; to get the more strategic aspects
of combat, its best to just tell what ship to target, where to fire, and
sit back as your crew does the rest. While its more of a gameplay issue,
control is also affected as its mainly navigating menus and taking the time
to learn them; as that would be common with most games, here, its excessive.
Thrill seekers thinking itll be easy to take control of the ship for combat
will be somewhat disappointed as it isnt as exciting a prospect as it could
have been with rigid movements and awkward firing paths. Overall:
8/10 Conveying the feel of a starship captain wasnt an easy task, but
Totally Games has pulled it off very well. However, there is an inherent flaw
with being a captain: there just really isnt as much to do as one would
think. Giving a few orders and watching situations unfold is fun for a while,
but when battles degrade to up-close slugfests as opposed to daring maneuvers,
and having a friend accuse you of attacking their ship when you arent, well,
it gets a little old. Those expecting a Wing Commander or Tie Fighter
style soap opera in space will be disappointed, but Star Trek fans should feel
right at home as the story could have easily been an episode and the atmosphere
of the series was translated exceptionally well. With a history of being mistreated
by developers, one thing is a given: Star Trek fans shouldnt pass this up.
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