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Age of Mythology: The Titans

Developer: Ensemble Studios
Publisher: Microsoft Studios
Genre: Real-Time Strategy
Players: 1-6
ETA: Oct. 01, 2003
Similar To: Age of Mythology
Published: 09 :11 : 03
Previewed By: Ryan Newman


Screenshots

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Official Statement

Age of Mythology: The Titans adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies in Age of Mythology. A new single-player campaign will add yet another chapter to the expansive panoply of ancient folklore along with the addition of new scenarios. Atlantean players will be able to call upon the might of the Titan gods (such as Atlas and Cronus) multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 15 new human units and 10 formidable myth units to the game.


General Information
Ensemble's Age of Mythology was a well-received success that garnered both high praise and sales. The third installment of the series was a departure from its previous releases in that it left the traditional settings behind and placed humans next to gods. Now, with the upcoming release of Titans, gamers can look forward to facing off against their old comrades as they take control of the Atlanteans and construct each races newest and baddest unit, the Titan.

Hands-On
Due out next month, Titans is an expansion that is sure to have gamers enjoying their time back in antiquity. Choosing the Atlanteans as the focus of the expansion was an excellent choice as even their origin correlates perfectly with where Ensemble is taking the series.

The Atlanteans are a strong people who rely on manpower to get the job done. They replace siege weapons with heavily armored units called destroyers, who rely on their large shields and tridents to deliver crushing blows to buildings. With two different unit types to fight off archers and cavalry, they are ready-made for offensive combat. Due to their new allegiance to Cronus, they also have the ability to shift any structure anywhere else where they have a line of site and also deconstruct an enemy's building, which is one of the coolest new features.

Other additions are a major god, as well as minor gods. Gaia is Titans' major god addition. Those who worship her have cheaper means of improving their resource harvesting; her worshipers will have buildings that not only regenerate hit points, but also block other players from building when the lush greenery she exudes spreads out from the new structure; and resources are also quicker to collect. Gaia's minor gods include Oceanus, Leto, Rheia, Theia, Atlas, and Hekate. They bring with them unit upgrades, new units to heal ships and regular units, invisibility, trees that produce dryad units, and also robots that can rebuild and repair each other. There's a good deal more, but those should suffice in wetting your appetite.

The Titans are enormous units (screenshot 15; only shot with a picture of one, have to wait to see the rest) that are almost impossible to defeat when another titan isn't ready to fight against it. Each race has a different titan: the Atlanteans get a lava-man looking one, Greeks get a three-headed giant that resembles Cerberus, the Norse get a giant troll that makes friends with a giant hammer, and the Egyptians get one with a traditional hawk head. These are sure to be the cause of some great matches, and also some frustration.

With Titans rolling out Oct. 1st, fans of Mythology should get themselves ready for a fantastic journey. The Atlanteans will take the player to war against the Greeks, Norse, and Egyptians, and even to Mount Olympus itself. I'm not sure if it was the additions, the mission structure, or the overall package, but I had a better time steamrolling over the other civilizations than I did with the original. I hope this holds out when the expansion pack is released, because Mythology was never bad to begin with.


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