Today Sins of a Solar Empire v1.19 and Sins of a Solar Empire: Entrenchment v1.05 updates were released via Impulse for all registered customers. The full change log can be found here:
http://forums.sinsofasolarempire.com/374465
The changes are largely Gameplay/Balance changes, but also include additions to Graphics & Effects and Modding.
Some of the changes:
All Factions -
- Beam weapon damage is no longer over-applied in cases when the damage duration is equal to or greater than the update period of the damage system. (aka - fix for the Illuminator mystery damage bug)
- Fixed AI not autocasting ultimates.
- Fixed where the AI wouldn't start building anything until awhile after the game started.
- Improved the AI's building in general.
- Fixed bug where AI would incorrectly send an incomplete attack force.
- Improved the AI's ship building selections.
Official Site: Sins of a Solar Empire