Intro In a
day and age where game development has grown into a multi-year process requiring
man power and millions of dollars, it's nice to see the little guy fend for themselves.
Alida is a one-man project from our friends (or should I say friend) in
the penal-colony-turned-country of Australia. Cos Russo is an artist, an animator,
a game designer, and a very, very dedicated man. Spending a full 5 years of his
life developing the game, Alida is purely Russo's creation--a labor of
intense love for games. But how does it play? Well.... Gameplay:
7/10 Alida is a first person adventure
game. Yeah, you may remember those. Games like Myst, and to a lesser extent
7th Guest and its sequel 11th Hour, were all the rage in the mid-nineties.
Where, by using high resolution graphics (albeit static ones) and an immersive
story, a one-of-a-kind experience could be produced. However, these games soon
gave way to games featuring dynamic, interactive environments with moving polygons.
As these games proliferated, first person adventure games went the way of, well,
regular adventure games, seeing a release of a good, solid game about once a year
(if we're lucky).But enough nostalgia. Alida
is a story about a rock band by the same name and their rise to fame via the unprecedented
success of their first album. Using the profits from that album, the group decides
to do something really spectacular and undertake building a giant amusement park,
the main attraction of which is a giant operating guitar (that also functions
as one of the game's more interesting puzzles). So the group found an island in
the middle of the sea and began construction on one of the biggest narcissistic
odes to themselves since Cher went solo. Well, soon enough the band's manager
starts setting up shady dealings and suddenly the whole project goes awry, and
each member of the band holes up in their own part of the island and agree to
put away their fortune in a central vault until all legal matters are cleared
up. Keep in mind this all happens before their sophomore album release. Well
15 years later, and band member Arin is asked to return to the island to sort
out some business matters among band members. After Arin fails to return, his
wife looks to you, the player, for help. Well, sure, why not? Taking
a cue from Myst, Alida is a standard point-and-click adventure,
requiring the mouse, and only the mouse to play. When an object can be interacted
with, the cursor changes to reflect that, the same as it does for navigating--move
the mouse to the left part of the screen to move left and vice-versa for right.
With the controls being so simple, the emphasis of the game is puzzle solving.
Many of the puzzles are very well thought out, depending on clues found throughout
the game to solve them. However, many of the clues aren't even close to the actual
puzzle, and Alida often requires some severe back-tracking to complete a puzzle--forcing
gamers to step back and actually think about the logistics of the scenario, a
feature that some will enjoy while others will viciously hate. Some of the puzzles
are downright dastardly difficult, requiring the patience of Zen master to complete
(audible puzzles, I'm looking at you). There were definitely puzzles that incited
swearing, and some of the clues seemed a bit outlandish, but they were all solvable--just
requiring various amounts of patience (Alida is very intensive--expect
looooong play sessions). But for those of the impatient, raised-on-NES-and-eighties-TV
generation, Alida's website has a very descriptive and helpful walkthrough.
Gamers looking for a fast, twitch adventure should definitely, DEFINITELY look
elsewhere. But gamers still in love with Myst will feel right at home with Alida
and its unique environments featuring many new and interesting puzzles. In fact,
one of the more memorable features of Alida is its reliance on aural puzzles.
Being a game about a band, this makes perfect sense, but as a gamer, these sorts
of puzzles were pretty distinct from the plethora of adventure games already out
there, and added a new sort of difficulty to a genre in danger of extinction.
Graphics: 7/10
The heyday of "interactive slideshow" games has come and gone,
since ushering in games with polygon counts and interactive environments that
have rendered static adventure games almost obsolete. But as obsolete as the graphic
style is, it doesn't make it any less beautiful. First and foremost, game creator
Cos Russo is an artist (as determined by his website). He has gone to many lengths
to insure that water looks realistically ripply and metal looks shiny. Games of
this type normally incorporate fuzzy movies and pixelated scenery, but Alida does
none of these. Sure, it does incorporate movies to give the player a sensation
of movement, but they are done seamlessly and never induce headaches. Still, the
slideshow style of gaming has had it's salad days and now it just seems a bit
antiquated to still be playing games that utilize this style. Sound:
9/10 When a game expects users to solve puzzles based on aural cues, the
sound better be good. And Alida delivers. Doors clang loudly and metallically
and gears grind with a hint of rust. But where Alida really shines is in
its use of ambient effects. Listening to the small, little effects like leaves
rustling and birds chirping really help to secure Alida's atmospheric glory.
The soundtrack of the game is used very well, fading in during key moments and
then fading right back out during some of the navigation monotony. I did encounter
several audio glitches, but nothing that made me shut me speakers off, for fear
of screwing up an aural puzzle. Control:
9/10 There's not a whole lot to say here--Alida controls via use of
the mouse. Click on the borders of the screen to navigate direction (up for forward,
down for back, left for left, right for right). And when an object can be interacted
with, the cursor changes to reflect that. My only problem here was encountering
a rare object that required the mouse to be just so in order to interact with
it. Overall: 7/10 Available
for purchase at http://www.alidagame.com,
Alida offers an immersive and enjoyable experience for anybody who just
can't quite get enough Myst action. Although first-person adventures have
seemed to die off in recent years, Alida proves that they are far from
extinct and can still provide hours of enjoyable gaming. And, it's great to see
a one-man production so polished and so detailed in an age where the game industry
favors large companies throwing around money that rivals the GNP of Mozambique.
But, in the end, my job is to review the game's quality as compared to it's price,
and for the U.S. price of $53.60, I'm not so sure I can recommend Alida
to anyone but the most ardent of adventure fans who yearn for the days when first
person adventure games were king. Still, Cos Russo's dedication to this project
is very commendable and he has certainly earned a well-deserved (and well-rendered)
pat on his virtual back. [
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