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Introductions please.
MM: Mike
Merren: Director of Development
1.) You've had a pretty long run
of titles for the original Game Boy Color. How does the Game Boy
Advance's extra power affect your ability to develop games?
MM: With extra power comes more expectations
on the games. Generally this means larger teams are required over
the GBC products. The step up was something that both Artists and
Programmers longed for.
2.) What are your plans for the
future? Do you foresee an entry into home consoles?
MM: We are working hard on our GBA
portfolio for a while yet - we will be doing Pocket PC products
and there is a possibility of working on the home formats at some
stage in the future.
3.) How did it feel to be a cog
in the Olsen Twins' multi-million dollar corporate machine? Seriously
though, how did you come to develop a pair of Olsen Twins games,
and how was the entire experience?
MM: We have good links with Acclaim,
the Publisher of the Mary-Kate and Ashley titles and with our track
record on GBC we were a good choice for the publisher to ensure
that good games were produced each time. Crush Course is in fact
our third Olsen Twins game.
4.) How did you make the transition
from creating Olsen Twins titles, the pinnacle of pre-adolescent
female mass-market entertainment, to Ecks Vs. Sever, a terrifically
amazing and truly classic shooter? The quantum shift in terms of
content is more than a little drastic.
MM: We are now working on our 50th
title, these have ranged through a great number of Genres, with
Street Fighter, WWF, Driver, Maya the Bee, Space Invaders, Driven,
Ecks vs. Sever, Ready 2 Rumble and Peter Pan amongst some of our
titles we are anything by stereotyped with a particular product.
(No more Olsen references, I promise - ED)
5.) The media response to Ecks Vs.
Sever has been almost universally and powerfully positive. Obviously,
this might be a bit early to ask, but what are the plans for Ecks
2, if any?
MM: We have been really happy with
the feedback we've received on the game. It would be great to continue
with a second Ecks vs. Sever, but it's a little too early to talk
about future plans right now.
6.) It's nearly unheard of that
a game based on a movie script would hit the market prior to the
movie even hitting the production stages. How much of the game remained
true to the original script, and what was it like working on a title
that precedes its source by such a tremendous amount of time?
MM: We were very lucky to get a script
so early on - Taking something so early is obviously a huge risk
for the Publisher, because they are unsure of what might happen
with the movie. However, I think that due to the fact that the feedback
on Ecks vs. Sever has been so tremendous, it helps the movie and
hopefully helps anything that might follow from a gaming sense.
We tried to remain true to the script as it was last year - I'm
sure that some changes will have been made prior to the movie's
shooting.
7.) According to your official website,
it appears as though you'll be working with classic studio Cinemaware
to adapt some of their greatest work to the Game Boy Advance. What
prompted this decision, and what is it like working with some of
the developers of such historic titles?
MM: We knew that Cinemaware was reforming
late 2000 and we also knew that some of their IP's would translate
fantastically to the GBA - Cinemaware was concentrating on Home
Console titles and it was perfect for us to work on their IP's on
GBA. It is great working with a company like Cinemaware. They have
very good game ideas and we work well together to ensure the conversions
of titles work well for the GBA and aren't just straight ports.
8.) Many gamers, including myself,
have been greatly anticipating the arrival of the old Cinemaware
great, Wings, on the Game Boy Advance this June. Has anything been
scaled back or changed to fit the system, or have you improved anything?
MM: Most of the game has been improved
in some way - we have expanded the Strafing missions to give more
of a desert strike feel to some of the missions. The Dogfight section
is even smoother and faster than the Amiga original and we have
added multiplayer to the game.
9.) What's your favorite aspect
of providing your own rendition of such classic titles as Wings
and Defender of the Crown?
MM: Being able to work closely with
the people at Cinemaware and producing something that is true to
the original but takes it to the next level so that it works on
a Handheld system.
10.) One of Cinemaware's greatest
legacies was in fact the aforementioned Defender of the Crown. How
true to the original will your adaptation be, and what challenges
are you coming across in bringing the game to a handheld format?
MM: We are keeping as true as possible
to the original format - but we are improving Gameplay to certain
elements such as the sword fight which we are trying to give a more
Prince of Persia feel to.
11.) How far along is it in terms
of development, and when do you expect it to hit the market?
MM: We are close to Alpha with the
product and our hope is for it to be on sale in June.
12.) As a complete aside, what games
are you playing now?
MM: The office is mostly overrun with
PC titles such as counterstrike, Medal Of Honour and C+C renegade
at the moment.
--
Thank you for graciously taking the time of your
schedule to conduct this interview. Once again, congratulations
on Ecks Vs. Sever, and here's looking forward to future releases.
EntDepot: We would like to thank Mika Kelly for
setting this up and Mike Merren for answering the questions.
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