Intro
Continuing after the large scale fight in Episode II, Star Wars: The Clone
Wars puts gamers into the thick of things by having them man vehicles at the
front while engaging in aggressive assaults. With a combination of tanks, fighters,
bombers, speeders, and even animals, the gaming would-be Jedi will get a little
of everything, including some melee combat with the Jedi themselves. Despite the
fact that not everything works according to plan, Clone Wars proves that
there is still plenty of gaming vitality left in the Star Wars universe.
Gameplay: 8/10 What all Star Wars titles have lacked is the feeling
of being on a side with sizable forces. Rogue Leader hinted at this, but
it was only a glimpse as to just how powerful the Jedi and their allies truly
are. Whether it's because of script constraints or the image of the Jedi as a
nomadic warrior for good, the games merely focused on one person and a handful
of others - until now. Clone Wars doesn't just toy with the possibility
of mass combat; it revels in it. Taking the player and setting them smack dab
in the middle of a battlefield that has androids on one side and clone troops
on the other, both rushing towards each other, it's an awesome sight to behold.
Taking up where Episode II left off, Clone Wars
follows the main Jedi - Mace Windu, Obi-Wan, etc - as they track down Count Dooku
and eradicate his remaining forces. The chase will give way to missions that include
protecting cannons so that they can fire upon the huge troop transports at the
end of Episode II, ambushing the enemy, escaping from a prison camp, saving a
remote Wookie village, and of course, helping to assault massive waves of droids.
The missions are laid out well, but unlike past Star Wars titles, Clone Wars
has extensive objectives per level. Oddly enough, no matter how many there were
or just how difficult the situations become, I was able to beat most on my first
try - quite often with no life left. The auto-save feature was an interesting
feature: it worked well most of the time, but in some particularly difficult levels,
the save feature would fail to kick in after an objective was completed, and so
death would lead to repeating large portions of the level. As with past titles,
there are plenty of bonus objectives and goodies to unlock; no matter how many
titles do this, the unlockable features in Star Wars titles always rank among
the most enjoyable. To see to it that
those missions are completed and the goodies opened, gamers will have a plethora
of vehicles to pilot or ride. Each with its own special attribute, the vehicles
vary greatly and serve as more than just image replacements, as they also have
their own unique handling methods. Tanks will lumber around with missiles and
speed boosts aiding their laser fire; walkers can turn its turret, but not side-step;
bombers will have multiple guided lasers and missile barrages; and there's even
a stealth mission where a droid tank will be taken, complete with its devastating
charged beam. Of particular note were the speeder levels, which were nothing short
of a pure adrenaline rush; their nimble handling, lower resistance to hits, and
object-littered levels were made only more dramatic when the speed boost would
cause the screen to warp around them - these were a high point. Some portions
will even use the ol' standby method of having wingmen controlled via the directional
pad, but it's a shame they are nearly worthless with their brain-dead A.I. Rounding
out the attack variations are Jedi-based combat portions that are very clunky;
great idea, poor implementation. This
is a straight run-and-gun title and it makes no pretences to be anything but.
The smooth pace, additions to the Episode II story, mountain of vehicles, and
varied levels all pave the way for a thoroughly enjoyable title. While it has
its flaws, the game's fun factor overrides most complaints as this fast-action
release is a nice change of pace from the past titles and is a positive omen for
things to come. Graphics:
7.5/10 Some really great-looking environments and vehicles can be overshadowed
by some popup and slowdown. Outdoor levels have beautiful foliage, but rocks will
appear and disappear out of nowhere. More confined levels will have nice-looking
structures, but slight stutter will occur onscreen when the action heats up. Likewise,
rendered cutscenes will have nicely modeled characters, but with a mannequin-like
skin tone and very rigid movements; however, Yoda looks completely badass, and
that's always a plus. There's constant give-and-take, but you can't fault the
fantastic animations of vehicles exploding and their hulls bouncing around off
the ground with debris shooting everywhere, plus the levels featuring hundreds
of droids and clone troops marching and fighting. It's the small details like
these that add so much to the game and really makes this look like a low-grade
Rogue Leader. Sound: 8.5/10
The classic Star Wars soundtrack returns and finds a comfy home on the battlefields
of Ginoca. It's a shame that the music is drowned out by constant laser fire,
especially considering how they don't need to be recharges, and it'll be all gamers
hear. Swapping things around a bit, the excellent voice-overs were lowered and
drowned out by the music in the cutscenes. All are of equally high quality, though
the constant laser fire does get tiresome after a while. A few times I heard a
crackle as well, but that's a handful of instances out of the entire time I played. Control:
6/10 For the most part, the controls for all crafts and situations are handled
well. The problems arise in two main situations: the squad mates and the ground-based
portions that have the Jedi fighting in melee combat. To put it bluntly, your
fellow soldiers are idiots. They will refuse orders, run right into your vehicle,
go as far from the action as possible and seem to wander around, or do very little
to achieve victory. The moments when they do what they are told are wondrous,
but those are only after having them ram into your side or just loaf around while
you do all the work. The Jedi portion is also a pain, although there's
mercifully few of these missions. For some odd reason, the Jedi move like there's
a lag between pressing the controls and their actual movements. They also turn
as if a pole is sticking out of their foot and into the ground, causing them to
just circle a certain point. They have also seemed to have lost their ability
to jump, so cool acrobatic maneuvers are out of the question, although they can
pull off a mini-jump as part of one of the few combos. Attacking with the lightsaber
is a potshot since it seems to miss so much, and their swing animation is so long
that enemies will have an easy time getting out of the way, not to mention that
reflective laser blasts also do no good. One of the saving graces is that the
force-push has been amped up so small platoons of droids will be eradicated at
the push of a button. This is a cool idea and, even though it isn't an integral
part of the game, it could've still been handled so much better - Jedi Knight
II this ain't. Overall: 7/10
Fans expecting a bit more strategy will come off disappointed, but those
just wanting to jump into the fray with blasters blazing will find Star Wars:
The Clone Wars a welcome addition to their gaming library. The absent-minded
teammates and half-hearted Jedi-based portions are disheartening, but they aren't
disappointing enough to pass over this latest venture into the Star Wars universe.
A white-knuckled action romp awaits those who are tired of endless forays into
space and want a little earth-bound action. [
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