Intro
The race is on! Count Dooku is putting a bounty on the head of a cult leader who
is interfering with his plans, and the winner will become the basis for his and
his master's clone army. With this latest companion to Episode II, LucasArts shines
some light on the mysterious Jango Fett in an enjoyable title that manages to
entertain more than it dissatisfies. Gameplay: 8/10
While Boba Fett will be the one and true Star Wars bounty hunter to countless
fans, Jango's presence in Episode II didn't go unnoticed, and viewers were treated
to the beginning of an endearing legacy for a character that was in so little
of the movies. The mythos of an intergalactic badass isn't one that is easy to
live up to, but thanks to a killer story, suave moves, and an impressive arsenal,
Bounty Hunter does justice to its namesake. With the assistance
of Rozatta, Jango starts out doing a simple enough job and soon unravels a plot
involving death sticks, senators, and a dangerous cult that's gaining momentum
and a reputation for being extremely dangerous. Throughout his journey, Jango
will traverse skyscrapers, break in and out of a prison that's built within an
asteroid, and brave the wilds of a jungle. To pick up some spare cash, he can
pick up extra bounties; using data provided by Rozatta, Jango can use his visor
to zoom and pan areas, as well as check out the status of characters, which is
also somewhat interesting as those with a bounty will have background information
displayed and how much they are worth - dead or alive. Jango has to keep his eye
on the prize however, as these are secondary and the immediate bounty will always
take precedent, as will their limitless henchmen. It's a bit of a shame that the
aspect of side bounties was treated haphazardly; while it's cool to partake in
some side activities, the rewards don't go towards anything worthwhile.
While combating the hordes, Jango will utilize grenades, darts, dual blasters,
grenade launchers, heavy rifles, sniper rifles, invincibility power-ups, and his
jetpack, complete with a flamethrower accessory. There are other guns that can
be picked up off dead enemies, but for some reason they are very random, even
though 99% of them will have weapons on them. That isn't a problem though as his
arsenal is more than satisfying. Complementing his weapons is a manual targeting
system and a lock-on mode, and although the latter works surprisingly well, it
can - and will - disrupt the camera, making it jerk or pan in the wrong direction.
Those who find themselves at the wrong end of your rifle are a motley crew,
as well as a pestering duo of competing bounty hunters, Montross and Zam Wesell
- the latter of whom appeared briefly in Episode II. The standard baddies consisted
of jailers, rioting prisoners, hired thugs, security, and more, all of which tended
to be unimaginative and more cannon fodder than anything else. Likewise, the levels
share in this insipid trait to an extent with portions that are poorly designed
with repeated sequences and made needlessly difficult with obscure passageways.
Thankfully, though, they also have moments of pure brilliance that are sure to
make plenty of foreheads break a sweat; imagine hanging off a pole and sliding
from one building to another, with nothing but clouds and endless space below
you, and speeders zipping all around - it's those moments that really make the
game as adventurous as Jango's profession. If there's one thing that
the developers did right, it's that they gave Jango some style. Not content with
simply running a la Hard Boiled and doing a few side rolls, he uses those
dual blasters with some Kiefer Sutherland "24" - or, if you prefer,
Steven Seagal - flair. The lock-on mode doesn't have to be engaged for Jango to
automatically target one or multiple targets, as he will do an under-the-arm move
or even an 'x' position when he cross his arms, all while he runs through the
masses, blasting away. There are also grates that exist for the sole purpose of
forcing you to use the blow torch to cut a passage and kick it in, which I didn't
mind as there aren't many and it did add to his character. The standard side rolls,
flips, and ledge grabbing - which are also implemented well and saved my life
a good number of times - are in good form. While Jango is a killing machine, there
comes a point and time when one wonders why he doesn't even attempt to be stealthy.
A sniper rifle doesn't cut it. With 18 levels, Bounty Hunter isn't
overly long, and the goodies aren't really up to LucasArts' par, and although
the later outtakes are downright hilarious, tedium does set in at times. The segments
of the level that seem to be there as filler hurt the overall package, as well
as the camera's tendency to go berserk when Jango was back in a corner or trying
to target a certain area, and the lack of stealth cut back on the game's variety.
However, Bounty Hunter succeeds in one important aspect - the story. This
isn't something thrown together, as the story is well told with plentiful and
beautiful cutscenes that are paced very well. It's implemented so nicely that
this is really an excellent companion to Episode II, rather than a simple tie-in.
Despite its flaws, the enjoyable arsenal - love that flamethrower! - along with
an exceptional story and an absolutely chilling last chapter combine so that Bounty
Hunter proves to be a solid title for not just Star Wars, but for anyone who
enjoys a solid action title. One question though: what was with the pathetically
easy end boss? Graphics: 8/10
An improvement over the PlayStation 2 version, the textures are much more
fleshed out and the detail seems to have been beefed up slightly. While the PS2
version seemed to have a flashy, almost consistently pyrotechnic look to it, this
one comes off grittier. There are still some carry-over problems, like some objects
being overly angular, and the general blandness of the middle portions of the
levels is still a problem; it's less of one, but one nonetheless. Though a bit
grainy, the cutscenes look fantastic, and they're pretty enough to ogle. Sound:
8.5/10 Often drowned out by explosions and laser fire, the music is befitting
of the game and ranges from rock to more ambient tones that'll swiftly go into
a dramatic tone when an event happens. There were a few times when it suddenly
cut off, which was weird. The weapon effects were good, as is the case with most
Star Wars games, but what was really exceptional were the voice-overs, which were
in sync and dead-on with their visual counterparts Control:
7.5/10 The GameCube controller has a hard time adapting to Star Wars titles,
and Bounty Hunter is no exception. Fortunately, it's handled better than others
and can be adapted to after a few rough training lessons at the hands of some
thugs. The camera has a tendency to be slower than Jango, so that can make navigating
difficult at times; likewise, some buttons are of the same color as the walls
and that can lead to some backtracking. The shoulder buttons are responsive, but
require heavy pressure to function up to snuff; some leniency would've been appreciated. Overall:
7.5/10 Despite some goober enemy A.I., camera problems, unrefined bounty
portion, and a few other small problems, Bounty Hunter still serves up
a solid action title. The problems don't really deter much from the game's overall
package, but will lead it to be played in relatively short sessions, rather than
for extended periods of time. The extra bounties and goodies received after beating
the game are questionable, but the initial experience is mostly strong and the
story is fantastic, with a genuinely creepy last chapter. In all, it's a must-have
for Star Wars aficionados and a solid option for those craving some solid gunplay.
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