Intro
With Spider-Man: The Movie Game, based on the blockbuster theatrical
release, developer Treyarch comes through with another entertaining Spidey-title.
While not totally without faults, there proves to be enough web-slinging action
to chalk this one up as another successful title in Spider-Mans repertoire.
Gameplay: 7.5/10 Similar to the previous two Spider-Man
releases on the PlayStation, and the single release on the Dreamcast, the only
real difference here is that Spideys story is retold in modern times and
the Green Goblin is sporting some armor instead of his classic tights. The standard
power-ups make their way into this release as well, there are: web-refilling icons,
along with, new ability and new combo icons. The new abilities are web-based that
range from a ball of webbing that can be locked onto a target and shot at, to
a web shield that surrounds Spider-Man and explodes as he jumps out of it. The
combos are of the hand-to-hand sort: with a seemingly endless amount of combos
presented as the gamer progresses through the game, there tends to be more combos
than needed as I used only two or three, and that was from either forgetting the
others in the heat of battle or they not being effective enough to warrant consideration.
Discussing the limited use of the wide array of combos
speaks more towards the fighting engine itself. If it isnt the most basic
of moves, or involving web, the hand-to-hand fighting always feels a bit off.
The superhuman strength really isnt felt much as the goons tend to take
their beatings in stride; despite the fact that a combo could launch a bad guy
in the air and send them slamming into a wall, they would have no problems bouncing
back up, ready to go at it again. Not content with a few at a time, Spider-Man
loves to send the baddies in hordes, and things can go downhill very quickly if
just a single one manages to land a punch. This would have to be the games
biggest gameplay fault: if it didnt involve webbing or wall crawling, it
just wasnt much fun. Its fortunate that
Treyarch has included a nice, diverse level-set to play through. Even though the
ground, fisticuffs fighting wasnt for me, the outdoor levels with all of
its web-slinging and the indoor stealth levels really helped to smooth things
out. Even when a level wasnt stealth-oriented indoor, if there was enough
room to maneuver and do a bunch of cool moves and surprise attacks, it was a blast.
The diversity being a plus, the length of them were a little disappointing as
they never really had the needed length for their environments to be fully exploited
by Spider-Mans abilities -- the levels ranged from a few minutes to around
ten to fifteen minutes, with the boss battles around the same range and
the whole game seemed to end too quickly. There
is a good amount of extras included to expand the games lifespan, but the
lack of actual levels was a bit of a letdown. The quick levels might have been
done so that gamers would not have gone insane by the inefficient camera. Throughout
all stages of the game, the camera is constantly a problem, as it will get stuck,
show only the front of Spider-Man, go behind a solid object, and even made the
controls reversed randomly. Aerial combat can also get a bit funky with the camera;
if an object is locked on too quickly, the camera will attempt to center in on
it, but if Spider-Man is moving in the opposite direction, hijinks ensue.
Now, while everything above may seem negative, its just because the parts
that are done well are done so good that it makes the flaws even more troublesome.
While the camera problem is genuine, its the fighting that really comes
off as bad because the various web-based abilities are so cool and varied that
they just raised the poor a little too high. Having the ability to snare someone
while handing upside down from the ceiling or slowly lowering yourself down and
spotting a group of thugs is done exactly as how I would have imagined. When the
room and opportunity is given, the web-oriented combat is unbeatable. Zipping
from one side of the room to another, then up to the ceiling, only to snare a
baddie and jump down from the ceiling and commence a pounding on their head is
a gamers delight. When the camera isnt having a fit, the outside combat
is also incredible. There really is an amazing sense of scale to Spider-Man, so
that when you have him jump off a building, it really seems as if you just took
a huge leap of faith and when shooting the first web to sling away has him swing
to combat, its a feeling I didnt think could be captured so well.
Without a doubt, there is indeed a great deal of fun to be had here.
The previously mentioned extras are as varied as they are appreciated. One such
mode, Pinhead Bowling, has up to four players thats where 1-4 players
comes in on the side information chart web-slinging down a bowling lane
to kick over snared hoodlums, who are also in the formation of bowling pins. There
also sketches, production stills, and the ability to play as other characters.
After completing a mission, points are awarded and these can be used in the secret
store to purchase these goodies and some of the more difficult to obtain extras
are very, very cool. While it isnt what I had hoped, in regards to lengthening
out the gameplay via stages, its still appreciated nonetheless and is a
real treat for fans.
Graphics: 8/10 Spider-Man is a one-man eye-candy show. He always looks
good, moves very fluidly, and is greatly detailed. Although he swings through
an expanding city and unleashes some great looking moves, he does so against some
uninspiring characters. Aside from the major bosses, who look incredible as well,
the standard goons look a bit dull and get repetitive after a while. The in-game
cutscenes also have very shoddy looking character models, while their rendered
counterparts looking exceptional. Spidey doesnt
push the GameCubes limits, but a fair representation of the movie is made.
The levels look nice, if a bit overused at times, but show detailed areas where
Spider-Man can crawl, swing, and zip to and fro. As said, Spider-Man is truly
a sight to behold as his animations are so fluid that he can, at times, have an
eerily life-like look. I often found myself sitting on a ceiling and shifting
the camera around him just to see how the magnificent lightening played against
his model as he hung upside down. Sound:
7.5/10 In an odd turn of events, Spidey isnt the star of the show here.
With the cast providing vocals for their gaming personas, they tend to hit their
marks and come off as natural as could be. Aside from the generic phrases from
the thugs, the vocals only tend to wane when Spider-Man himself tosses
out a remark or two. Due to Tobeys extremely dry delivery, none of Spider-Mans
trademarked sarcasm is presented. A few phrases will fit the situation, but the
overall sarcastic and witty nature of Spidey is pretty much lost.
The background music tends toward the positive side of the spectrum.
With some nice sound effects complimenting, and often overpowering, the triumphant
background beats to the levels, the aural segment sets up a nice palette for the
graphics to work with. While the effects arent as good as the music, they
do work well together and manage to provide a solid backdrop to the tale of an
aspiring superhero. Control:
7/10 With the ergonomic goodness that the GameCube pad brings to the table,
everyones favorite web-slinger not only controlled responsively, but comfortably
to boot. While the button layout of the controller is fairly unique, there will
be several occasions where a mishap will occur due to pressing the wrong button
or a perfect opportunity will be missed due to forgetfulness of the layout, but
the only real solution is practicing until it reaches optimal performance. For
the most part, Spidey handled like a dream and even during extended periods of
play, there was neither a hand cramp nor blister to be had. If it werent
for the serious camera oddities, things would have fared much better here.
Overall: 8/10 If you have
all of the newer consoles, the best bet would be the Xbox version. While I preferred
the GameCube controller, just slightly, to the Xbox type-s controller, the extra
levels, cleaner visuals, and crisper audio make Spidey a more satisfying buy on
the 400 lb. gorilla. However, if your console gaming is limited to the Cube only,
fear not, this is still an outstanding title. While the camera and fighting engine
could use tweaking, the web-based combat and the incredible feeling resulting
from a freefall off a skyscraper and slinging around a city is one that is indescribable.
Fan of the comic or not, theres more than enough here to enjoy that would
warrant every gamer giving it a spin but, then again, who doesnt
love everyones favorite neighborhood Spider-Man? [
top ] |