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The Scorpion King: Rise of the Akkadian

Developer: Point of View
Publisher: Universal Interactive
Genre: Action / Adventure
Players: 1
Similar To: Eternal Darkness: Sanity's Requiem (sans the horror)
Rating: Teen
Published: 10 :24 : 02
Reviewed By: Ryan Newman

Overall: 3 = Terrible

Screenshots

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Intro

Despite the fact that the Scorpion King did well at the box office, I wasn't one of the many who saw it. I had learned my lesson with The Mummy and The Mummy Returns and opted to not see The Rock swing a burning blade around while screaming something about vengeance. Was that a mistake on my part? Well, if the movie was anything like the game then I'd say I'm the luckiest man alive.


Gameplay: 3.5/10
I knew The Scorpion King was going to be a painful experience when after the first 30 minutes I could only sigh and think, "I can't take anymore of this." This thought permeated throughout my entire experience with the title and pretty much sums up my thoughts on the game. I haven't played a game this repetitive, frustrating, and poorly developed in such a long time, and it really made questionable recent offerings like Blade II seem ground-breaking titles.

I would love to end it there so that I won't have to relive my painful experiences with said title, but if I could stick out the game, then I can stick it out with the review. Now then, what makes Scorpion King so bad? Well, it's not like there isn't a solid premise for an action title here. You have The Rock - who is still huge as one of the supposed next breed of action heroes - who takes on the role of an assassin in ancient Egypt, and the leeway to include magic, thanks to its movie counterpart. Unfortunately, these positive elements were merely touched upon and not taken advantage of.

It's not that this title isn't lacking in action; on the contrary, there's entirely too much. With a decent array of swords, spears, and special gauntlets at his disposal, Mathayus can dispatch mounds of enemies using a basic combo system that uses a quick punching attack and a slower, stronger kick attack, as well as a stomp that briefly stuns the enemy. Using an easy selection system, weapons can be switched on the fly, which changes his combos accordingly. What should have been an impressive arsenal to assist in Mathayus' plans turn out to be more of a hindrance than anything else. It takes him so long to use his weapons that most enemies can move before the weapon is close enough to impact them. Two enemies in particular, archers and dogs, those damn, damn dogs, prove to be two of the most frustrating opponents in any game as they were coded with the special task of being cheap bastards. The archer is the main human culprit guilty of cheap tactics, as he moves before a strike is in reach and can reload so fast that, by the time he has side-stepped the tip of the sword, he has already reloaded and shot. Since weapon-based combat is so rigid, canceling moves or blocking and swinging is made nearly impossible as Mathayus will charge headlong into the arrow or be in the middle of swinging at thin air when the arrow makes impact. While the archers are irritating, the dogs are the ultimate in annoying enemies; they are extremely agile and tend to stay under the quick swinging attack, which leaves a slow overhead swing as the only method to hit them, and like the archers, they tend to be gone before the sword makes it in their range. What's worse is that the dogs just keep advancing as the game continues. Not realizing that they had one of the most infuriating beings to ever exist in a game, the developers decide to pound them out constantly in mass numbers to offer up some sort of demented 'challenge.'

Luckily, the other enemies aren't as teeth-grindingly irritating and can be dealt with using standard combos. Although unimaginative, it was refreshing to see one of the generic baddies spawn out of nowhere instead of a dog or archer. Using a horde mentality, enemies attack in groups and can be unarmed or wielding a variety of weapons. The fact that they can be brain dead is also a plus; I've seen soldiers run into walls for the duration of an entire battle while others just run in circles. To help fight off these inbred foes are various objects such as pots lying around that can be thrown to stun them, burn them, or even tar them; there are also large torches that can be knocked down to light someone on fire, but more often that not, it'll be you running in circles with a flame trailing your back. Mathayus can also perform special attacks that drain his stamina, which can be regained by special power-ups and also by successfully punching or kicking the enemy - but due to the horrible hit detection, performing a special move right next to the enemy won't guarantee a hit.

Much like the enemies, the level design is pretty bland and unimaginative. What really makes the game so repetitious is the fact that it's pretty much as follows: enter room/area, kill spawned enemies, door unlocks, go to next room, repeat. Very little is done to break up the monotony and the result are levels that feel like they take an eternity to complete, and the sheer lack of ingenuity is made abundantly clear as the exact same scenario is played out a hundred times before the boss battle. When Mathayus does get to go outdoors, it isn't much better as it's just a different background with the same horrible gameplay. There really is no escaping it - the game is just bad.

When I play a game, I tend to find a few things that I like about it, no matter how much I dislike the game itself. The Scorpion King had a few appreciable items: an easy menu system, the lifebars above the enemies, as well as the number left to kill before proceeding. The fact that they tosses in a little RPG element helped to boost the score, although it's basic fare - he can power up, hold more life, become stronger, etc. - it's about the only thing done to make the game seem unique in any way. I certainly don't mind a title for which I can turn off my brain and just enjoy the ride of bodies being thrown and stuff being broken, but this was just absurd. One defining moment was when everything on the screen stopped, and seeing a blessing, I dispatched the dogs and men, only to jump on a table and fall over dead for no reason. The best way to summarize The Scorpion King is by saying that it provides an entertaining experience about as well as Mathayus is an assassin - anyone else wonder why an assassin had to take on entire armies by himself?

Graphics: 2/10
Ever seen a dog's head go through a tarp? How about a person, on their back, falling down stairs that aren't there? The sheer amount of oddities here is mind-boggling as I've seen more displaced items, polygon clipping, and sheer blandness here than in any game to date. At the outset, the game really doesn't look all that bad; the lightning is pretty good, there wasn't an abundance of noticeable slowdown, and despite looking simple, Mathayus did resemble The Rock. However, no matter what variety the levels could have presented or the different kinds of enemies, the technical faults here are just unreal. At one point, I was hit off a building and, while on my back, remained floating in the air until a Warner Bros.-style cartoon moment had me suddenly fall and slam onto the ground. And let's not forget the fact that he never actually holds most objects as they seem to levitate an inch above his hands. If not for the technical issues, this might have made an impressive Nintendo 64 title, if only for the expansive levels. But on a GameCube? This is outrageous.

Sound: 6.5/10
With decent voice-overs, a high note was that the voice was actually that of The Rock, the sounds and music are fairly generic. I should be more excited that the sound didn't get the same treatment as the graphics and that one of the developers didn't chime in mid-game with, "Ha ha, you're wasting your time on this, moron!"

Control: 3.5/10
With shoddy hit detection, slight lag, and a tendency for slow animations that causes weapons to delay even more, the control department isn't exactly a success. As stated, the menu system is easy to use, and the way abilities can be changed using the directional pad was a nice touch. Most positives are heavily outweighed, not by the above problems -- which are major complaints -- but by the fact that the camera is so stubborn that the player is forced to baby-sit it or be left trying to fight off five or so guys with a close-up of Mathayus' face and nothing else. There are even some parts where the camera can't be moved and this was just needlessly irritating, like much of the game.

Overall: 3/10
There is no point in trying to defend The Scorpion King or to even beat around the bush about it, as the game is undeserving of either: it should simply be avoided at all costs. Even if you're so much a fan of The Rock that you need even the slightest hint of his digital likeness or that you're unhealthily obsessed with the movie, I would venture to say that this would still be a mistake to purchase. With such a high-quality stable of games on the GameCube, The Scorpion King's existence just seems to be a huge mistake.

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