Intro
Ah, Rayman, while you've never been an official mascot for any system, you
have had some fantastic games. For his latest outing, Rayman takes a few of his
friends from the series out for a Mario Party-inspired mini-game-a-thon.
Unlike the action platformers before it, this venture proves to be less successful
and is the only blemish on the series' excellent record. Gameplay:
4.5/10 The fundamental aspect of having a mini-game title is that it offers
several games to choose from. None of them have to be overly complex; in fact,
most are rather simple, but the player needs the variety for several reasons.
First, they don't mind the simplicity of the games since there is such a wide
selection; secondly, they want to feel like they got their money's worth. Take
a number of party titles, from Mario Party to Fuzion Frenzy, and
you'll note that all have a wide selection of games. The problem with Rayman
Arena is that there is no variety as it essentially consists of two games:
racing and fighting. The racing portions
are broken down into a standard race and a time trial, where the player has to
get a lead on their opponents by so many seconds. The tracks are laden with obstacles,
but there's also a nice amount of shortcuts per track to circumvent them. What
were particularly entertaining were portions lifted from Rayman 2; in particular,
the watersliding was the most enjoyable portion of any race. There's a fair amount
of tracks as there are three per cup and around six cups to achieve, each unlocking
either a new costume or character per each win - much the same as with the combat
games. Combat, unlike racing, isn't
all that enjoyable. The standard fighting portions are plagued with camera problems
as the view tends to face the player, leaving you to wander around the map without
ever getting your opponent n sight long enough to get a fix on them. The camera
can be adjusted manually, but it's extremely rigid and I found that side-stepping
was the only way to help center the view on the enemy, though even that was spotty.
Littered throughout combat arenas are power-ups that range from increasing your
incredibly slow rate of fire, to mini-blasts; sadly, none of them are exciting.
Fighting is also handled via long-range blasts, leaving any fans of melee combat
to feel left out. Characters can also jump and float down, but this tends to work
against the player if they take too long floating down in a race, and not fast
enough in combat. Like racing, combat comes in two modes, and the second one here
is freeze combat. Freeze combat is an interesting take on freeze tag as each character
can freeze the other to stop them from collecting Imps. The frozen state only
lasts for a brief moment, so timing is important; there's nothing worse than freezing
an opponent too soon and have them return the favor right as the imp is in reach.
Level design was a problem in combat; the main complaint was that all tracks and
arenas are shared for both sub-games, and that really isn't for the best. While
sharing race tracks isn't a problem, a small arena isn't all that fun for long-range
blasts and a big arena isn't fun for hunting down imps. The player is either too
close to be effective, or too far away to grab the imps, though the latter can
be a bigger issue as they have a tendency to randomly spawn in the same area. If
the player isn't fond of either game, then they're out of luck. The shared levels
limits the replay value since it gives the other modes a strong feeling of déjà
vu, and none of the games are really that involving. Racing is the most enjoyable,
but placed with contemporary mascot racers like Mario Kart and Crash
Team Racing, it just doesn't compete. Multiplayer also fares about the same
as the initial excitement wears off after a few hours of play; the standard combat
portion can be ignored completely as the enjoyment to be had from it will be too
miniscule to appropriately measure. This is a shame really, as the talent to make
a solid title in this genre using this series is definitely there.
Graphics:
7.5/10 Sporting some lovely textures, just about everything about Rayman
Arena looks great. Design, on the other hand, is another thing altogether;
many levels have very angular objects serving as obstacles, but they, and the
overall designs, lack the great imagination of the series. With a consistent framerate,
the special effects do much to add some spice to the drearier levels, without
any sacrifice to performance. While I have seen the GameCube do far better, the
cartoon-like approach was well implemented and pleasing to the eye. Sound:
7/10 Not all that much stands out, really. Comparable to Rayman 2,
although not quite as good, the music and sound effects do well with the action.
The selection for both seemed limited as they were fairly generic in terms of
originality. I could've definitely gone for a few taunts by the teensies. Control:
7/10 Menus were easy to navigate and the basic controls were simple to get
down. Camera problems did make it difficult to aim in combat, but it wasn't a
problem elsewhere. A few areas on race courses had traps that seemed to lock the
character in a section that would result in constant damage, and would take a
second before it would eventually pop them out of the cycle and let them proceed.
Those were rare though and only in certain courses, but it was insanely frustrating
when it did occur. The controller itself fit well with the action: the button
layout and contour went great together and it should do well for the third installment
of the Rayman series. Overall:
5/10 The GameCube version of Rayman Arena is really in a tough spot.
This is the system that houses the Super Monkeyball series, Mario Party
4, and Super Smash Bros. Melee, all of which aren't just superior playing
titles, but a better value in number of mini-games alone - aside from Mario
Party 4, which is yet to be released, but the past three are of high caliber.
The above-average racing portions and freeze tag will provide some entertainment,
but not long enough to warrant a purchase. This is definitely a rental though,
as that would provide the perfect timespan to unlock all the hidden goodies and
still have fun before it becomes too monotonous. [
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