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Hunter: The Reckoning

Developer: High Voltage Software
Publisher: Interplay / Vivendi
Genre: Action
Players: 1-4
Similar To: Baldur's Gate: Dark Alliance
Rating: Mature
Published: 01 :06 : 03
Reviewed By: Ryan Newman

Overall: 6 = Fair

Screenshots

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Intro

Based on the tabletop title of the same name, Hunter: The Reckoning's videogame incarnation foregoes most of the original's RPG elements to bring gamers a white-knuckle battle for survival against hordes of the undead. Despite its quirks and annoyances, High Voltage has managed to give gamers a solid title that brings zombie genocide up to par with the current generation of systems.


Gameplay:
6/10
Choosing from four players, each with their own distinct weapons and powers, Hunter provides a light RPG experience in the way of characters gaining experience points as they hack and shoot their way through the monsters and save those in peril. Fitting in with the original game's gothic theme, you can choose between Judge (Father Esteban Cortez), Martyr (Kassandra Cheyung), Avenger (Deuce Wyatt), and Defender (Samantha Alexander), whose special powers will increase with experience, and range from enhancing the melee weapons to super speed. All come with their standard melee and range weapons, like axes, swords, pistols, single-shot shotguns, etc. Each character represents a similar yet unique playing style that becomes more prevalent as they gain experience.

With the beat-'em-up genre falling by the wayside lately, it's nice to see a new title take the reins and add a bit of flair to the mix. Battling the undead will lead the heroes to city streets, churches, playgrounds, and various other locations, along with the two most essential locations: sewers and graveyards. Along the way, players will pick up and use a variety of weapons that range from machine guns to flamethrowers, and all provide equally pleasing destruction. Due to the limited combat areas, making maximum use of the weapons never becomes overly difficult and it's only when switching to the standard melee and range weapons that the game's problems begin to show.

Regardless of the game's difficulty - which can get a bit excessive at times - the limited continue option is a piece of gaming history that seems to be falling out of favor with me. While some can be earned through progression in the game, it seems as though the difficulty and limited continues were used to lengthen the game, which would otherwise be extremely short. However, even at that, Hunter can be finished in about ten hours and little is left to extend the replay value; similar to the console Baldur's Gate title(s), new modes can be unlocked, but those simply make the game even harder and do little to actually extend the game's interest. What could have saved the title was the multiplaying experience, and although it would seem to be what the game was designed around, it really doesn't live up to its potential. Without an increase in the stronger weapons, the players who aren't able to scramble to the prime weapons are left with their extremely weak basic weapons, going on and on and on, until the screen is empty. Yes, more players means that the monsters will be dealt with faster, but half the fun of Hunter is messing with the various weapons, and button-mashing relentlessly with little being damage being done just isn't much fun.

Oddly enough, I had a better time going through the levels solo; those who got to try out the multiplayer with me were left just as bored as I was whenever I had to resort to hacking away or shooting endless rounds, while someone else got to use a beautiful machine gun and mow down rows of oncoming monsters. While the basics were ported well, some more detailed aspects of the game suffered greatly, namely framerate and controls. They were such a hassle that they detracted from the game's overall enjoyment and brought it down a notch. It's still enjoyable in a Gauntlet-meets-zombies sort of way, but it seems more like a chore to find the enjoyment rather than anything else.

Graphics: 6/10
This version of Hunter seems a bit washed out in terms of overall picture quality. While the monsters and hero look fine, their animations are a bit sluggish, though it's nothing too drastic. The desolate streets, sewers, prisons, and so on all have decent detail, but a little more could've really enhanced the overall isolated feel that the developers were shooting for. Not really optimized for the system, the framerate does take a hit with a lot of onscreen action, but cleverly - or, maybe luckily, since the player(s) move so slowly -- the sluggish result is somewhat masked and isn't as apparent.

Sound: 6.5/10
Keeping in tune with the action, the driven soundtrack fits in well with the atmosphere and suits the action very well. The music also takes a backseat to the relentless blasts of firearms and satisfying thuds of melee weapons dismembering limbs. With such a high emphasis on action, the repetitive blasts are heard more clearly than anything else, so that gets a bit tiring, but it is understandable due to the fact that there's constant hordes of enemies on-screen at the same time. Since attacking is so sporadic, it can take longer to dispatch enemies which results in longer periods of silence, aside from the minute noises made by the monsters.

Control: 4.5/10
I'm not sure if it's the developers or the controller itself, but the controls in Hunter never seem to gel very well. To be sure, they do get the basics done, but even that can be a chore at times. There is a set of default control configurations, none of which really handle weapon selection very well, since it is split among 3 buttons and the tension of mounting odds can make it difficult to pick the appropriate button for the desired weapon. The characters also move slowly; the animations look right, as they seem to be running, but it's like they're stuck in molasses or something since they can never reach a decent speed. The slow speed also makes the inherent repetition of the game go beyond acceptable limits and can easily wear out its welcome in a half hour or so. One of the biggest problems I found was that firing weapons just didn't seem to work well, which was especially true when trying to figure multiple rounds with the basic weapons. One shot would go off, then nothing; sometimes, nothing at all would happen, and the fire button would have to be pressed multiple times for it to correct itself. Melee combat also suffered the same fate as the timing mechanics seemed to be too short, making single attacks extremely difficult and the characters pretty much defaulting into combos that took longer and lead to them being open to attacks.

Overall: 6/10
Hunter: The Reckoning is an uninspired port of a barely above-average game that includes several problems which detract from its overall enjoyment. Maybe some will enjoy the multiplayer portions more than I, but everyone who went along that route with me was bored in little time at all, and the problems make the single-player experience much the same. Recommended in short doses or as a weekend rental.

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