Intro
An alliance between the Humans and Zoanthropes promises to be one of the
most powerful kingdoms of all time. That is, until word spreads that Zoanthropes
are undergoing horrible experiments and both sides are unable to prove the existence
of such atrocities. To bridge the gap between both groups, a tournament is held
to see whom, out of all the Zoanthropes, is the most powerful, but the prize is
much more than they bargained for. On its fourth time out, Bloody Roar
proves that there is not only life, but also more possibilities left, in this
aging series. Gameplay: 7/10 For those who havent
played the previous three Bloody Roar titles, there are beings known as
Zoanthropes who have a human appearance, but also an incredible ability to transform
into powerful creatures. During combat, a meter fills and when it begins blinking,
the character may turn into a powerful creatures; these creatures range from tigers,
bats, moles, to even elephants. With a few more characters and stages added to
the roster from Bloody Roar 3, those taking their first play through the
Bloody Roar series will be in for a treat as most of Bloody Roar 3s
shortcomings have been fixed. In the previous installment, there was this invisible
barrier of difficulty; around five or so matches into the game, the difficulty
would ramp up so highly that beating the game seemed nearly impossible and proved
to be far more aggravating and frustrating than it was worth, worse yet, the endings
werent nearly enough to satisfy the lengthy bouts of irritation as you made
your way past the last few characters and the final boss. Doing away with this
barrier adds a tremendous amount to the game, as it becomes fun to play, instead
of a chore. But, it would seem old habits die hard as remnants of the difficulty
ramp still remain; after completing the game, it seems to become harder and harder
the more it is continuously played through and beaten. This could be seen as a
way to increase replayability, but I found it more annoying as it goes from being
enjoyable to extremely frustrating. What does add to
the replay value are the extra characters, stages, and a cheat mode. One of the
more enjoyable cheats is the kid mode where the characters take the form of super-deformed
versions of themselves as seen in Virtua Fighter Kids and Pocket
Fighter and along with adjustable wall settings, other body deformations,
and various goodies, it really does give a good reasoning to replay through the
game again. The animated endings are also a treat as they are well-done, but each
only present a fragment of the story and can end up being more confusing than
explanatory; the exclusion of voices also makes the endings come off as rushed,
but they are still entertaining nonetheless. Bloody
Roar: Primal Fury isnt a fighter for everyone though. While it will
certainly be welcomed by some as it will give the starving fighting fan something
to sink their teeth into besides Super Smash Bros. Melee, those seeking
a more enriching experience may be let down. Those who prefer to pick a character
and train, nurture, and grow with them, like in Tekken or Virtua Fighter,
will find that the characters in the Bloody Roar series seem to have a
ceiling to their potential and once its reached, they seem rather bland. There
is also a lack of personality here; without any solid, strong personas to carry
the title, Primal Fury comes across as a faceless title as there is no
Paul, Ryu, or Akira to really give a sense of continuity or character to the game.
The combat is also simplistic with reversals and timed counter-attacks taking
a back seat to simply blocking and attacking with a button-tapping combo.
Of course, none of this is to say that this is a bad title. There is enough fun
to be had here to warrant any fan of the genre to give it a go, and as a more
standard fighter, those who didnt enjoy Smash Bros. will definitely
find much to like here. While the extras are a plus, the ramped difficulty and
basic limitations of the games style make extended playing sessions feel
as more of a means to an end -- in terms of unlocking new cheats and levels --
as oppose to re-playing the title because it actually remains fun to do so. In
some aspects, the series has come a long way and Primal Fury is a strong sign
of its maturity, but in others, it shows that the there is still a very long way
to go.
Graphics: 8/10 With the characters taking up a good chunk of screen
retail, its a good thing that in both human and creature form, the player
models look exceptionally well. While the creatures are animated well, their human
counterparts dont fare as well with many of them having very rigid and stiff
attacks; whats odd is that the extra animations, like a character running
their fingers through their hair, is very fluid and it leaves one to question
why such attention wasnt paid to basic kicks and punches.
Special attacks and the other more powerful moves look very well
with sparks and colorful explosions replacing blood and certain attacks add a
nice blur affect that warps the creatures appearance, giving their textures
a wave-like look. The backgrounds, while uninspired, look well and the ones that
are multi-tiered are handled good enough. The real eye-candy comes from the character
design and the overall appearance of the creatures. Some of the transformations,
Alices rabbit form in particular, look absolutely phenomenal. With each
creature ranging from great to outstanding, they are the true attraction to the
game. The anime-inspired endings are also handled well.
With almost no noticeable slowdown and frames running at 60 fps, the action certainly
moves fast. At times, a little too much is happening as explosions fill the screen
and due to close-up view, combat is made difficult as it gets hard to see what
is going on at times. However, with that in mind, the only true technical flaw
was the disappearance of characters during replays. Minor gripes aside, there
are some truly incredible looking characters here and they are well worth gawking
at. Sound: 4.5/10
The background music tends toward the rock persuasion and only some of it really
fits the action. While most of the tracks sound the same, a few stood out as being
somewhat awkward and out of place. Voices are also inconsistent as, aside from
the announcer, the characters randomly spoke as opposed to the standard banter
at the beginning and end of each match; when they do talk, the speech is muffled
and hard to hear over the slamming guitars, which, funny enough, also become hard
to hear over the effects once the round starts. What
has to be the most disappointing factor in this category is that the endings completely
neglect vocals altogether. With subtitles popping up, the characters are left
moving their mouths with nothing, not even Japanese, coming out; this really made
the endings feel incomplete and brought down the entire experience. While the
graphics had its faults, they managed to overcome them and come out on top, but
in the aural category, its just one stumble after another with nothing special
to help counter the faults. Control:
8/10 With easily navigatable menus, its a plus that the characters
are handled as easily as well. Although more of a gameplay problem, having your
characters blocks negated at the beginning and during a thorough beating
can be extremely frustrating. Aside from the, argh! Block damnit!!!
factor, the characters in both human and creature form control fairly well. I,
however, did not find the diagonal pad very functional and only used it to rush
forward or escape backwards, as the analog pad proved easier to use for combat
overall. In tune with its over-the-top style, pressing just about any sequence
of buttons will pull off a lovely display of sparks and acrobatics; some may not
like this kind of combat method, but it just shows how responsive the controls
can be when in hectic situations, scrambling to perform any maneuver can set off
a combo right before getting hit. To be honest, I was surprised how well the GameCube
controller worked. While it may be due to the fact that Primal Fury isnt
the most technical fighter, as of now, the controller proves that it can hold
its own in the genre and aside from the small directional pad, I found myself
enjoying the ergonomic goodness of it all. Overall:
7/10 More hardened fighter fans will find the novelty of controlling a creature
tiresome after a while and those who didnt enjoy the series before wont
be converted with Primal Fury. With that in mind, this is an excellent
title for someone who wants a solid two-player title for their GameCube or just
a more standard fighter in general. The extras are nice to gain and play around
with, and the simplistic style may be just up the alley of many gamers. Its
a rental for sure, and many might find exactly what they were looking for, but
those who require their fighters to have a style similar to that of a SNK or AM2
should look elsewhere. [
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