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Tron 2.0: Killer Apps

Developer: Digital Eclipse
Publisher: Buena Vista Interactive
Genre: Action
Players: 1-4
Similar To: Spyro: Attack of the Rhynocs
Rating: Teen
Published: 11 :24 : 04
Reviewed By: Ryan Newman

Overall: 5.5 = Average

 
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Sometimes there are games that are neither particularly good nor bad; these are the ones that hit in the 'average' area. Some are actually pretty interesting, but are brought down by a few significant flaws, and there are some that just come across as uninspiring and not particularly interesting. It's the kind of game that you don't necessarily regret playing, but you also aren't jumping for the chance to play them. Tron 2.0: Killer App is that kind of game. The only energetic response I can muster from the stories of Tron and Mercury destroying heavily-armed, virus-infected computer programs is a solid 'meh'.

When the computer world is overrun by the evilness of malicious programs, the rogue program Tron is awaken, and the saucy light cycle program Mercury goes to seek his aid. Armed with either a disc or rod, depending on who is being played, there will be plenty of dodging, attacking, and dying from missing platforms going on. While neither of their adventures are particularly exciting, they do share some similar moments and eventually intertwine within each other's, which is a nice touch.

Played out in an isometric world, the view isn't home to an action title nearly as comfortably as it is on a console or as it is in a turn-based strategy game. The controls aren't bad, mind you, but the view just makes it difficult to judge how far to jump, with any missed jumps resulting in being fried on the circuitry below. Where the controls do come into question is in regards to the targeting system, since I had an easier time killing enemies just firing on them and letting the game auto-lock than when I targeted them myself, which the only benefit from the latter being that I could strife when attacking. There are a few limited power-ups, and these allow for a double jump, the use of grenades, stun discs, as well as freeze and spread attacks. The enemies that those will be used to take down only slightly vary, with several generic grunt soldiers that are different only in some carrying shields, as well as a few airborne and animal-like programs. The lack of change really

 

makes the levels drag on. They aren't also all that intelligent, but they make up for that with a horde mentality, which is offset by frequent power-up stations - a cool offshoot of those being you can trade energy to non-playable characters for chips, then just go refill to continue the journey. That doesn't strike me as the best way to balance out the difficulty, which would also help to explain why I would tire of this portion so quickly.

The developers must have known that the stories weren't all that entertaining on their own because they spruced the game up with quite a bit of features. One of the more immediately noticeable is a chip feature. Spread throughout the stories are around two-hundred chips, twenty of these will have a direct impact on Tron or Mercury's ability to hack systems, attack, defend, jump, and so on. Each will carry whichever enhancers they have, but only up to four at a time can be used. This gives the game a bit of a Pokemon feel because the collected cards can actually be traded with linked friends. There are also cards that enhance the vehicles, like giving stronger attacks for the tank or breaks for the light cycle, as well as non-enhancing goods, like cheats. As you may have noticed, there are also portions of the game where the player will need to use vehicles. There are light cycle, tank, and recognizer segments, with the latter two pushing the crude 3D-esque capabilities of the Game Boy Advance as far as it can go. Despite the tank and recognizer segments being slow and a difficult (despite there being a radar, some enemies seem to pop out of nowhere - because they do), they are still interesting diversions, and light cycles plays like Nibbles with power-ups, which is always a good thing. The game also has a battle mode that allows for all of these three to be played with up to three friends or against bots, and the chips found and tracks beaten in single player unlock them for battle mode.

Vehicles aren't the only means used to spruce up the gameplay. Throughout the stories both characters will have to get around firewalls, security systems, and defragging. These are usually done to gain access to new areas, particularly cracking security systems to get keys that lower laser barriers. Getting around firewalls entails moving a target up and down while destroying layers of walls to get to sentinels that guard data ports, allowing with power-ups there are also power-downs that come as a result of destroying the walls; the challenge comes in avoiding the power surges that run through the circuitry, so the attacks come on defined paths that aren't straight, and this is generally fun. Defragging involves putting six of the same color blocks together while working around obstacle blocks that pop up. Hacking security systems is frequent and can be one of the most annoying things about the game. It's played out on a board of pieces with a starting point and an end point (later on there will be multiple starting and end points), with the computer giving out pieces of different shapes, the goal being to link the starting point to the end point before time runs out, while voiding the time penalties and trying to get the time bonuses in the process. The problem with these is that it is one of the main ways the game plays out; the player has to track down these stations, which is mostly the premise of them needing to travel, and these systems can have multiple boards, and it's completely dependent on what the computer gives as to how easy or hard it is. Now, there are security upgrade chips which make these puzzles easier, but if the computer gives nothing but bad pieces and surroundings the player with penalties, not connecting them in time means security forces come and have to be fought off before trying over again. Some walls need seven keys to continue, so even if you really enjoy this style of puzzle, it gets fairly old after the first hour or so of play.

While the basic chunk of the game did little for me, what I did enjoy were the included arcade versions of Tron and Discs of Tron. The original has its own multiple games, including tank battles in 2D mazes, Robotron-styled shooter portions, and a more basic light cycle mode. The latter is a game I would've expect to see someone play on one of the Star Treks because it comes off as a weird Duck Rogers kind of futuristic, with the player battle pc opponents with discs, avoiding and shooting oncoming discs while jumping from platform to platform and controlling where their own disc will bounce off the wall. It's very addictive and made an excellent addition to the title. These are in the mini-games mode, and here there are also the three games found in story mode: firewalls, security systems, and defragging - and these are a bit more enjoyable because there is no back tracking looking for stations or hordes of enemies to worry about.

The older games are true to their glorious pixelly graphical roots, while Tron 2.0 manages to convey a more dulled sense of the world. Without all the glitzy neon-fantastic light shows going on, an emulate affect of it makes the game more often come off as blurry and not all that interesting. The 3D portions aren't bad, considering what they were working with. The animations are fairly limited in all portions, but I was surprised at how nicely animated the opponents are when hit in Discs of Tron. The music is like sped up elevator music put through some sort of generic techno filter, with the voice-overs - of such people as Rebecca Romijn-Stamos - sounding like they are coming through on a walkie-talkie in the middle of a thunderstorm. I would chalk most of this up to lofty ambitions and limited hardware resources, though. I still tended to play with the volume low.


Overall: 5.5/10
It isn't that the stories of Tron and Mercury are bad, it's just that, coupled with difficult controls and repetitive combat, it just wasn't interesting. None of its faults are deal-breakers, but they certainly don't help in such a case as this. The supplemental features are where it's at. With the ability to play all the in-story games without the hassle or worry of needing to fight off or track down what to do next, as well as an incredible battle mode with all three vehicles that can be played with up to three players or bots, and the inclusion of the original Tron and Discs of Tron, there is plenty to hear to actually like. It's odd that the best part of the game is chunks from the main portion. The additional games work in a Wario Ware sort of way with the abundance working to keep them interesting by giving the player so much to do. While not all that exciting of an adventure, the perks make the game almost worth it.

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