Intro First
in a series of classic titles from Blizzard's past, The Lost Vikings features
the tale of three Vikings who had the demeanor of the Three Stooges and
the ingenuity of the player's wit. Prepare to embark on one of the most deceivingly
difficult, and humorous, journeys on the Game Boy Advance to date.
Gameplay: 8/10 Anyone recall Flashback? If so, then they would
recall a platformer that required incredible timing and nerves of steel. While
not as strict to the subgenre as the upcoming port of Blackthorne, The
Lost Vikings has the same element of seeming as a typical platforming title,
but turning out to be so much more. In essence,
The Lost Vikings is nothing more than mini puzzles that are played out
in a platform manner. Each level is broken up into different segments that require
the player to get from point A to point B, with no sidetracking in the middle.
While there are hidden passages, they're extremely short and consist of simply
grabbing an item and returning to the normal playing area, which is no more than
a few feet away. Players will have to contend with enemies that fire projectiles,
use themselves as weapons, locked gates, breakable walls, laser fences, and so
on. Oh, did I mention that the Vikings were kidnapped by aliens? As you can imagine,
wacky antics can, and do, ensue. What
makes the game so much more than the standard platformer is the fact that the
player controls three separate Vikings, independently, but each has an attribute
that makes them vital to the group. Jumping, attacking, and defending, are separated
as each Viking handles each specialty: Erik the Swift can run and hammer down
walls, and is the only one who can jump; Baelog the Fierce can attack with his
sword, but his bow can also be used to hit switches behind laser barriers; and
Olaf the Stout has a massive shield that can be used to not only protect the gang,
but also to use a glider for descending high levels and also as a platform for
Erik to jump off of. All three enjoy a hardy sense of humor, with an arsenal little
one-liners, that keeps things lighthearted and entertaining. Along
the way, items like bombs and health will found to help supplement the Viking's
small array of weaponry. There's also a large amount of helpful icons sitting
around to help the player get through situations that look hopeless. There's also
a lot of hunting for keys, but luckily, they tend to be within a reasonable distance
from the locked doors, so that rarely becomes a problem. What really keeps the
entertainment value high are the sporadic hints and segmented levels, otherwise,
the constant replaying would have really brought the entire experience down -
considering that the player will die, many, many times. There isn't enough health
or goodies in the world to keep your little guys safe for very long. What
makes The Lost Vikings so difficult is that each Viking needs to survive.
That sounds reasonable, but the game will put players in very unreasonable situations.
Without the ability to peek a little in any direction, the player is left virtually
blind, aside for what they see on the screen. In doing so, the game takes on a
fairly slow pace as Olaf always takes the lead, due to having the shield - there's
no telling when a turret will pop-up or a projectile-welding enemy will appear.
If a situation seems safe, and Erik is sent in to jump on a ledge or Baelog in
to secure an area, and an enemy with a projectile is around, the three hits allotted
to the Vikings can be taken away mighty quickly. Strangely, the game continues
when a Viking dies, leaving the player to finish the level for no real reason,
other than to scope out future hazards before attempting a retry. Regardless,
even with all the help factored in, The Lost Vikings will be a challenge
to almost any gamer. Graphics:
7.5/10 The backgrounds range from impressive to pretty bland. Most of the
levels fair well, though. Many of the enemies are of the 'wacky' variety, but
are pretty generic in their appearance. The Vikings themselves look great and
are animated extremely well. Since they're the focus of the game, they're the
ones seen the most and so they carry the show strong enough to keep things looking
good. Sound: 7/10 It's really
hard to describe some of the music. One moment, the music will sound like a generic
early 90's dance song that was toned down and ran through a few filters to make
it seem less 'hip' - hip at the time, now it just makes me shudder even more than
it did back then - while shortly after, another, more enjoyable and befitting,
tune will play. Everything seemed more muffled than in most other games, which
wasn't so bad in some cases. While it might not be the most original idea, I would've
liked more of what one would consider 'traditional' Viking music; you know, pounding
beats interspersed with medieval sounding flutes - well, that might not be very
accurate, but it would've sounded good. Control:
9/10 The controls are a bit awkward, with items from the menu, talking to
NPCs, and using icons requiring the right shoulder button with either A or B being
used in unison. Choosing which character to use is easy as the left shoulder button
goes to the previous character chosen and the right goes to the next; while one
would expect a good deal of problems to result from the right shoulder button
being used so much, I found it to rarely be a problem. If there was only a way
to peek around to show a little more of the surrounding environments, ala Sonic,
it wouldn't have felt like I was constantly sending one of the guys to their doom
- even Erik can't outrun an approach laser beam. Overall:
8/10 One can look at it as overkill or a challenge; I, myself, viewed The
Lost Vikings in the later sense. There's charm and character throughout the
game, and the way the actions are broken up per character adds such a huge puzzle
element that it'll keep players in those 35 levels for hours. Sure, there's tons
of trial-and-error, but getting it right the first time - and with all the fellows
alive - is extremely rewarding. Aside from a few minor complaints, this is a solid
port of a great game. [
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