Intro As the
second Spyro for the Game Boy Advance, Season of Flame continues
our hero's adventures and journeys after his trying ordeals in Season of Ice.
After returning from a well-deserved vacation, Spyro finds that the Elder Dragons
are no longer able to breathe fire. Through a little investigation, he finds that
the dragonflies, which enable the dragons to breathe fire, have been stolen. It's
time for the little purple dragon to go into action again as he seeks out the
Rhynocs to take back the dragonflies. It's a solid follow-up, and is sure to please
fans of the series. Gameplay: 8/10 Spyro 2: Season
of Flame does a good job of sticking with traditions set by past titles. The
formula really hasn't changed much this time around as Spyro continues to collect
gems with his firefly buddy. Completion of levels will still require that objectives
be completed, but unlike past titles, objectives are not always the same; fire,
ice, lightning, and other abilities will do their part in completing the assigned
tasks. Sure, there are no dramatic changes, but when the style handles the transition
to handheld so well, none is really needed. There
are three main worlds, each of which gives way to six or seven portals that lead
to the levels themselves; accessing these portals will require fireflies that
are collected throughout the levels. Each level has a varied theme, complete with
similar aesthetics and music. They also tend to be pretty large, or at least large
enough to get lost if you don't keep an eye on the map; complete with both objectives
and sub-objectives, there's plenty to do to take advantage of those spacious areas.
While completing these mini-objectives isn't necessary, they can lead to the collection
of extra fairies to aid in opening more portals. To help Spyro complete his tasks
are two friends of his, Sheila the Kangaroo and Agent 9, the space monkey. To
track down all those dragonflies, Spyro and the gang will need a powerful arsenal
of moves at their disposal, and wouldn't you know it, they have it. To protect
himself, Spyro freezes his enemies and charges into them; more, such as fire and
lightning, will be learned as more portals become available. Sheila's attacks
include kicking and jumping, while Agent 9 has a gun which can shoot various kinds
of acquirable ammo. These skills will also be magnified for a short amount of
time by passing through special NPC-specific areas within the levels. One
complaint I have is that the health meter is not very effective. Each character
can be hit a total of four times, and when hit, your firefly, Sparx, will appear
at the bottom of the screen for a short time and change colors, then leaves. His
not staying on the screen makes it easy to forget how much life is left, and not
only that, the color sequence chosen to display health is awkward enough so that
that too makes it tough to tell how much life is left. The best and most inconvenient
way to figure out health information is to go to the start menu, where Sparx doesn't
budge; sure, the color scheme is still weird, but at least Sparx stays put. Another
complaint is that maneuvering Spyro to run straight or glide is difficult due
to his inconsistent response to commands. Despite
the presence of some control and interface problems, Spyro is still by
and large an enjoyable title. The various worlds, characters, and enemies really
keep the game fresh and interesting throughout.
Graphics: 9/10 The graphics are done very well, from the character
designs to the levels themselves. The different themes really serve to spice things
up and each level is filled with vibrant colors and imaginative characters. The
even-handed approach to the levels ensure that the themes aren't abused, which
isn't hard to do with a title that will be played by plenty of youngsters. The
animations are also of high quality; for example, while being chased by Spyro,
sheep will have a noticeably exaggerated running animation that makes them stand
out and adds to their charm and aura of cuteness. Details, like wrinkles on a
rug, also add a great deal to the environment, while half-eaten lollipops on the
ground help to bring out the game's whimsical nature. Sound:
9/10 Variety is the key here, with every level having music to match its
theme. This wouldn't be all that much of a positive if the tunes weren't good,
but fortunately, they are. The beats really serve to enhance the lighthearted
atmosphere of the game and they really help to give the levels their own personality.
Whether it's the upbeat jingles in the Candy Cane level or the spooky sounds for
the Halloween-themed levels, the music is crisp and pleasing. Control:
6/10 Basic controls are hampered by a few spots, namely when it comes to
keeping a steady direction and air-based movement. Running and charging enemies
really becomes bothersome when trying to keep a straight line; this problem caused
a lot of deaths, especially when trying to round tight corners. To fly or glide,
precise timing is needed during a jump and this can be a little frustrating at
first. While none of the problems are severe, they do stand out as needing polish. Overall:
8/10 Spyro 2: Season of Flame is an enjoyable title with plenty of
longevity, thanks to the numerous enemies, abilities, and levels. Fans of the
series will find this a welcome addition, and those looking for a solid action/platformer
would do well to check out Spyro in his latest handheld adventure. [
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