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Spyro 2: Season of Flame

Developer: Digital Eclipse
Publisher: Universal Interactive
Genre: Action
Players: 1
Similar To: Spyro: Season of Ice
Rating: Everyone
Published: 11 :21 : 02
Reviewed By: Katrina Charter

Overall: 8 = Excellent

Screenshots

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Intro

As the second Spyro for the Game Boy Advance, Season of Flame continues our hero's adventures and journeys after his trying ordeals in Season of Ice. After returning from a well-deserved vacation, Spyro finds that the Elder Dragons are no longer able to breathe fire. Through a little investigation, he finds that the dragonflies, which enable the dragons to breathe fire, have been stolen. It's time for the little purple dragon to go into action again as he seeks out the Rhynocs to take back the dragonflies. It's a solid follow-up, and is sure to please fans of the series.


Gameplay: 8/10
Spyro 2: Season of Flame does a good job of sticking with traditions set by past titles. The formula really hasn't changed much this time around as Spyro continues to collect gems with his firefly buddy. Completion of levels will still require that objectives be completed, but unlike past titles, objectives are not always the same; fire, ice, lightning, and other abilities will do their part in completing the assigned tasks. Sure, there are no dramatic changes, but when the style handles the transition to handheld so well, none is really needed.

There are three main worlds, each of which gives way to six or seven portals that lead to the levels themselves; accessing these portals will require fireflies that are collected throughout the levels. Each level has a varied theme, complete with similar aesthetics and music. They also tend to be pretty large, or at least large enough to get lost if you don't keep an eye on the map; complete with both objectives and sub-objectives, there's plenty to do to take advantage of those spacious areas. While completing these mini-objectives isn't necessary, they can lead to the collection of extra fairies to aid in opening more portals. To help Spyro complete his tasks are two friends of his, Sheila the Kangaroo and Agent 9, the space monkey.

To track down all those dragonflies, Spyro and the gang will need a powerful arsenal of moves at their disposal, and wouldn't you know it, they have it. To protect himself, Spyro freezes his enemies and charges into them; more, such as fire and lightning, will be learned as more portals become available. Sheila's attacks include kicking and jumping, while Agent 9 has a gun which can shoot various kinds of acquirable ammo. These skills will also be magnified for a short amount of time by passing through special NPC-specific areas within the levels.

One complaint I have is that the health meter is not very effective. Each character can be hit a total of four times, and when hit, your firefly, Sparx, will appear at the bottom of the screen for a short time and change colors, then leaves. His not staying on the screen makes it easy to forget how much life is left, and not only that, the color sequence chosen to display health is awkward enough so that that too makes it tough to tell how much life is left. The best and most inconvenient way to figure out health information is to go to the start menu, where Sparx doesn't budge; sure, the color scheme is still weird, but at least Sparx stays put. Another complaint is that maneuvering Spyro to run straight or glide is difficult due to his inconsistent response to commands.

Despite the presence of some control and interface problems, Spyro is still by and large an enjoyable title. The various worlds, characters, and enemies really keep the game fresh and interesting throughout.

Graphics: 9/10
The graphics are done very well, from the character designs to the levels themselves. The different themes really serve to spice things up and each level is filled with vibrant colors and imaginative characters. The even-handed approach to the levels ensure that the themes aren't abused, which isn't hard to do with a title that will be played by plenty of youngsters. The animations are also of high quality; for example, while being chased by Spyro, sheep will have a noticeably exaggerated running animation that makes them stand out and adds to their charm and aura of cuteness. Details, like wrinkles on a rug, also add a great deal to the environment, while half-eaten lollipops on the ground help to bring out the game's whimsical nature.

Sound: 9/10
Variety is the key here, with every level having music to match its theme. This wouldn't be all that much of a positive if the tunes weren't good, but fortunately, they are. The beats really serve to enhance the lighthearted atmosphere of the game and they really help to give the levels their own personality. Whether it's the upbeat jingles in the Candy Cane level or the spooky sounds for the Halloween-themed levels, the music is crisp and pleasing.

Control: 6/10
Basic controls are hampered by a few spots, namely when it comes to keeping a steady direction and air-based movement. Running and charging enemies really becomes bothersome when trying to keep a straight line; this problem caused a lot of deaths, especially when trying to round tight corners. To fly or glide, precise timing is needed during a jump and this can be a little frustrating at first. While none of the problems are severe, they do stand out as needing polish.

Overall: 8/10
Spyro 2: Season of Flame is an enjoyable title with plenty of longevity, thanks to the numerous enemies, abilities, and levels. Fans of the series will find this a welcome addition, and those looking for a solid action/platformer would do well to check out Spyro in his latest handheld adventure.

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Related Links: Spyro Official Page
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