Intro As if
High school wasn’t tough enough, poor Peter Parker has to go and get himself
bitten by a genetically altered spider. Now in addition to all the usual self-esteem,
acne and popularity issues most uber-geek science club presidents have, poor Pete
has a secret identity to protect as well. Unfortunately, Spider-Man doesn’t
seem to be any more popular with most folk than Peter Parker. Throw in a half
dozen bad-guys that really have issues with wall crawling meddlers and some serious
anti-social tendencies, and you have the makings for one heck of a rough life.
Or a pretty good Gameboy Advance title. Gameplay: 8/10
Spider-Man isn’t what you’d call a ground breaking title.
But it is an evolutionary step in the right direction when compared to previous
handheld titles in this genre. Digital Eclipse has managed to take the simple
action platform style and apply liberal doses of Spider goodness to it. They did
however try a little too hard in a few areas. Namely the 3-D web-swinging bonus
stages. This is after all a GBA title. You’re simply not going to get great
looking, easy to play 3-D gaming out of it. Unlike
the console and PC versions of the game, you'll get no back story here. No sweatshirt
and jeans costume. You start off right away as Spider-Man; on patrol and looking
for action. For the most part you’ll find yourself performing simple tasks
such as locating keys, rescuing innocent bystanders, disarming barrels of lethal
poison gas, or on occasion just moving from point A to point B to complete levels
in traditional 2-D side scrolling style. Usually you’ll be hindered by an
assortment of goons armed with everything from their fists to machine guns and
flame throwers. Getting through a level is going to take more than your traditional
platform hoping skills however. Remember, you're Spider-Man. That means you can
cling to any flat surface in the game. It also means you can use your webs to
zip from point to point, swing across wide areas of a level safely out of gunshot
range, or fire off balls of sticky webbing at your enemies to disable them or
bind them up long enough for you to get past them, or more likely, pound them
senseless. How well you mix these elements together will determine your eventual
fate. You simply aren't going to survive with your old-school Mario tactics. The
levels are fairly large and well detailed; Though some are overly detailed resulting
in confusion. For example, on one level you are confronted with a wide array of
girders to cling to, swing from and crawl over. The trouble is; there are almost
as many that you can't cling to, climb on, or touch in any other way. Pick the
wrong girder at the wrong time and it's a long way down pal. The Gameboy's tiny
screen doesn't exactly help matters either. Occasionally you'll find yourself
near the edge of the screen and forced to take a leap of faith. Web swinging is
usually a safe option at that point but you'll still be unable to see what is
below you. You could be by passing a 1Up just as easily as a sure death. Worse,
you might actually miss a level goal or power up. Not that missing a power up
is such a bad thing. They're scattered liberally though out most levels (with
the exception of boss battles where you get the clothes on your back and nothing
else). In fact, you'll often find you can't pick up some items because you're
already maxed out. The one exception
is health. There's plenty to be had, but it’s usually tucked away in corners
or out of the way areas of the level. If you're hurting, you're going to have
to hunt for it. Which can be frustrating given that most bad guys are pretty good
shots and normally get in at least one or two good hits before going down. The
small screen can sometimes hinder you in that department too. It's not unusual
to walk face first into a flame thrower without ever having seen it until it’s
too late. My one greatest disappointment
with Spider-Man is the boss battles. You're confronted with all of the
classic Spidey villains - Vulture, Shocker, Scorpion, Green Goblin, and Kraven
the Hunter (Who only appears here and in the Xbox version) - but they never really
provide much of a challenge. For the most part you'll figure out their patterns
in less than twenty seconds. Again the GBA’s small screen may be partly
to fault. After all, there's only so far they can go and so much they can do in
that little rectangle. Even the final battle with the Green Goblin feels a bit
easier than it should be. Still, once
you sort out Spidey's little quirks and learn to deal with them (especially his
fly-paper like adhesion to everything in the game that will result in a good many
deaths until you learn to cope with it) you'll quickly find that that while not
ground breaking; Spider-Man is an entirely playable and enjoyable time
waster. If you've played the last Spider-Man title to grace the GBA (Vicarious
Vision's September 2001 title) you'll quickly see that this adaptation not only
looks better, but is a definite improvement in terms of game play and enjoyment
as well. Graphics: 8.5/10
Digital Eclipse chose not to go the way of the movie in terms of style or costume
design. Instead they went with a pure comic book look that really shows what the
GBA can do graphically. Unfortunately they just didn't know when to stop. There
is so much detail packed into this little cart that you'll often lose your place.
Spider-Man just blends in with all the back ground colors and activity. It never
over burdens the CPU or suffers from any slow down, but it does play tricks on
your eyes. During boss battles you'll frequently lose your opponent the same way.
Combined with the fact that fast moving objects often appear to be little more
than blurs on the GBA, you end up with a great looking game that occasionally
sacrifices small amounts of playability for great looks. Sound:
7/10 The Gameboy's tiny carts and tinny speaker aren't designed to bring
the all star voice talent and musical score from the film to the party like its
larger console brothers did. Still the score is entirely enjoyable and never grates,
even after long periods of play. Sound effects seem to be another issue entirely.
All evil doers (both goons and super villains) apparently make the exact same
sound when punched, kicked, or killed. It must be something inherent in being
evil. Messes up the vocal cords. All other sounds are just variations on the same
basic thud. Minor adjustments seem to have been made to suggest thudding into
metal or wooden objects but not enough to really notice. Control:
8/10 For the most part getting Spidey to go where you want him to will take
about two minutes of play time. After that you'll have discovered two things about
this game. One, the controls are about as simple and near perfect as you can get.
Two, Spider-Man’s costume isn't made of cloth. It’s made of fly paper
or some rare magnetic material that's attracted to everything on earth. The thought
is welcome, helping the player transition seamlessly from walking to crawling
or climbing. The execution however isn't. Really it's not a control issue as it
is the aforementioned 'Style over function' attitude. Transitions each have their
own animations. Even just going from a crouch to standing has an animation. The
trouble is that in the time it takes to go from crouching to standing is long
enough to get you killed. Even though it’s less than a second. So to compensate
the developers appear to have added in a type of prediction system in to the game
to “guess” what you might want to do next. Running across a level
towards a wall must mean you want to climb the wall. So about the time you would
normally stop moving, Spidey leaps up onto the wall and you keep going. Fine,
but he does it to everything. Walls, barrels, beams, ceilings, floors. Anything
flat. Even when web swinging at times if you aren't quick enough you'll find yourself
stuck to a wall instead of swinging away from it. Once you get used to it however
the controls are about as good as you can get. You've just got to out predict
the prediction system. Overall:
7.5/10 Despite its flaws, Spider-Man comes off as a fun and entertaining
romp that’s well worth picking up. You'll have to get used to its particular
quirks and glitches, but once you realize that it's very consistent with its quirkiness
- coping is easy. I would have preferred that the boss battles were a bit tougher
and that there was a level select feature available. Once you finish a level the
only way to go back to it is to start a new game. It kills the replay value entirely
because you can't go back and pick up bonuses or take photo's you missed the first
time through; Things that just aren't worth playing the whole thing over again
for. [
top ] |