Intro Rocky
is, and always will be, an American icon. Now, I'm sure there are many out there
that consider the movies, and the sport of boxing itself, to be barbaric. There
are some of out there who may even consider the movie brainless and boring. To
those, I can only say, I pity you. If you can't sit down with some popcorn and
enjoy the over-the-top antics of Apollo Creed, the obnoxious Pauly, and basking
in Dolph Lundgren's glory before he joined Eric Roberts in 'Straight to Video
Land,' then you must be someone very boring to hang out with. Unfortunately for
fans of the series, this latest handheld offering from Virtucraft and Ubi Soft
ranks more on par with the lackluster Rocky V, rather than the greatness of the
earlier titles. Gameplay: 5.5/10 Virtucraft was definitely
in a tough spot. While the console versions have plenty of horsepower and screen
real-estate to work with, the Game Boy Advance version is limited to a small view
screen and a comparably limited palette. The natural reaction to this would be
to go with the classic Punch-Out! style, but then it would be deemed as
an unimaginative clone. To avoid such comparison,
and inevitable rants, Virtucraft went for a unique side approach. Utilizing a
block button, Rocky, and the other fighters, can go towards the screen, away from
it, lean backwards, and lean forwards. This gives the game a quasi-3D feel, but
its positives are relatively untouched throughout the matches. The main problem
with Rocky, and all of its gameplay modes, is that the game is too easy.
The player can go through the ranks and battle out the major players from the
movies, along with some no name filler fighers, and check out cutscenes that feature
still shots and the backstory as to what happened before and after the main bouts,
in a matter of a few hours. This is
in part to there being few modes to play through. Aside from the already mentioned
movie mode, there's an exhibition mode where a number of fighters can be chosen,
with some unlockable ones as well, to go against each other for a quick bout,
along with a versus mode and a knockout mode. The knockout mode is unlocked once
the main movie feature has been beaten, and it's a shorter tournament that uses
a ladder system for fighters to get to the top. In fact, knockout was the only
place where I found a significant challenge and that was when I was fighting against
'Rocky Statue,' it was also the only time I had ever been knocked down. Throughout
the movie mode, the player will be able to up Rocky's stats. During this time
in the gym, speed, stamina, strength, and defense will be increased. To up the
stats, speed bags, punching bags, and sparring partners will be used. While there's
an option to auto train in either one of the modes, it's much more enjoyable to
practice combos on the punching bag, timing on sparring partners, and rhythmic
button tapping on the speed bags - this tapping motion is also how to get back
up after being knocked down during a fight - rather than skimped on them in lo
of getting decent enhancements without any effort. While
the first few fights can be challenging, it becomes apparent that training Rocky's
strength and health is really all that is necessary. Aside from the health bar,
there's a stamina bar that acts as a visual reference as to how hard each punch's
impact is, and how much Rocky has left in him to continue. At the end of each
round, however much stamina is left is what will be used to replenish the health
bar. This adds a small element of strategy, but after a few fights, I was knocking
opponents out in the first and second round, so holding back enough to substantially
fill the health bar back up wasn't necessary. The
fighting engine itself consists of jabs, hooks, and uppercuts. The combos learned
in the gym on the punching bag play a relatively small role in actual fights as
there is no concrete combo system. Linking moves together is pretty much left
up to the player and the punches can get so sporadic that it makes timing difficult;
pressing the button once might make him punch two times for some reason, while
he might just swing once on others, leaving a good opportunity for a follow-up.
The animations also hinder the ability to unleash killer shots as the opponent
finishes their motion of being punched right as Rocky finishes swinging, so there's
rarely a delay long enough for a solid second blow. Uppercuts are also extremely
limited in their range, so actually connecting one is an accomplishment in itself.
Basic punches and counters work fine, but the real satisfaction comes when dazzling
an opponent with a flurry of shots, but that, unfortunately, is a rarity. As
I said in the intro, to equate the game with one of the Rocky movies, it'd definitely
have to be V. Sure, it has its positives, both end up with Tommy Gunn getting
the crap kicked out of him, but both are also extremely unsatisfying.
Graphics: 5.5/10 Bland backgrounds and miniscule crowds adorn the
various arenas. Ranging from a standard gym, outside, to even Mother Russian herself,
there's few that are even remotely impressive. Then again, I'd like to see just
how much really could've been done with such a limited view. The characters look
decent, some of the no-namers look recycled, but the big fighters look close enough
to their real life counterparts and their animations aren't bad, if a bit limited. Sound:
4.5/10 Aside from the theme song bringing a tear to my eye as the game started
up, everything afterwards was a static and muffled mess. Music is virtually nonexistent
and aside from some generic thuds and thaps, the crowds will occasionally scream
out 'Roooocky!' in quality consistent with the other sounds (re: poor). The ending
featured the theme song again, which made my eye tear up again as well, so those
two parts were definite highlights. They also point to the poor quality of the
rest of the audio as the theme sounded much crisper. Control:
5.5/10 The wonky combos give way to a simple formula that consists of backing
away from a shot and following up with a hook. If it sounds like I'm exaggerating
or being sarcastic, I'm not; that is the true path to victory. Sure, weaving some
more may make the game seem more involved, but it really doesn't do much more
than the standard leaning back move. Utilizing both shoulder buttons does cause
for some hand cramping to occur, so it's best to play in brief intervals. Overall:
5/10 A barebones fighter that gives the player as much as it asks from them
- very little. With the fighters having no big distinctions, replay value in exhibition
and knockout is limited, and movie mode, the game's main draw, is relatively short
and takes just a few hours to beat. I will say that it was hard not to tack on
a few points just for finally having a dream realized when I beat Tommy Gunn around
like an unwanted pack mule, alas, he isn't worth that much though. While Rocky
isn't a horrible game, it still remains a very basic and disappointing release.
To paraphrase the immortal Mickey Goldmill, 'You could've been something!' [
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