Intro Wolfie,
Drac, and Frankie set out to save their homeland from an unseen evil. With a fun
premise, tons to do, and a solid two-player Gauntlet-style option, Monster
Force's only real downfall is its wonky controls. However, even these flaws
can't keep this game from being a lighthearted yet challenging and fun experience.
Gameplay: 7/10 Universal really tried to make their stable
of classic monsters more current by giving them anime-esque makeovers and new
names like Wolfie, Drac, and Frankie. Not all of this is necessarily a bad thing,
mind you, as it can get younger gamers into classic cinema. Immediately
selectable are said monsters, each with their own attributes: Frankie is stronger,
but a bit slower; Wolfie is faster, but weaker; and Drac is a solid all-around
character that has average speed and firepower. Each character has a shot that
can be charged for greater impact, and they can each take advantage of the option
to purchase relics and tools with power-ups that are collected throughout the
levels. Relics are items that help to upgrade the character by making their shots
stronger, giving them extended health meters, and other goodies. Also within the
levels themselves are the aforementioned tools, which serve to enhance shots by
making them ricochet, spread, and also to attract power-ups left by deceased enemies
that would otherwise be unreachable; there's also powerbombs, health regenerators,
and other useful items. The levels are a varied bunch that range from
cemeteries to villages and even Atlantis. Each offers an interesting Trial level
that has a time limit with set goals, while other missions will have time restraints,
but those only serve as a means of awarding a medal - and additional power-ups
-- to those who are able to quickly finish a level. They are all designed nicely,
with a couple maze-type levels thrown in for confusion. All stages are varied
and fun to play through, though some can get quite lengthy, and it's never fun
starting from the beginning of a mission. A mid-level save point would have gone
well with the three standard save slots. Luckily, the longer and tougher levels
never so much so as to become annoying. With over 30 levels and unlockable
features, there's certainly plenty of gaming available here. Also present is a
solid two-player mode via link, although some of the single-player levels must
be played through to be unlocked for the multiplayer mode. Now a true Gauntlet-like
experience can be had - and on the road to boot! Monster Force
isn't without its faults, though. Button placement and menu navigation are a breeze,
though the controls are cumbersome, and the characters feel as if they are on
straight rails, making it quite difficult to get them off a rigid path. The camera
is also a bit of a problem as it focuses on the player and leaves much of the
surroundings a mystery. Both of these problems make for a dangerous combination
and can potentially turn away some gamers, especially the younger player that
might be intrigued by the monsters' cartoon visuals. My advice would be to stick
with it, even with its problems, as the nonstop action and solid design make this
an enjoyable title for any patient gamer.
Graphics: 8.5/10 Despite some average-looking levels, Monster Force
really shows its aesthetic prowess in terms of character design and animation.
The main characters look as one would expect, with a bit of anime-flair in their
cutscene still-shots keeping things lively, but the enemies are the ones that
really show the developers' creativity, not to mention that the overarching Halloween
style was really used to great affect. And while the enemies also produce some
silky smooth animations, there are times when the occasional slowdown occurs or
a portion of the character's body goes through an object, but thankfully it isn't
anything too distracting. Technical issues aside, the bland levels take a backseat
to the monsters that populate them, leaving the overall appearance as one of great
quality and imagination. Sound:
8.5/10 The sound effects are fairly basic with the standard 'beeps' and 'boops'
found in most GBA titles, but the background music was done quite well. The tracks
go for a spooky tone, without anything overly serious, which fits the tone of
the game very well. Control: 4.5/10
Argh, my thumbs! After playing so many PC games, it was rough getting a case
of thumb-itis. There is really a lack of polish here as the characters move in
such a rigid form that any kind of shot, other than one straight in front of your
character, is an exercise in frustration. Sure, there is a diagonal shot available,
but it's so time-consuming to aim it properly that it's pretty worthless. Shooting
also takes a second to get off, and while there are charging shots that work fine,
the basic attack blast has a slight delay to it that resulted in my getting injured
more than few times. Dashing can also be problem, as some characters tend to only
go horizontally or diagonally, which unfortunately also applies to shooting. Anything
that doesn't involve your characters -- menu navigation, purchasing relics and
tools, etc. -- is handled well, and even item selection within the levels is done
smoothly, but with such unforgiving handling of the characters, it makes the parts
that were done well seem pointless. Overall:
7/10 Monster Force is a nice Gauntlet-style action title that
will appeal to both young and older gamers alike. If it wasn't for the controls,
this title would get my wholehearted recommendation as the power-ups are fun to
use, the theme is enjoyable, and there are plenty of levels and unlockable goodies.
However, even with its slight flaws, it's still an enjoyable romp and should please
those who give it some time, but a word of warning: calloused thumbs lie ahead. [
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