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Lord of the Rings: Fellowship of the Ring

Developer: Pocket Studios
Publisher: Universal Interactive / Black Label Games
Genre: RPG
Players: 1
Similar To: N/A
Rating: Everyone
Published: 11 :05 : 02
Reviewed By: Ryan Newman

Overall: 3 = Flawed

Screenshots

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Intro

Based on Tolkien's first book of the trilogy, the similarly-titled The Fellowship of the Ring focuses on Frodo's adventure as he gathers friends and heads off for Mount Doom. With problematic controls and a sluggish pace, LOTR on the Game Boy Advance is a title for the - extremely forgiving - diehard-fan.


Gameplay: 3/10
With phenomenal success in both print and film, it was just a matter of time before J.R.R. Tolkien's world would come to life in digital form on the handheld. It's with a heavy heart that I tell you that this initial GBA offering of Middle Earth is a big disappointment. Fraught with technical problems and gameplay issues, LOTR provides another example of when a good license goes to waste.

Following haphazardly with the book, Frodo starts off in the Shire and must round up his comrades, while performing menial tasks and stealing - a lot. When Frodo isn't busy gathering pipe weed or cabbage, he's wandering around the homes of other people and stealing their goods; he isn't picky either, as he'll take sandwiches, money, anything he can get his little hobbit hands on. Unlike the Xbox version, there are no consequences for these actions; neighbors don't care, as the act of evil doesn't corrupt him, and he's basically free to rip people off.

Whenever it's time to do some serious adventuring, the player can look forward to running even more errands and fighting in some of the most dull battles to ever take place in an RPG. Fighting consists of using melee and long-range weapons, along with the ability to heal, use fireworks, and flee, none of which is too shabby. Combat itself is turn-based, which isn't the negative aspect; the problem is that the enemies tend to be unimaginative and the battles are slow. When a character fights with a melee weapon, they walk from one side of the screen to the other to attack, with no way to skip the process or speed them up. Since the enemies get first dibs, the presence of multiple adversaries forces the player to sit back and wait as enemy by enemy waltzes over and smacks a member of their party. If that didn't kill my enthusiasm, the fact that no experience is gained from victories certainly did. Using a system that gives characters automatic experience-based points in the story makes the tedious combat seem pointless.

Basic controls are also problematic due to both the isometric view and actual technical follies, and considering that the game is already lengthy - especially in light of the sluggish combat -- the result is a very long experience. Gathering up the troops and meeting all the characters throughout the towns is actually quite fun as there are a wide array of people to meet, and areas to explore. Some might actually enjoy this slower pace, and the chance to control their favorite hero against a band of ogres can help to make up for the more disappointing aspects. If you're a huge fan and are dying to take the adventure on the road with you, this'll suffice. For those gamers who want a unique and enjoyable experience, or fans who demand the best for such classic literature, it's best to pass on this.

Graphics: 7.5/10
While the characters have a tendency to look a little muddy, the backgrounds and settings look fantastic. Homes are decorated, albeit with identical furniture, and populated towns are bustling with activity. The scenery is always quaint and a pleasure to look at. The isometric view does lend a more 'classic' look to the game, and that fits it well. Having some fairly boring and indistinguishable enemies is about the only graphical weakness. Even though many of the objects are duplicated, they are done with enough variation to keep them from being too similar. Some of the outdoor areas are particularly good looking though, and those were interesting to wander around in.

Sound: 7/10
The background music was nice for what it offered. The tunes were fitting enough with the atmosphere and they were accompanied by some surprising environmental sounds; I hadn't expected to hear water when crossing a creek. Some more effects in that vein would have made the game much more engrossing, but it's another example within Lord of the Rings of a missed opportunity. One high point of irritation was how the music played during battle; the snippet is short, and since the battles are long, that few seconds of sound is heard over and over and over.

Control: 2/10
While an isometric view certainly looks cool, it isn't very conducive to a small directional pad. Since most of the doorways and paths are at an angle, the player's thumb will be mashed in that diagonal manner for hours on end. Making matters worse is the fact that the controls have a tendency to do something completely different than what is being pushed; I can't count how many times I would be halfway in a screen and turn around or go in random directions because the controls went wonky. This area really soured me as even the menu navigation can be a pain to navigate; also, traders will often take a single tap, which is used to find out an item's price, as a double tap, meaning that the price was checked and the item wants to be purchased. If there was one section that screamed problematic, it is this one.

Overall: 3/10
As a mediocre RPG with turn-based combat, it's barely serviceable. However, as a title based on classic books, it's just made even worse. With a severe lack of polish or the presence of fundamental quality control, Lord of the Rings: Fellowship of the Rings proves a lackluster and disappointing experience.

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