Intro
Based on Tolkien's first book of the trilogy, the similarly-titled
The Fellowship of the Ring focuses on Frodo's adventure as
he gathers friends and heads off for Mount Doom. With problematic
controls and a sluggish pace, LOTR on the Game Boy Advance
is a title for the - extremely forgiving - diehard-fan.
Gameplay: 3/10
With phenomenal success in both print and film, it was just a matter
of time before J.R.R. Tolkien's world would come to life in digital
form on the handheld. It's with a heavy heart that I tell you that
this initial GBA offering of Middle Earth is a big disappointment.
Fraught with technical problems and gameplay issues, LOTR provides
another example of when a good license goes to waste.
Following haphazardly with the book,
Frodo starts off in the Shire and must round up his comrades, while
performing menial tasks and stealing - a lot. When Frodo isn't busy
gathering pipe weed or cabbage, he's wandering around the homes
of other people and stealing their goods; he isn't picky either,
as he'll take sandwiches, money, anything he can get his little
hobbit hands on. Unlike the Xbox version, there are no consequences
for these actions; neighbors don't care, as the act of evil doesn't
corrupt him, and he's basically free to rip people off.
Whenever it's time to do some serious
adventuring, the player can look forward to running even more errands
and fighting in some of the most dull battles to ever take place
in an RPG. Fighting consists of using melee and long-range weapons,
along with the ability to heal, use fireworks, and flee, none of
which is too shabby. Combat itself is turn-based, which isn't the
negative aspect; the problem is that the enemies tend to be unimaginative
and the battles are slow. When a character fights with a melee weapon,
they walk from one side of the screen to the other to attack, with
no way to skip the process or speed them up. Since the enemies get
first dibs, the presence of multiple adversaries forces the player
to sit back and wait as enemy by enemy waltzes over and smacks a
member of their party. If that didn't kill my enthusiasm, the fact
that no experience is gained from victories certainly did. Using
a system that gives characters automatic experience-based points
in the story makes the tedious combat seem pointless.
Basic controls are also problematic
due to both the isometric view and actual technical follies, and
considering that the game is already lengthy - especially in light
of the sluggish combat -- the result is a very long experience.
Gathering up the troops and meeting all the characters throughout
the towns is actually quite fun as there are a wide array of people
to meet, and areas to explore. Some might actually enjoy this slower
pace, and the chance to control their favorite hero against a band
of ogres can help to make up for the more disappointing aspects.
If you're a huge fan and are dying to take the adventure on the
road with you, this'll suffice. For those gamers who want a unique
and enjoyable experience, or fans who demand the best for such classic
literature, it's best to pass on this.
Graphics: 7.5/10
While the characters have a tendency to look a little muddy, the
backgrounds and settings look fantastic. Homes are decorated, albeit
with identical furniture, and populated towns are bustling with
activity. The scenery is always quaint and a pleasure to look at.
The isometric view does lend a more 'classic' look to the game,
and that fits it well. Having some fairly boring and indistinguishable
enemies is about the only graphical weakness. Even though many of
the objects are duplicated, they are done with enough variation
to keep them from being too similar. Some of the outdoor areas are
particularly good looking though, and those were interesting to
wander around in.
Sound: 7/10
The background music was nice for what it offered. The tunes were
fitting enough with the atmosphere and they were accompanied by
some surprising environmental sounds; I hadn't expected to hear
water when crossing a creek. Some more effects in that vein would
have made the game much more engrossing, but it's another example
within Lord of the Rings of a missed opportunity. One high point
of irritation was how the music played during battle; the snippet
is short, and since the battles are long, that few seconds of sound
is heard over and over and over.
Control: 2/10
While an isometric view certainly looks cool, it isn't very conducive
to a small directional pad. Since most of the doorways and paths
are at an angle, the player's thumb will be mashed in that diagonal
manner for hours on end. Making matters worse is the fact that the
controls have a tendency to do something completely different than
what is being pushed; I can't count how many times I would be halfway
in a screen and turn around or go in random directions because the
controls went wonky. This area really soured me as even the menu
navigation can be a pain to navigate; also, traders will often take
a single tap, which is used to find out an item's price, as a double
tap, meaning that the price was checked and the item wants to be
purchased. If there was one section that screamed problematic, it
is this one.
Overall: 3/10
As a mediocre RPG with turn-based combat, it's barely serviceable.
However, as a title based on classic books, it's just made even
worse. With a severe lack of polish or the presence of fundamental
quality control, Lord of the Rings: Fellowship of the Rings
proves a lackluster and disappointing experience.
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