Intro As the
Game Boy Advance grows older and developers gain more confidence in Nintendo's
surprisingly powerful handheld, genres that generally have been ignored or badly
represented in the realm of the handheld are starting to see a bit of a boom.
From the recently released Street Fighter Alpha 3 to Mortal Kombat:
Deadly Alliance, many of the big-name beat-'em-up franchises are not only
making a move to the system, but are also keeping pace with their latest offerings.
Although not as widely renown as Capcom, SNK has proven itself to be as equally
capable of producing quality action titles, and as its last King of Fighters
title graced the Dreamcast, fans will be glad to see the series moving to the
GBA in the form of King of Fighters EX: Neo Blood. Gameplay:
8/10 With characters pulled from the popular Fatal Fury, Ikari
Warriors and Art of Fighting games, King of Fighters falls back
upon various popular characters to relay the action, and as a crossover it works
extremely well. However, if you're looking for a meaningful story in which they
all interact, you'd best look elsewhere; this is a fighting title through and
through, and even though there is a so-called "story" mode, it boils
down to little more than the occasional sentence muttered at the end of a match.
Still, when you consider the strength of the action within the game itself, this
isn't necessarily a bad thing. There are more than enough modes to keep you busy,
ranging from team battles where the first team to beat the three fighters from
the other side wins, single-character fights, a survival "last as long as
you can" battle which also has a timed variant, as well as an incredibly
useful practice mode that allows you to try out your various moves in a controlled
environment where you set your opponent's style and actions. And so while you
might initially find yourself disappointed by the lack of a decent story mode,
it soon fades as you come to explore the depth that the game has to offer.
There's no question that King of Fighters EX
does in fact have a great deal of depth; not only are there a fairly hefty amount
of special and unique moves available to each character beyond the standard kicks
and punches, but there's a variety of additional items that help to spice up the
action. For starters, both team and single battles feature the use of Strikers
- a similar system is used in other fighting titles, such as Marvel Vs. Capcom
-- who are specially designated characters that, at your command, will quickly
hop into the fray and dish an attack. While this attack can be blocked, it can
still prove to be an effective move if used properly. There's also a Counter Mode,
which temporarily boosts your attack power and allows you unlimited use of particularly
powerful moves, as well as an Armor Mode, which temporarily boosts your defenses
while preventing you from being knocked off-guard or from losing life while protecting
yourself from special moves. These two modes make use of Power Gauges which accumulate
as you both inflict and receive damage; in other words, it's something that both
sides have access to, which makes it that much more important to time your choice
of attacks and moves. As a result, King of Fighters comes off as a more
complex title than most, which should be appreciated tremendously by genre veterans
and fans of the series alike. Thankfully,
the AI does a respectable job of keeping pace with you. While your opponents are
almost embarrassingly easy to beat at lower difficulty levels, upping the challenge
will see to it that repeating the same two moves over and over will do nothing
but make you both silly and dead. You'll even find the AI dodging your special
moves, blocking your Strikers, and even going so far as to use unique moves of
their own. If you try and stick to one corner of the screen, your opponent - depending
on the character - will sometimes try to bombard you with attacks while attempting
to get closer to you in the hopes of pulling off a throw to dislodge your defense.
With such potentially good GBA fighters such as the recent Guilty
Gear X failing to meet expectations, it's nice to see King of Fighters
EX come together as well as it does.
Graphics: 8.5/10 With fairly large characters and nicely done backgrounds,
King of Fighters EX's visuals really offer nothing to complain about; in
fact, it looks great. The animations are as fluid as can be expected, and the
various Special Moves each feature a fairly nice amount of graphical effects that,
even on the often too-dark screen, is highly noticeable and easy to see. Each
individual has a very distinct and different look, and you'll have absolutely
no problem telling them apart at a glance. Perhaps the only thing to complain
about here is that the backgrounds are completely static, though it's a pretty
small complaint in light of the overall visual quality. Sound:
6.5/10 There's not a whole lot to say about King of Fighters EX's
sound; it does what it's supposed to do, and not much else. The effects are minimal,
and although there's some digitized speech that pops up any time you pull off
a special move, it can become fairly repetitive in very little time, despite the
fact that it sounds good. The music is much the same in that it's not bad, and
generally does a good job of remaining indistinct and unnoticeable. Control:
7.5/10 With so many different moves and combinations at your disposal, it's
almost inevitable that some control issues would set in. The game begins with
a default four-button setup, which is fairly unwieldy in itself, but thankfully
you can switch to a much simpler three-button system that minimizes much of the
inherent awkwardness. Even then, however, it can be unnecessarily difficult to
pull off some of the more powerful moves - not necessarily from a combo standpoint,
but rather from a control standpoint, especially for those of us with larger hands.
This isn't to say that it's all bad: switching to the three-button method does
in fact make matters much simpler, and the fact that most of the characters use
the same type of button presses to pull off their combos makes it easy to master
moves without having them all necessarily feel the same. Overall:
8/10 With more and more fighters entering the realm of the GBA, it's good
to see developers taking the time to make sure that their offerings are more than
just a hastily thrown-together way of cashing in on the increasing popularity
of Nintendo's handheld. Though it's exactly perfect, The King of Fighters EX:
Neo Blood is a prime example of what can be done on this system, as it pulls
off a surprisingly deep and solid fighting experience. Between the team dynamic,
the use of Strikers, the Counter and Armor modes, as well as the various types
of matches that players can partake in, this title should appeal to most fans
of the genre and manages to not only provide a good alternative to the Street
Fighters of the world, but in some respects manages to surpass them. [
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