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Guilty Gear X: Advance Edition

Developer: Arc System Works
Publisher: Sammy Studios
Genre: Fighting
Players: 1-2
Similar To: King of Fighters
Rating: Teen
Published: 12 :04 : 02
Reviewed By: Ryan Newman

Overall: 3 = Terrible

Screenshots

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Intro

Arc System Work's Guilty Gear series has always been a bit of an underdog in the arena of 2D fighters. With Street Fighter and King of Fighters making their way to the GBA, it's fitting that the handheld version of Guilty Gear - aptly named Guilty Gear X Advance Edition - makes its way to our lovely North American shores. Despite being an incredible conversion, the game's lamebrain A.I. keeps it from greatness.


Gameplay: 3.5/10
With a fighting system similar to that of Street Fighter, GGX: AE also provides some over-the-top moves, similar to those found in Capcom's VS. series. However, to call the series a ripoff would be doing it an injustice as it has come a long way since the original on the PlayStation so long ago. The game has a great cast of characters, with nearly every one of them being worthy of giving serious attention to, and their moves are equally impressive and befitting of their personalities.

Included with the standard story mode are vs, training, survival, tag match, and 3-on-3 modes. The story mode leaves something to be desired; the interactions with the characters between bouts are minimal, and the sayings after the match, as well as the endings, are pretty generic. Training mode is fairly impressive, as it gives the player a chance to select multiple characters and practice on a dummy, but each character can be switched to at a moment's notice, thus cutting down on a great bit of navigation as there is no need to continuously go back to the select screen to pick a new fighter. There's always the standard one-on-one; there's also the option to choose 3-on-3, which lets other characters jump in and help out; and there's tag team, which will replace the currently selected character with another that was previously chosen. More options include the ability to have a damage display with a mini-chart that shows move damage, combo count, as well as the ability to adjust the enemy to various stances, their health recovery, their aggressiveness, and more. It's a pretty healthy trainer. The tag match and 3-on-3 modes are like those discussed in the training options, only played out in regular form. The most fun to be had would have to be multiplayer, as that's pretty much the only place the player will get a decent challenge.

Unfortunately, GGX: AE has some of the worst A.I. that I have ever encountered. Even on Very Hard the computer opponents put up such a small challenge that it cheapens the whole experience. Play the game on any lower of a setting and all the practice and cool moves become a waste as it's just as easy to tap the same button throughout entire matches and still beat the computer. The survival mode borders on a joke as I consistently beat my opponent by looking away and pressing the same button repeatedly, and that was no fluke as they offered even less resistance whenever I actually paid attention to it. There are very brief, and few, moments when the computer will attack viciously and it's at those times that you know just how the game was meant to be played.

I really liked GGX: AE, as it translated well, and all the quirks of the characters and their exotic moves came across quite good. If the A.I. had been there, this would've been a 9 or 10 without question, but as it is, you'll have to grab a friend and get them a copy, as that's the best way to enjoy it. The cool characters and moves can only last so long before a serious challenge is craved.

Graphics: 8/10
Absolutely astounding; however, the characters are smaller in proportion to the background than in the console versions, and some of the backgrounds are similar to the clothes of some of the fighters, making it hard to tell them apart, but those are the only problems I can think of. The flair and the beauty that the series is known for was done remarkably well on the handheld with silky smooth animations and gorgeous effects. Those who have played the import Dreamcast version or the PlayStation 2 version will really appreciate just how much was faithfully transferred over. No, the Disney-like lighting effects aren't there, but their substitutes do just fine, not to mention that the cast of characters and their moves were thoroughly enjoyable to begin with. The best example is the fighter with a huge scalpel and a bag over his head that vanishes, only to reappear, open a door, and have projectiles fly out towards his opponent. This is one of the few games I can recall that I actually enjoyed playing as every fighter.

Sound: 4/10
I recall the Dreamcast version having a muffled and static announcer, and GGX: AE is no different. Even with the volume turned up to max, the intro is almost impossible to hear, much less decipherable through the static. While the sound effects are on par, the music is hurting from the GBA's mini audio output. The rock-influenced soundtrack goes with the game's action, but it can get plagued by static.

Control: 7.5/10
The small diagonal pad handles itself well, and both of the two control schemes utilize the shoulder buttons. For those not familiar with the Guilty Gear series, it controls much in the same vein as Street Fighter, and it contains a super-charged move and a bubble that blocks incoming blows. One annoyance was that for tag and 3-on-3 matches, the default scheme has to be changed to allow for one of the buttons to be allotted to bringing in another character; it would've helped much more if there were onscreen instructions for this, or at least having a means of doing so with the default method.

Overall: 3/10
Guilty Gear X Advanced Edition is a solid fighter that has everything from great characters to exciting moves, but it lacks competent A.I., which nearly ruins every other positive aspect. It has a much better multiplayer game, as well as a solid amount of options and characters for those wanting the single player portion, but they will undoubtedly be disappointed and the game's extreme ease.

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Related Links: Sammy Studios
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