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CT Special Forces

Developer: L.S.P.
Publisher: Hip Interactive
Genre: Action
Players: 1-2
Similar To: Metal Slug
Rating: Teen
Published: 01 :28 : 04
Reviewed By: Ryan Newman

Overall: 7.5 = Good

Screenshots

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Intro

Wouldn't you like to play Metal Slug on your Game Boy Advance? Yeah, I would too. Unfortunately, that won't be possible for quite some time. Until then, you might want to give a CT Special Forces a try. A side-scrolling 2D action title, CT features the same kind of action that made SNK's little gem so popular; and despite a few nagging problems, it remained a challenging and enjoyable experience with a charm all its own.


Gameplay: 7.5/10
To be honest, I had never heard of this game before. One day, lo and behold, the game stork left me a little bundle of joy with the initials UPS on it. Inside was LSP and Hip Games' latest, if unknown, GBA action title - an action with a little something extra. Aside from the typical gameplay one would expect, there are also a few surprises. The player assumes the role of one of three different Special Forces soldiers attempting to thwart terrorist activity; while two are only distinguishable by their garb, the other is a pilot that comes with his own attack copter. Of course, the player gets to play the role of the pilot, which means they will be taking down waves of enemy copters, ground-to-air tanks, and heat-seeking missile launchers in old-fashion shooter segments.

A majority of the game will be played out in the familiar side perspective. Players will have to make their way through jungles, snowy mountainsides, deserts, and all sorts of inhospitable environments. A story gives reasons for going to all the different locals, but the only thing noteworthy about it is that the player gets their information from a debriefing screen that resembles that of Metal Gear Solid. Following the how's and why's, it's time for the action. With a standard single-shot rifle, the player can also acquire rapid shot, along with rockets and grenades to take out infantry and armored vehicles. The enemies aren't particularly bright and are a standard bunch, with most looking like generic terrorist foot soldiers; there is some variety of course, like snipers, grenadiers, and bulkier gents that pack rocket launchers. Since the player has no means of defense, aside from jumping - ack! Counter-Strike flashback - rationing out the various weapons becomes essential as the level design can make it difficult to play things safe. Compounding the difficulty is the fact that the player only has a handful of lives. Once those lives are gone, the game ends - no continues. Health and ammo caches are placed throughout the levels, the only way to gain actual lives is by arresting special units - these guys are few and far between, so don't count on running into them often.

It isn't all running from side to side, though. The helicopter levels do a good job of keeping the game from becoming repetitive, as do some nifty sniping portions. In some levels a small sign with crosshairs will be in the background indicating that there are hostages to save and it's time to get behind the scope. Sniping can be a little difficult since there is no way to tell where fire is coming from, and after the first hit the other shooters seem to become incredibly accurate, but it's vital to not be rash because saving a hostage replenishes some health. It takes a set number of enemies to be killed before continuing and the portion is timed, so these segments can get hectic. Also adding a bit more excitement to the levels are parachute portions. For quick exists, the troops will make small jumps that are handled like free-throws in Basketball games, the player has to wait until a gauge is within a small section of a horizontal and vertical bar before opening their parachute - otherwise they slam onto the ground. The developers did a good job in balancing all this out because, even with these different sections there is still plenty of the traditional action.

CT does have its negative quirks, though. The lack of a good defense is annoying; I understand that the soldiers pack light, so whipping out a shield would seem weird (but somehow a rocket launcher isn't?) but it doesn't make much sense that the only thing a Special Forces soldier can do to avoid incoming fire is jump. The ability to slip into the background, found in Flashback and other titles, would've been a great asset. The lack of continues also hurts; since levels have 3 portions, it's never fun to get to the last boss of the third portion and have to start all over. The game does feature password saves though, so dying doesn't mean a complete restart. The controls are also a little stiff, forcing the player into precarious positions they normally wouldn't have found themselves in. I can slide on the difficulty, but the lack of a good defense mechanism and the controls are a bummer. This is still a fun game, though. For those wanting a little action, albeit sometimes frustrating, CT Special Forces should do you well.

Graphics: 7.5/10
Ignoring the lack of enemy variety and abundance of animation, CT looks pretty good. Weapon effects are particularly nice: shell casings fly out for each round, a laser sight turns on when kneeling, and explosions are both smooth and destructive - although, I would've liked them more if the flamethrower would have charcoaled the terrorists. Particularly nice are the player's animations, which feature bodies rocking from recoil, antennas swaying as the player runs, and clothes waving as they freefall before opening their parachutes. The levels look decent, although the backgrounds and the helicopter portions are a little sparse in detail, but the colors are rich throughout.

Sound: 6.5/10
The music isn't bad, just being slightly above average. If anything, they reminded me of an 80's action movie - the kind of generic rock sound that would only sometimes fit in with the action. The effects aren't bad either; at least they tend to be more consistent than the music.

Control: 7/10
The problem with the controls lie in the fact that the player can only shoot at an upwards angle, instead of directly above or mid-point angles, making it difficult to shoot enemies directly above. Ledges are troublesome as well. For some reason, there is a problem with the character recognizing whether they have a firm footing or not, which leads to unnecessary damage due to not being able to shoot when the character goes into the animation of them regaining their balance. Another problem is that, unlike most games with multi-tiered levels on a screen, the player has to either fall or find a way to walk down instead of the standard practicing of dropping (re: Castlevania). None of these are show-stopping problems, though; they just make the experience more difficult than it should've been.

Overall: 7.5/10
The lack of a solid defense ability means that the game will be played at a relatively slow pace; the player will have to continuously stop, fire at whatever is beyond sight, then try to jump over whatever is incoming. Breaking up the action like this doesn't ruin the side-scrolling sections, but they do feel lacking as a result. The shooter levels aren't bad, and they do their job well as filler missions. The sniping and parachuting offer great ways to break up the standard levels as well, and the level designs can be pretty clever at times. The overall experience is an enjoyable one, problems or not; the action is plentiful and the game has its own unique charm. If you're craving something a little different, I'd advise hunting down a copy of CT Special Forces.

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