Intro Wouldn't
you like to play Metal Slug on your Game Boy Advance? Yeah, I would too.
Unfortunately, that won't be possible for quite some time. Until then, you might
want to give a CT Special Forces a try. A side-scrolling 2D action title,
CT features the same kind of action that made SNK's little gem so popular;
and despite a few nagging problems, it remained a challenging and enjoyable experience
with a charm all its own. Gameplay: 7.5/10 To be honest,
I had never heard of this game before. One day, lo and behold, the game stork
left me a little bundle of joy with the initials UPS on it. Inside was LSP and
Hip Games' latest, if unknown, GBA action title - an action with a little something
extra. Aside from the typical gameplay one would expect, there are also a few
surprises. The player assumes the role of one of three different Special Forces
soldiers attempting to thwart terrorist activity; while two are only distinguishable
by their garb, the other is a pilot that comes with his own attack copter. Of
course, the player gets to play the role of the pilot, which means they will be
taking down waves of enemy copters, ground-to-air tanks, and heat-seeking missile
launchers in old-fashion shooter segments. A
majority of the game will be played out in the familiar side perspective. Players
will have to make their way through jungles, snowy mountainsides, deserts, and
all sorts of inhospitable environments. A story gives reasons for going to all
the different locals, but the only thing noteworthy about it is that the player
gets their information from a debriefing screen that resembles that of Metal
Gear Solid. Following the how's and why's, it's time for the action. With
a standard single-shot rifle, the player can also acquire rapid shot, along with
rockets and grenades to take out infantry and armored vehicles. The enemies aren't
particularly bright and are a standard bunch, with most looking like generic terrorist
foot soldiers; there is some variety of course, like snipers, grenadiers, and
bulkier gents that pack rocket launchers. Since the player has no means of defense,
aside from jumping - ack! Counter-Strike flashback - rationing out the
various weapons becomes essential as the level design can make it difficult to
play things safe. Compounding the difficulty is the fact that the player only
has a handful of lives. Once those lives are gone, the game ends - no continues.
Health and ammo caches are placed throughout the levels, the only way to gain
actual lives is by arresting special units - these guys are few and far between,
so don't count on running into them often. It
isn't all running from side to side, though. The helicopter levels do a good job
of keeping the game from becoming repetitive, as do some nifty sniping portions.
In some levels a small sign with crosshairs will be in the background indicating
that there are hostages to save and it's time to get behind the scope. Sniping
can be a little difficult since there is no way to tell where fire is coming from,
and after the first hit the other shooters seem to become incredibly accurate,
but it's vital to not be rash because saving a hostage replenishes some health.
It takes a set number of enemies to be killed before continuing and the portion
is timed, so these segments can get hectic. Also adding a bit more excitement
to the levels are parachute portions. For quick exists, the troops will make small
jumps that are handled like free-throws in Basketball games, the player has to
wait until a gauge is within a small section of a horizontal and vertical bar
before opening their parachute - otherwise they slam onto the ground. The developers
did a good job in balancing all this out because, even with these different sections
there is still plenty of the traditional action. CT
does have its negative quirks, though. The lack of a good defense is annoying;
I understand that the soldiers pack light, so whipping out a shield would seem
weird (but somehow a rocket launcher isn't?) but it doesn't make much sense that
the only thing a Special Forces soldier can do to avoid incoming fire is jump.
The ability to slip into the background, found in Flashback and other titles,
would've been a great asset. The lack of continues also hurts; since levels have
3 portions, it's never fun to get to the last boss of the third portion and have
to start all over. The game does feature password saves though, so dying doesn't
mean a complete restart. The controls are also a little stiff, forcing the player
into precarious positions they normally wouldn't have found themselves in. I can
slide on the difficulty, but the lack of a good defense mechanism and the controls
are a bummer. This is still a fun game, though. For those wanting a little action,
albeit sometimes frustrating, CT Special Forces should do you well.
Graphics: 7.5/10 Ignoring the lack of enemy variety and abundance
of animation, CT looks pretty good. Weapon effects are particularly nice:
shell casings fly out for each round, a laser sight turns on when kneeling, and
explosions are both smooth and destructive - although, I would've liked them more
if the flamethrower would have charcoaled the terrorists. Particularly nice are
the player's animations, which feature bodies rocking from recoil, antennas swaying
as the player runs, and clothes waving as they freefall before opening their parachutes.
The levels look decent, although the backgrounds and the helicopter portions are
a little sparse in detail, but the colors are rich throughout. Sound:
6.5/10 The music isn't bad, just being slightly above average. If anything,
they reminded me of an 80's action movie - the kind of generic rock sound that
would only sometimes fit in with the action. The effects aren't bad either; at
least they tend to be more consistent than the music. Control:
7/10 The problem with the controls lie in the fact that the player can only
shoot at an upwards angle, instead of directly above or mid-point angles, making
it difficult to shoot enemies directly above. Ledges are troublesome as well.
For some reason, there is a problem with the character recognizing whether they
have a firm footing or not, which leads to unnecessary damage due to not being
able to shoot when the character goes into the animation of them regaining their
balance. Another problem is that, unlike most games with multi-tiered levels on
a screen, the player has to either fall or find a way to walk down instead of
the standard practicing of dropping (re: Castlevania). None of these are
show-stopping problems, though; they just make the experience more difficult than
it should've been. Overall: 7.5/10
The lack of a solid defense ability means that the game will be played at
a relatively slow pace; the player will have to continuously stop, fire at whatever
is beyond sight, then try to jump over whatever is incoming. Breaking up the action
like this doesn't ruin the side-scrolling sections, but they do feel lacking as
a result. The shooter levels aren't bad, and they do their job well as filler
missions. The sniping and parachuting offer great ways to break up the standard
levels as well, and the level designs can be pretty clever at times. The overall
experience is an enjoyable one, problems or not; the action is plentiful and the
game has its own unique charm. If you're craving something a little different,
I'd advise hunting down a copy of CT Special Forces. [
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