Intro
That crazy bandicoot, will he ever get a break? It looks like he won't
be anytime soon as Crash's friends have all been put in a trance,
and a not-so-good one at that. Crash must defeat his friends to awaken
them, and also get a helping hand, in this second and very enjoyable
Crash release for the Game Boy Advance.
Gameplay: 8.5/10
Crash is back! I wonder how many times that has been said? For those
unfamiliar with the Crash Bandicoot series, the original PlayStation
releases were heralded as some of the best platformers of all time.
While a follow-up or two failed to have the same magic, I found the
GameCube version of Wrath of Cortex to be a worthy successor
and it definitely put the series back on track. In the second GBA
outing, N-Tranced, there is a mixture of the old and the new;
the standard Crash rules of 2D platforming and behind the back pseudo-3D
missions are present, but, like Wrath of Cortex, N-Tranced
adds more gameplay elements to keep things exciting.
Starting out on a world map, Crash
must enter portals to complete the levels within, and in doing so,
open paths to more portals. The objective isn't to just complete
the course, but to also grab power crystals, and to also beat the
clock. Luckily, not all of those have to be done at once, in most
cases, the player can play through the level and grab the main crystal
on their way to the end, and then go back and grab any goodies and
to try and get a better time. The levels themselves are as varied
as ever with some having Egyptian and Persian settings, while others
are in space, and some are played out on top of volcanoes. There's
far more as N-Tranced is a pretty lengthy game, and each
level does a good job of breaking of keeping things interesting.
Gameplay style is key here as it is
really what keeps Crash from getting stale. The American Gladiator-styled
rolling cage sequences are back, and pretty difficult thanks to
some touchy controls, but there's also surfing portions that have
the player going towards the camera and dodging a trailing shark,
and also a cool Space Harrier level or two, with Coco trailing
a target and dodging oncoming fire via a behind-the-back view as
a fireball is on her tail; since there are several playable characters,
keep in mind that each example will be played through by more than
one character. There will also be goodies like jetpacks to use,
and all take advantage of multiple camera angles; however, some
angles will either be too high or too low to make an accurate decision.
Helping to alievate some of the character problems, Crash also learns
some new moves along the way, like power sliding, super jumps, and
more. While having to slide into an area not seen because of the
viewpoint isn't the best option, it's better than the alternative
of jumping in blindly and getting killed.
While N-Tranced is a great game,
it isn't perfect. There's an abundance of orange and brown in many
levels, and that can make it difficult to make out enemies, projectiles,
and platforms. The controls can also be spotty, particularly in
the roll-cage sequences - some of which are just poorly designed
- and the difficulty, on the whole, can become a bit much. Thankfully,
lives are plentiful and the last life is also given with the power-up
that allows for an extra hit. How much you like Crash will also
weigh heavily here; some people will find the variety perfect, while
others will miss the standard style that's just Crash and not so
many novelty elements. I found the variety to be just right and
N-Tranced to be an all-around enjoyable title, while fans of the
past few Crash titles will enjoy the new extras, those who haven't
tried them will enjoy the solid gameplay and wealth of variety.
Graphics: 7.5/10
As stated, orange and brown are used heavily here. If it's a land-based
mission, they will be used on just about every structure, object,
and person. Since Crash follows the one-hit, one-death policy, minor
slip-ups will lead to several deaths, and some of which can't really
be helped as the colors, and some camera views, aren't conducive
to dodging projectiles or jumping on certain platforms. Aside from
that, the levels that take place in other settings tend to fare
better, and they also tend to have more imaginative enemies. The
animations are also extremely well done and the models are pretty
good as well.
Sound: 7/10
Standard fare here as his jumping, twirling, and other actions sound
the same as in previous titles. The music tends to be a bit weird;
it fits in with the level's theme, but is always a bit off, by adding
an instrument or sound that normally wouldn't be associated with
the rest of the music. For example: a level taking place in Istanbul
will have the traditional chimes and instrumentals associated with
the time period and place, but there's an additional looping sound
of drums and a high-pitched tone that doesn't mesh entirely with
the smoother background tune. The music isn't horrible though, it's
just a bit offsetting.
Control: 7.5/10
Controlling Crash and friends is a pretty easy affair, but when
a rough spot is hit, it takes some strength to not toss the GBA
across the room. The main culprit is the roll-cage; the design of
the levels can get pretty unforgiving with nitro crates and rolling
logs in tight spots, and whenever Cash goes behind a solid object,
handling the situation becomes so much tougher, especially considering
the sluggish response of the controls. I can see how the developers
were trying to flex their muscles using the Tony Hawk engine
to replicate a mini scale of gravity, but it wasn't finely tuned
enough to be as effective as it could've been. Attacking enemies
is also tricky, because hitting the same enemy, while they are doing
the same motion, can result in a death instead of a victory if anything
is off. It gets very tricky, and I tended to avoid combat.
Overall: 8/10
Crash Bandicoot 2: N-Tranced is a thoroughly enjoyable title
with the longevity and variety that makes it a natural fit with
the Game Boy Advance. Despite its rough edges, control and difficulty
qualms, the overall experience is much stronger than its problems
and it'd make the perfect title to take on a long trip. A cornucopia
of gameplay styles makes this Crash one to check out.
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