Intro Despite
the fact that rally racing gets a less welcome reception here than in Europe and
other parts of the world, that hasn't stopped a plethora of excellent rally titles
from being released on these shores. Really hitting their stride in the 32-bit
days, hits like Sega Rally and Rally Cross really opened the gaming
public to just how enjoyable these racers could be. Colin McRae Rally
was originally a PC release that garnered high praise from gamers and press alike.
Now the series has branched off the PC and is trying to conquer the console and
handheld markets; if this release is an indication of how the transition is going
to go, rally fans can rest easy as Spellbook has put out a fantastic title.
Gameplay: 8.5/10 Choosing from a wade array of officially
licensed rally cars, gamers will be treated to a gamut of courses that span the
globe. From the rugged courses in England with their hairpin turns over muddy
terrain to the dry and bumpy landscape of Africa, the tracks are as varied as
the countries themselves. When you're racing
in either arcade or tournament modes -- racing against set times alone or with
other opponents who are on the track, respectively - you'll find that both feature
the same courses. With the guidance of a co-pilot, players will have to navigate
past rocks, over jumps, and around turns that'll require the most delicate of
touches. Having a helper call out obstacles and track variations isn't going to
be the sole means to victory though, as the true skill comes in when approaching
the dangers and how they are handled. It's easy to envision driving over mud and
then asphalt, but it's another thing altogether to actually do it. The fact that
the controls feel so good on a handheld is really what is most impressive; Spellbound
didn't try to overcompensate or make the twists and turns more curved for easier
driving, instead just scaling them down, and the end result is a title that plays
just as well, if not better, than its console and PC counterparts. Even
the best of drivers will get the occasional fender-bender though, and that is
where the intermission screens come in. Depending on the difficulty setting, these
screens will appear to let gamers adjust items like tires, but to also repair
damage done to the car. Each course has an allotted number of minutes for repairs
to be done, so if the damage is heavy, careful consideration must be paid to what
gets priority; otherwise, something not necessarily crucial might eat up the remaining
minutes, leaving some more serious damage until the next stop - which can be several
courses later. If there was one thing
I had a problem with during my excursion as a rally driver, it's that the difficulty
has a tendency to be uneven. Some courses will be back-to-back of easy to moderately
difficult, until a point seems to trigger the game to become aggravatingly difficult.
What might have taken a few tries and some cunning driving will now take those
and a miracle for first place. Times will be lowered for Arcade and other drivers
will become extremely aggressive in Tournament, this'll no doubt leave many unprepared
and wondering how they went from a hotshot to a nobody. Despite
its somewhat poor pacing, Colin McRae Rally 2.0 is an excellent title.
It employs real physics thanks to its impressive 3D engine - although it can be
spotty at times - and a majority of the courses offer solid challenges with attainable
goals. Just know that if you happen to be walking into a store after a long bout
with some of Europe's roughest terrain and say, 'medium left,' you aren't alone.
Graphics: 8.5/10 Don't
let the screenshots throw you off; this game is beauty in motion. Utilizing a
3D engine, the cars look fantastic as they race as do the tracks in their various
locales. There is always a good bit on-screen as well; whether its trees, fences,
rocks, or foliage, a conscious effort was made to make the tracks look as authentic
as they could be, and Spellbook did a great job. With such details does come the
occasional draw-in, but it tends to only affect gameplay minimally as most occurs
at the bottom of the screen as objects are being passed. Sure, the cars do look
a bit pixelated, but seeing the smooth animations, a shattered back window, spinning
tires, and watching the cars get increasingly dirty really pick up the slack and
make it a gorgeous title. Sound:
8/10 Music isn't something that'll be heard a lot here. Instead, roaring
engines and the co-pilot's voice will be the main sounds. The voice can get a
bit distorted, but considering the sound system, it's pulled off well. Other sounds,
like the sound of a window being smashed when hitting an object, fill in the gaps
of silence. I really couldn't imagine trying to focus on a sharp curve with music
blaring, so the decision to give it less emphasis was a good one. Control:
9/10 The cars' handling, as stated, is one of the main reasons why McRae
Rally is such an enjoyable title to play. Each car handles beautifully on
the varied terrain, which is no small feat as several high profile developers
have failed in trying to do this on a console, much less a handheld. I did find
some of the navigational options questionable, such as the option to save only
after completing both tracks of a course and then having to find the save option,
instead of it being readily available to select. The colors also made it difficult
to see which selection was chosen at times. I've heard some rants about the system,
but I found its streamlined design to be a positive, aside from my small complaints. Overall:
9/10 Colin McRae Rally 2.0 is a fantastic racer and one that no rally
fan should be without. It's hard to convey just how well Spellbook translated
the series to the GBA and why it's so addictive. The ramping difficulty was a
bit offsetting, but overall, this is one of the most enjoyable racers - handheld
or otherwise - that I've played in a long time. Don't let this one pass you by;
the lack of hype will definitely make this one a sleeper hit. [
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