Intro
Ballistic: Ecks vs. Sever is the sequel to classic Ecks
vs. Sever, which is based on the movie featuring Antonio Banderas
and Lucy Liu, while Ballistic isn't. Confused? Well, the story
goes as such: Ecks vs. Sever was completed in time to be a
companion piece to the movie, but when the movie got pushed back,
BAM! decided to release the game instead of having it sit on the shelf
for who knows how long. Now, in time for the theatrical release is
the sequel, which sports the same name and movie poster art, but not
the same storyline, so if you're looking for the one based on the
movie, pick up the original. While the story may be a bit more confusing
than the first release, it's nice to see that Crawfish Interactive
stepped up to the plate and released another phenomenal title as the
follow-up is just as enjoyable, if not more so, than the revolutionary
original.
Gameplay: 9/10
Before Ecks vs. Sever,
the thought of a first-person shooter on the Game Boy Advance seemed
preposterous. The SNES only saw a few, if that many, and since the
GBA has yet to match the power of its console counterpart, it wasn't
a big surprise that gamers had their doubts. Then came a small title
from Crawfish Interactive and BAM!, Ecks vs. Sever, which shattered
gamers' preconceived notions by being challenging, innovative, and
a small technical marvel for the GBA. With the release of DOOM
shortly after, the notion of a FPS appearing on the little handheld
seemed a rather welcome one, as both releases were excellent.
It's tricky getting into Ballistic:
Ecks vs. Sever at first; it's been so long since the days of
pixilated foot soldiers and dogs that the game may seem underwhelming
at first, but time shows just how advanced the title really is.
Sporting not one, but two scoped weapons - the Hellcat and Rocket
launcher - players can actually zoom up and independently control
the target; this method is both impressive and ingenious. Those
aren't the only weapons that they will get their hands on, as grenades,
pistols, knives, automatic rifles, and machine guns will all be
available. Both Ecks and Sever - FBI and ex-NSA agents, respectively
-- will be introduced to different varieties of weapons at different
times, and each support different campaigns that feature intertwining
stories and levels.
The design is solid throughout both
campaigns, which feature challenging and interesting levels. Strafing
is a crucial element of gameplay, and the ability to duck comes
in handy as secret passages, ammo, weapons, and even cheats are
hidden away in both water and on land. That said, it should be noted
that my main complaint with Ballistic is the enemy A.I. There seems
to be a standard rule that, nine times out of ten, an enemy will
get a shot off before they die. Unless their back is facing the
player and they are walking away, it's almost guaranteed that no
matter how nicely an ambush is set up, they will manage to take
a chunk out of your health before they fall to the ground. This
makes the game incredibly difficult as the small screen can make
spotting them difficult, and falling over dead without knowing how
or why is never fun.
It's easy to be impressed by what Crawfish
tapped out of the GBA with Ballistic, which really ups the
ante for anyone else looking to release a FPS on the handheld. With
a nice array of weapons, fairly lengthy campaigns, cheats hidden
throughout the level, and not to mention a multiplayer mode, there's
plenty to keep shooter fans busy. This is a fine example of what
the GBA is capable of and what can be achieved at the hands of sound
developers.
Graphics: 9/10
Foregoing the complaint of the title being pixilated - it is on
the GBA, after all - Ballistic features great looking levels
and a nice variety of enemies. Their animations are limited, but
I would venture to say that's due to the platform and not the programmers.
As stated, it can be difficult to spot some enemies due to the small
screen, but again, this is outside of their control. This looks
like the kind of title that would bridge the gap between DOOM
and Quake, as it's slightly advanced, but not quite the next
level. For the GBA, this is both an admirable and lovely job.
Sound: 7/10
Fairly standard stuff here; music is of the rock variety, which
goes along with the movie - yes, I actually saw it - and the game's
action. The explosions sound as good as expected and, as a whole,
an excellent job was done.
Control: 8.5/10
My main complaint, even if it is a minor one, is how the game uses
a password system to use cheats and continue campaigns. Sure, this
is a fairly common practice, but the fact that there is no way to
speedily skip through the alphabet, or warp from A to Z by pressing
back, can get old as passwords like BULLDOG and MYBIGUNS can take
far too long to type out. It's a simple inconvenience that could've
been easily remedied with a more intuitive interface.
The characters themselves handle well
with the abilities to strafe and duck/dive coming in handy on several
occasions. Switching weapons is simple enough, as is using them.
They do tend to turn a little sluggish though, which can be hell
on the thumbs after a bit, but other than that, it's extremely easy
to get into and gamers new to the genre will find themselves at
home in no time.
Overall: 8.5/10
Sure, its predecessor took some of the wind out of Ballistic's
and it comes off more as an extension than a true sequel original,
but I can also see how circumstances might force it in that direction.
As it stands, Ballistic is still an exceptional experience
on the GBA and would make a fine addition to any player's library;
for fans of the genre, it's absolutely essential.
[ top
]
|